From 45c34063231d5aad932fa0736e220bfb259a030b Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Sun, 10 Jul 2022 18:55:28 -0700 Subject: Fix exoskeletons and helmets being being mis-categorized as tools. --- power_armor_heavy.json | 10 ++++++++++ power_armor_light.json | 4 ++++ power_armor_medium.json | 10 ++++++++++ readme.txt | 5 ++++- 4 files changed, 28 insertions(+), 1 deletion(-) diff --git a/power_armor_heavy.json b/power_armor_heavy.json index 897913e..2923f71 100644 --- a/power_armor_heavy.json +++ b/power_armor_heavy.json @@ -1,14 +1,23 @@ [ + { + "id": "power_armor_heavy_", + "copy-from": "power_armor_heavy", + "type": "TOOL_ARMOR", + "category": "clothing", + "name": { "str": "heavy combat exoskeleton", "str_pl": "heavy combat exoskeletons" } + }, { "id": "power_armor_heavy_on", "copy-from": "power_armor_heavy_on", "type": "TOOL_ARMOR", + "category": "clothing", "name": { "str": "heavy combat exoskeleton (on)", "str_pl": "heavy combat exoskeletons (on)" } }, { "id": "power_armor_helmet_heavy", "copy-from": "power_armor_helmet_heavy", "type": "TOOL_ARMOR", + "category": "clothing", "name": { "str": "heavy environmental combat helmet", "str_pl": "heavy environmental combat helmet" }, "flags": [ "USE_UPS", @@ -24,6 +33,7 @@ "id": "power_armor_helmet_heavy_on", "copy-from": "power_armor_helmet_heavy_on", "type": "TOOL_ARMOR", + "category": "clothing", "name": { "str": "heavy environmental combat helmet (on)", "str_pl": "heavy environmental combat helmet (on)" }, "flags": [ "USE_UPS", diff --git a/power_armor_light.json b/power_armor_light.json index 7083481..e64eb2b 100644 --- a/power_armor_light.json +++ b/power_armor_light.json @@ -3,6 +3,7 @@ "id": "power_armor_light", "copy-from": "power_armor_light", "type": "TOOL_ARMOR", + "category": "clothing", "name": { "str": "field combat exoskeleton", "str_pl": "field combat exoskeletons" }, "material": [ "superalloy", "carbide" ] }, @@ -10,12 +11,14 @@ "id": "power_armor_light_on", "copy-from": "power_armor_light_on", "type": "TOOL_ARMOR", + "category": "clothing", "name": { "str": "field combat exoskeleton (on)", "str_pl": "field combat exoskeletons (on)" } }, { "id": "power_armor_helmet_light", "copy-from": "power_armor_helmet_light", "type": "TOOL_ARMOR", + "category": "clothing", "name": { "str": "light environmental combat helmet", "str_pl": "light environmental combat helmet" }, "flags": [ "USE_UPS", @@ -31,6 +34,7 @@ "id": "power_armor_helmet_light_on", "copy-from": "power_armor_helmet_light_on", "type": "TOOL_ARMOR", + "category": "clothing", "name": { "str": "light environmental combat helmet (on)", "str_pl": "light environmental combat helmet (on)" }, "flags": [ "USE_UPS", diff --git a/power_armor_medium.json b/power_armor_medium.json index fb5a55e..59d519e 100644 --- a/power_armor_medium.json +++ b/power_armor_medium.json @@ -1,14 +1,23 @@ [ + { + "id": "power_armor_basic", + "copy-from": "power_armor_basic", + "type": "TOOL_ARMOR", + "category": "clothing", + "name": { "str": "combat exoskeleton", "str_pl": "combat exoskeletons" } + }, { "id": "power_armor_basic_on", "copy-from": "power_armor_basic_on", "type": "TOOL_ARMOR", + "category": "clothing", "name": { "str": "combat exoskeleton (on)", "str_pl": "combat exoskeletons (on)" } }, { "id": "power_armor_helmet_basic", "copy-from": "power_armor_helmet_basic", "type": "TOOL_ARMOR", + "category": "clothing", "name": { "str": "environmental combat helmet", "str_pl": "environmental combat helmet" }, "flags": [ "USE_UPS", @@ -24,6 +33,7 @@ "id": "power_armor_helmet_basic_on", "copy-from": "power_armor_helmet_basic_on", "type": "TOOL_ARMOR", + "category": "clothing", "name": { "str": "environmental combat helmet (on)", "str_pl": "environmental combat helmet (on)" }, "flags": [ "USE_UPS", diff --git a/readme.txt b/readme.txt index 3db70fa..968ca3d 100644 --- a/readme.txt +++ b/readme.txt @@ -6,5 +6,8 @@ Rename several items still using the old term power armor to use the newer term Add Swim Goggles flag to helmets. Add Partial Deaf flag to helmets while active. +-This allows the suit to be used by non-cyborgs without going deaf. -Fix the light exoskeleton suit still being made of plastic when all others were updated to carbide. +Fix the light exoskeleton suit still being made of plastic when all others were changed to carbide. + +Fix light/medium/heavy exoskeletons and helmets being mis-categorized as tools instead of clothing. -- cgit v1.2.1