From efb2f9fec8e0caf88ac39f1d3afad29ac2946631 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Wed, 19 Jan 2022 20:48:06 -0800 Subject: Fix medieval pole weapons. Convert the bonus damage attack when stationary into a damage debuff when moving. --- martialarts/medievalpole.json | 30 ++++++++++++++++++++++++++++-- 1 file changed, 28 insertions(+), 2 deletions(-) (limited to 'martialarts') diff --git a/martialarts/medievalpole.json b/martialarts/medievalpole.json index 800db92..e133ac3 100644 --- a/martialarts/medievalpole.json +++ b/martialarts/medievalpole.json @@ -25,13 +25,18 @@ { "id": "buff_medievalpole_onmove", "name": "Tactical Retreat", - "description": "You moved and nullified the effects of Stand Your Ground!\n\n-1 Block attempts, +1.0 Dodge skill, blocked damaged increased by 250% of Strength.\nPrevents \"High Round Strike and Hook\" technique.\nLasts 2 turns.", + "description": "You moved and nullified the effects of Stand Your Ground!\n\n-1 Block attempts, +1.0 Dodge skill, blocked damaged increased by 250% of Strength.\nDamage reduced by 10%\nLasts 2 turns.", "melee_allowed": true, "buff_duration": 2, "bonus_blocks": -1, "flat_bonuses": [ { "stat": "block", "scaling-stat": "str", "scale": -2.5 }, { "stat": "dodge", "scale": 1.0 } + ], + "mult_bonuses": [ + { "stat": "damage", "type": "bash", "scale": 0.9 }, + { "stat": "damage", "type": "cut", "scale": 0.9 }, + { "stat": "damage", "type": "stab", "scale": 0.9 } ] } ], @@ -65,6 +70,27 @@ "tec_medievalpole_execute", "tec_medievalpole_break" ], - "weapon_category": [ "HOOKING_WEAPONRY" ] + "weapons": [ + "ax", + "battleaxe", + "battleaxe_fake", + "battleaxe_inferior", + "copper_ax", + "fire_ax", + "glaive", + "halberd", + "halberd_fake", + "hammer_sledge", + "hammer_sledge_short", + "hockey_stick", + "hoe", + "ji", + "lobotomizer", + "lucern_hammer", + "lucern_hammerfake", + "makeshift_halberd", + "pickaxe", + "primitive_axe" + ] } ] -- cgit v1.2.1