From be6694f82c651e464f170a1f809408efce746ba9 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Wed, 19 Jan 2022 15:30:15 -0800 Subject: Initial commit --- swordsmanship-martialarts.json | 83 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 swordsmanship-martialarts.json (limited to 'swordsmanship-martialarts.json') diff --git a/swordsmanship-martialarts.json b/swordsmanship-martialarts.json new file mode 100644 index 0000000..791013d --- /dev/null +++ b/swordsmanship-martialarts.json @@ -0,0 +1,83 @@ +[ + { + "type": "martial_art", + "id": "style_swordsmanship", + "name": { "str": "Kunst des Fechtens" }, + "description": "The art of the longsword and sword & buckler, preceding the later development of fencing. Designed for combat both unarmored and in armor, it includes grappling as well as defensive and offensive sword techniques. This treatise compares the Italian and German traditions of medieval combat with detailed step-by-step pictures.", + "initiate": [ "You take on a knightly stance.", "%s takes on a knightly stance." ], + "strictly_melee": true, + "learn_difficulty": 6, + "primary_skill": "cutting", + "static_buffs": [ + { + "id": "buff_swordsmanship_static", + "name": "Swordsman's Stance", + "description": "Through chivalry and vigilance, your defense with a blade has increased.\n\n+1 Block attempts; blocked damage decreased by 50% of Strength.", + "melee_allowed": true, + "bonus_blocks": 1, + "flat_bonuses": [ { "stat": "block", "scaling-stat": "str", "scale": 0.5 } ] + } + ], + "onblock_buffs": [ + { + "id": "buff_swordsmanship_onblock", + "name": "Mastercut", + "description": "You parry and return the attack with greater vigor!\n\n+10% damage, -10 move cost\nLasts 1 turn.", + "melee_allowed": true, + "skill_requirements": [ { "name": "melee", "level": 5 } ], + "buff_duration": 1, + "mult_bonuses": [ + { "stat": "movecost", "scale": 0.9 }, + { "stat": "damage", "type": "bash", "scale": 1.1 }, + { "stat": "damage", "type": "cut", "scale": 1.1 }, + { "stat": "damage", "type": "stab", "scale": 1.1 } + ] + } + ], + "onhit_buffs": [ + { + "id": "buff_swordsmanship_onhit", + "name": "Conserve Momentum", + "description": "You maintain the momentum from your last strike to move more quickly", + "melee_allowed": true, + "skill_requirements": [ { "name": "melee", "level": 2 } ], + "buff_duration": 2, + "mult_bonuses": [ { "stat": "movecost", "scale": 0.8 } ] + } + ], + "onpause_buffs": [ + { + "id": "buff_swordsmanship_onpause", + "name": "Half Swording", + "description": "You grip the blade part way down for greater control.\n\nBlocked damage decreased an additional 50% of Strength, -1 Accuracy,\nEnables Grab and Lethal Strike", + "skill_requirements": [ { "name": "melee", "level": 3 } ], + "melee_allowed": true, + "buff_duration": 2, + "flat_bonuses": [ { "stat": "block", "scaling-stat": "str", "scale": 0.5 }, { "stat": "hit", "scale": -1.0 } ] + } + ], + "techniques": [ "tec_swordsmanship_feint", "tec_swordsmanship_lethal", "tec_swordsmanship_ringen" ], + "weapons": [ + "arming_sword", + "arming_sword_inferior", + "arming_sword_fake", + "broadsword", + "broadsword_inferior", + "broadsword_fake", + "estoc", + "estoc_inferior", + "estoc_fake", + "glass_macuahuitl", + "longsword", + "longsword_inferior", + "longsword_fake", + "sword_crude", + "sword_nail", + "sword_wood", + "sword_metal", + "zweihander", + "zweihander_inferior", + "zweihander_fake" + ] + } +] -- cgit v1.2.1