From a1e2c220d0bb8e50dc820fe25a17337b3d9d9c7f Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Tue, 7 Feb 2023 09:26:10 -0800 Subject: Adjust the map note icons. --- Mapgen/map_extras/map_extras.json | 10 +++++----- readme.txt | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Mapgen/map_extras/map_extras.json b/Mapgen/map_extras/map_extras.json index a64c6dc..76bf89f 100644 --- a/Mapgen/map_extras/map_extras.json +++ b/Mapgen/map_extras/map_extras.json @@ -5,7 +5,7 @@ "name": "Bandit Ambush", "description": "There were bandits here.", "generator": { "generator_method": "update_mapgen", "generator_id": "bandits_ambush" }, - "sym": "x", + "sym": "B", "color": "red", "autonote": true }, @@ -15,7 +15,7 @@ "name": "Bandit Campsite", "description": "There are bandits here.", "generator": { "generator_method": "update_mapgen", "generator_id": "bandits_campsite" }, - "sym": "x", + "sym": "B", "color": "red", "autonote": true }, @@ -25,7 +25,7 @@ "name": "Bandit Hideout", "description": "There are bandits here.", "generator": { "generator_method": "update_mapgen", "generator_id": "bandits_hideout" }, - "sym": "x", + "sym": "B", "color": "red", "autonote": true }, @@ -35,7 +35,7 @@ "name": "Bandit Gravesite", "description": "There are bandits here.", "generator": { "generator_method": "update_mapgen", "generator_id": "bandits_grave" }, - "sym": "x", + "sym": "B", "color": "red", "autonote": true }, @@ -45,7 +45,7 @@ "name": "Bandit Outpost", "description": "There are bandits here.", "generator": { "generator_method": "update_mapgen", "generator_id": "bandits_outpost" }, - "sym": "x", + "sym": "B", "color": "red", "autonote": true } diff --git a/readme.txt b/readme.txt index e2b201d..cea328f 100644 --- a/readme.txt +++ b/readme.txt @@ -2,7 +2,7 @@ Bandits, Bandits Everywhere mod. This is based on Night_Pryanik's No Hope mod. Essentially, I stripped out everything except for the bandit spawns and the occupied LMOE shelter variant. -I also fixed a few discrepancies between the mod and Bright Nights. +I also fixed a few discrepencies between the mod and Bright Nights. This way you can enjoy the standard game experience, just with many more hostile NPCs. The No Hope mod is a good premise, but it has ended up with too many of his unrelated pet projects merged in. -- cgit v1.2.1