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* Standardize the Tier n notice with a capital T.HEADmasterjc_gargma10 days7-17/+17
* Update vampire immunity for some effects added in 0.6.0jc_gargma10 days1-4/+4
* Explicitly mark Flow Suppression as causing biological damage.jc_gargma2024-03-121-0/+1
* Reorder hemomancer spells to make their sorting more predictable.jc_gargma2024-03-123-90/+90
* Rebalance hemomancer spell difficulties.jc_gargma2024-03-127-11/+11
* Add took_antiasthmatics to the purge spell list.jc_gargma2024-03-121-2/+2
* Convert several cases of arm_l and arm_r to arms, and same for legs.jc_gargma2024-03-122-7/+7
* More readme updates regarding Vampire Hearing.jc_gargma2024-01-241-1/+2
* Update readme for Vampire Hearing trait.jc_gargma2024-01-241-0/+1
* Add VAMP_HEARING trait to replace GOODHEARING.jc_gargma2024-01-242-1/+15
* Remove obsolete effects from vampire immunities and purge spell.jc_gargma2024-01-102-4/+2
* Add cold resistance to VAMP_SKIN.jc_gargma2024-01-081-1/+1
* Typos.jc_gargma2024-01-081-2/+2
* Fix duplicate flag fields.jc_gargma2023-12-301-3/+2
* Convert gave-blood debuff from intensity to effects_on_remove.jc_gargma2023-12-302-6/+19
* Add POWERARMOR_COMPATIBLE flag to crimson coat.jc_gargma2023-12-291-0/+1
* Remove sealed IV of blood workaround.jc_gargma2023-12-2916-111/+88
* Add the vampire flag to the trait.jc_gargma2023-11-091-2/+2
* Convert to the new coverage/encumbrance system.jc_gargma2023-11-092-12/+14
* Rebalance draw_cost.jc_gargma2023-10-021-2/+2
* Fix tier description of crimson coat.jc_gargma2023-08-081-1/+1
* Adjust the max stacking duration of blood surge.jc_gargma2023-08-071-1/+1
* Nerf the immense duration on blood surge.jc_gargma2023-08-071-3/+3
* Remove the spell sounds for blood tide/wave, to prevent player irl deafness.jc_gargma2023-08-061-4/+0
* Add max durations to hemomancy self-buffs to prevent them lasting for days if...jc_gargma2023-08-061-4/+7
* Rephrase death message for vampires.jc_gargma2023-08-061-1/+1
* Add missing name value for monster species.jc_gargma2023-08-031-1/+4
* Update gunmods for weapons categories.jc_gargma2023-07-041-1/+1
* Reduce backpack coverage.jc_gargma2023-05-161-2/+2
* Typo.jc_gargma2023-05-161-1/+1
* Remove old martial arts json.jc_gargma2023-03-311-108/+0
* Allow the blood sword to be used with fencing like a broadsword.jc_gargma2023-03-311-0/+12
* Convert to weapon categories.jc_gargma2023-03-314-0/+20
* Backport some of the optimizations and bugfixes from my work porting to DDA.jc_gargma2023-03-1516-353/+208
* Typo.jc_gargma2023-02-241-1/+1
* Expand note regarding permanent summoned items.jc_gargma2023-02-091-1/+1
* Fix more pluralizations.jc_gargma2023-02-061-2/+2
* More to-dos for the readme.jc_gargma2023-01-151-0/+4
* Another energy_cost_increment -> energy_incrementjc_gargma2023-01-141-1/+1
* Fix ethereal aura damage effect.jc_gargma2023-01-141-2/+5
* Fix bloodform as armor.jc_gargma2023-01-141-8/+2
* Remove invalid intensity field from npc_add_effect.jc_gargma2023-01-141-4/+4
* Fix intermittent_effect on bloodform.jc_gargma2023-01-141-7/+8
* Fix energy_cost_increment -> energy_incrementjc_gargma2023-01-143-4/+4
* Deprecate obsolete items.jc_gargma2023-01-141-0/+0
* Remove more invalid count fields.jc_gargma2023-01-141-1/+0
* Remove invalid count.jc_gargma2023-01-141-2/+1
* Fix blood pellet count and recipe to produce two per batch.jc_gargma2023-01-142-1/+1
* Fix field effects.jc_gargma2023-01-141-14/+48
* Remove invalid elemental resist effect.jc_gargma2023-01-142-4/+2