From 495571c8fa8ca439e8d6bbd24386eeb9df347a5d Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Wed, 4 May 2022 14:12:35 -0700 Subject: Update for BN support for ballistic damage. --- power_armor_heavy.json | 8 ++++---- power_armor_light.json | 8 ++++---- power_armor_medium.json | 8 ++++---- power_armor_salvaged.json | 8 ++++---- readme.txt | 5 +++-- 5 files changed, 19 insertions(+), 18 deletions(-) diff --git a/power_armor_heavy.json b/power_armor_heavy.json index c34de85..746b032 100644 --- a/power_armor_heavy.json +++ b/power_armor_heavy.json @@ -12,7 +12,7 @@ "price_postapoc": 40000, "to_hit": 1, "bashing": 1, - "material": [ "hardsteel", "ceramic", "kevlar_rigid" ], + "material": [ "steel", "hardsteel", "carbide" ], "symbol": "[", "looks_like": "power_armor_basic", "color": "dark_gray", @@ -22,7 +22,7 @@ "storage": "20 L", "warmth": 60, "power_armor": true, - "material_thickness": 16, + "material_thickness": 12, "environmental_protection": 16, "ammo": "battery", "use_action": { "type": "transform", "msg": "The %s engages.", "target": "power_armor_heavy_on", "active": true }, @@ -54,7 +54,7 @@ "price_postapoc": 10000, "to_hit": 1, "bashing": 1, - "material": [ "hardsteel", "ceramic", "kevlar_rigid" ], + "material": [ "steel", "hardsteel", "carbide" ], "symbol": "[", "looks_like": "power_armor_helmet_basic", "color": "dark_gray", @@ -63,7 +63,7 @@ "encumbrance": 60, "warmth": 60, "power_armor": true, - "material_thickness": 16, + "material_thickness": 12, "environmental_protection": 16, "qualities": [ [ "GLARE", 1 ] ], "flags": [ "WATCH", "WATERPROOF", "STURDY", "PARTIAL_DEAF", "THERMOMETER", "SUN_GLASSES", "SWIM_GOGGLES" ] diff --git a/power_armor_light.json b/power_armor_light.json index 4333f77..bb4223b 100644 --- a/power_armor_light.json +++ b/power_armor_light.json @@ -11,7 +11,7 @@ "price_postapoc": 40000, "to_hit": 1, "bashing": 1, - "material": [ "hardsteel", "kevlar", "kevlar_rigid" ], + "material": [ "superalloy", "carbide" ], "symbol": "[", "looks_like": "depowered_armor", "color": "dark_gray", @@ -21,7 +21,7 @@ "storage": "20 L", "warmth": 60, "power_armor": true, - "material_thickness": 8, + "material_thickness": 9, "environmental_protection": 16, "ammo": "battery", "use_action": { "type": "transform", "msg": "The %s engages.", "target": "power_armor_light_on", "active": true }, @@ -53,7 +53,7 @@ "price_postapoc": 10000, "to_hit": 1, "bashing": 1, - "material": [ "hardsteel", "kevlar", "kevlar_rigid" ], + "material": [ "superalloy", "carbide" ], "symbol": "[", "looks_like": "power_armor_helmet_basic", "color": "dark_gray", @@ -62,7 +62,7 @@ "encumbrance": 40, "warmth": 60, "power_armor": true, - "material_thickness": 8, + "material_thickness": 9, "environmental_protection": 16, "qualities": [ [ "GLARE", 1 ] ], "flags": [ "WATCH", "WATERPROOF", "STURDY", "PARTIAL_DEAF", "THERMOMETER", "SUN_GLASSES", "SWIM_GOGGLES" ] diff --git a/power_armor_medium.json b/power_armor_medium.json index 4b78798..8e2773a 100644 --- a/power_armor_medium.json +++ b/power_armor_medium.json @@ -11,7 +11,7 @@ "price_postapoc": 30000, "to_hit": 1, "bashing": 1, - "material": [ "hardsteel", "ceramic", "kevlar_rigid" ], + "material": [ "steel", "carbide" ], "symbol": "[", "looks_like": "depowered_armor", "color": "light_gray", @@ -21,7 +21,7 @@ "storage": "20 L", "warmth": 90, "power_armor": true, - "material_thickness": 14, + "material_thickness": 11, "environmental_protection": 16, "ammo": "battery", "use_action": { "type": "transform", "msg": "The %s engages.", "target": "power_armor_basic_on", "active": true }, @@ -53,7 +53,7 @@ "price_postapoc": 7500, "to_hit": 1, "bashing": 1, - "material": [ "hardsteel", "ceramic", "kevlar_rigid" ], + "material": [ "steel", "carbide" ], "symbol": "[", "looks_like": "depowered_helmet", "color": "light_gray", @@ -62,7 +62,7 @@ "encumbrance": 50, "warmth": 90, "power_armor": true, - "material_thickness": 14, + "material_thickness": 11, "environmental_protection": 16, "qualities": [ [ "GLARE", 1 ] ], "flags": [ "WATCH", "WATERPROOF", "STURDY", "PARTIAL_DEAF", "THERMOMETER", "SUN_GLASSES", "SWIM_GOGGLES" ] diff --git a/power_armor_salvaged.json b/power_armor_salvaged.json index 12c635a..82e4362 100644 --- a/power_armor_salvaged.json +++ b/power_armor_salvaged.json @@ -3,7 +3,7 @@ "id": "depowered_armor", "type": "ARMOR", "category": "clothing", - "name": { "str": "salvaged power armor" }, + "name": { "str": "salvaged combat exoskeleton" }, "//": "These are much cheaper than powered suits, because they're extremely heavy and impractical. The good stuff is gone!", "description": "This used to be a powered exoskeleton with a set of heavy armor plates, made wearable by the assist of the servos. Now it's just the armor plating and a stripped down chassis: as one might expect, it's a lot harder to wear.", "weight": "12214 g", @@ -12,7 +12,7 @@ "price_postapoc": 15000, "to_hit": 1, "bashing": 1, - "material": [ "steel" ], + "material": [ "steel", "carbide" ], "symbol": "[", "looks_like": "power_armor_basic", "color": "light_gray", @@ -29,7 +29,7 @@ "id": "depowered_helmet", "type": "ARMOR", "category": "clothing", - "name": { "str": "salvaged power armor helmet" }, + "name": { "str": "salvaged environmental combat helmet" }, "description": "This used to be a military-grade full-head helmet with advanced optics and environmental filters. It looks like it was decommissioned or otherwise stripped for parts; now it's a very expensive hat. It's still quite durable, but quite hard to see out of.", "weight": "2416 g", "volume": "5 L", @@ -37,7 +37,7 @@ "price_postapoc": 5000, "to_hit": 1, "bashing": 1, - "material": [ "steel" ], + "material": [ "steel", "carbide" ], "symbol": "[", "looks_like": "power_armor_helmet_basic", "color": "light_gray", diff --git a/readme.txt b/readme.txt index 4edd3a2..a9d04ea 100644 --- a/readme.txt +++ b/readme.txt @@ -1,7 +1,8 @@ Port power armor improvements from DDA to BN. -Change the materials to "hardsteel", "ceramic", "kevlar_rigid". --Except for the salvaged set, which remain just steel. +Rename the salvaged power armor to salvaged combat exoskeleton. +Rename the salvaged power armor helmet to salvaged environmental combat helmet. +Rename the power armor hauling frame to combat exoskeleton hauling frame. Set the storage of suits to 20 L to simulate the equipment pockets added in DDA. -BN does not support the same item being both push-to-activate and a holster. -- cgit v1.2.1