From 873bd00487a751cf396481b3187def998eb1c3e8 Mon Sep 17 00:00:00 2001
From: jc_gargma <jc_gargma@iserlohn-fortress.net>
Date: Mon, 21 Sep 2020 17:12:43 -0700
Subject: Fix folder layout

---
 .../Locations/-Essentials/v_locationmap.json       |  40 ---
 .../Locations/-Essentials/v_overmap_special.json   | 240 -----------------
 .../Locations/-Essentials/v_overmap_terrain.json   | 290 ---------------------
 .../Locations/-Essentials/v_ter_furn.json          |  43 ---
 4 files changed, 613 deletions(-)
 delete mode 100644 vamp_stuff/Modification Files/Locations/-Essentials/v_locationmap.json
 delete mode 100644 vamp_stuff/Modification Files/Locations/-Essentials/v_overmap_special.json
 delete mode 100644 vamp_stuff/Modification Files/Locations/-Essentials/v_overmap_terrain.json
 delete mode 100644 vamp_stuff/Modification Files/Locations/-Essentials/v_ter_furn.json

(limited to 'vamp_stuff/Modification Files/Locations/-Essentials')

diff --git a/vamp_stuff/Modification Files/Locations/-Essentials/v_locationmap.json b/vamp_stuff/Modification Files/Locations/-Essentials/v_locationmap.json
deleted file mode 100644
index 4eac574..0000000
--- a/vamp_stuff/Modification Files/Locations/-Essentials/v_locationmap.json	
+++ /dev/null
@@ -1,40 +0,0 @@
-[{
-        "id": "crypt_map",
-        "type": "GENERIC",
-        "category": "books",
-        "name": "crypt map",
-        "description": "This odd, hand drawn map points the crypts in its range. There's no actual road going there, but it's an enough information for you.",
-        "weight": 30,
-        "volume": 1,
-        "price": 0,
-        "to_hit": -1,
-        "material": "paper",
-        "symbol": "#",
-        "color": "red",
-        "use_action": {
-            "type": "reveal_map",
-            "radius": 180,
-            "terrain": ["crypt1", "crypt2"],
-            "message": "You add the Crypt(s) to your map."
-        }
-    }, {
-        "id": "vampcave_map",
-        "type": "GENERIC",
-        "category": "books",
-        "name": "cove map",
-        "description": "This odd, hand drawn map only points the vampire cove. There's no actual road going there, but it's an enough information for you.",
-        "weight": 50,
-        "volume": 1,
-        "price": 0,
-        "to_hit": -1,
-        "material": "paper",
-        "symbol": "#",
-        "color": "red",
-        "use_action": {
-            "type": "reveal_map",
-            "radius": 180,
-            "terrain": ["vampcave_entrance"],
-            "message": "You add the Vampire Cove to your map."
-        }
-    }
-]
diff --git a/vamp_stuff/Modification Files/Locations/-Essentials/v_overmap_special.json b/vamp_stuff/Modification Files/Locations/-Essentials/v_overmap_special.json
deleted file mode 100644
index 2006e8b..0000000
--- a/vamp_stuff/Modification Files/Locations/-Essentials/v_overmap_special.json	
+++ /dev/null
@@ -1,240 +0,0 @@
-[
-  {
-    "id": "Wasteland Outskirts",
-    "locations": [ "forest" ],
-    "flags": [ "UNIQUE" ],
-    "occurrences": [ 25, 100 ],
-    "overmaps": [
-      { "overmap": "wo3_north", "point": [ 0, 0, 0 ] },
-      { "overmap": "wo2_north", "point": [ 1, 0, 0 ] },
-      { "overmap": "wo1_north", "point": [ 2, 0, 0 ] },
-      { "overmap": "wo6_north", "point": [ 0, 1, 0 ] },
-      { "overmap": "wo5_north", "point": [ 1, 1, 0 ] },
-      { "overmap": "wo4_north", "point": [ 2, 1, 0 ] },
-      { "overmap": "wo9_north", "point": [ 0, 2, 0 ] },
-      { "overmap": "wo8_north", "point": [ 1, 2, 0 ] },
-      { "overmap": "wo7_north", "point": [ 2, 2, 0 ] }
-    ],
-    "type": "overmap_special"
-  },
-  {
-    "id": "Memorial Crypt",
-    "locations": [ "forest" ],
-    "flags": [ "UNIQUE" ],
-    "occurrences": [ 75, 100 ],
-    "overmaps": [ { "overmap": "crypt1_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt1_b1_north", "point": [ 0, 0, -1 ] } ],
-    "type": "overmap_special"
-  },
-  {
-    "id": "Eye Crypt",
-    "locations": [ "forest" ],
-    "flags": [ "UNIQUE" ],
-    "occurrences": [ 75, 100 ],
-    "overmaps": [ { "overmap": "crypt2_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt2_b1_north", "point": [ 0, 0, -1 ] } ],
-    "type": "overmap_special"
-  },
-  {
-    "id": "Vampire Cove",
-    "locations": [ "forest" ],
-    "flags": [ "UNIQUE" ],
-    "occurrences": [ 20, 100 ],
-    "overmaps": [
-      { "overmap": "vampcave_entrance_north", "point": [ 0, 0, 0 ] },
-      { "overmap": "vampcave_corridor1_north", "point": [ 0, 0, -1 ] },
-      { "overmap": "vampcave_corridor2_north", "point": [ 0, 1, -1 ] },
-      { "overmap": "vampcave_basement_north", "point": [ 0, 1, -2 ] }
-    ],
-    "type": "overmap_special"
-  },
-  {
-    "id": "Pedestal - Bloodrune",
-    "locations": [ "forest", "field" ],
-    "occurrences": [ 0, 3 ],
-    "overmaps": [ { "overmap": "bloodrune_pedestal_north", "point": [ 0, 0, 0 ] } ],
-    "type": "overmap_special"
-  },
-  {
-    "id": "Gravesite - Wild",
-    "locations": [ "forest", "field" ],
-    "occurrences": [ 0, 5 ],
-    "overmaps": [ { "overmap": "gravesite1_north", "point": [ 0, 0, 0 ] } ],
-    "type": "overmap_special"
-  },
-  {
-    "id": "bhole",
-    "locations": [ "field" ],
-    "occurrences": [ 0, 3 ],
-    "overmaps": [
-      { "overmap": "bloodhole_north", "point": [ 0, 0, 0 ] },
-      { "overmap": "bloodhole_bottom_north", "point": [ 0, 0, -1 ] },
-      { "overmap": "bloodhole_lair_north", "point": [ 0, 0, -2 ] }
-    ],
-    "type": "overmap_special"
-  },
-  {
-    "id": "Vampirus",
-    "locations": [ "forest" ],
-    "occurrences": [ 0, 2 ],
-    "overmaps": [ { "overmap": "vampirus", "point": [ 0, 0, 0 ] }, { "overmap": "vampirus_prison_up", "point": [ 0, 0, -1 ] } ],
-    "type": "overmap_special"
-  },
-  {
-    "//": "Hamlets consist of 0-6 houses. No other structures.",
-    "id": "Ghost Hamlet 1",
-    "locations": [ "forest" ],
-    "flags": [ "UNIQUE" ],
-    "occurrences": [ 75, 100 ],
-    "overmaps": [
-      { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ 2, 0, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 0, 1, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 1, 1, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 2, 1, 0 ] }
-    ],
-    "type": "overmap_special"
-  },
-  {
-    "//": "Hamlets consist of 0-6 houses. No other structures.",
-    "id": "Ghost Hamlet 2",
-    "locations": [ "forest" ],
-    "flags": [ "UNIQUE" ],
-    "occurrences": [ 75, 100 ],
-    "overmaps": [
-      { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }
-    ],
-    "type": "overmap_special"
-  },
-  {
-    "//": "Hamlets consist of 0-6 houses. No other structures.",
-    "id": "Ghost Hamlet 3",
-    "locations": [ "forest" ],
-    "flags": [ "UNIQUE" ],
-    "occurrences": [ 75, 100 ],
-    "overmaps": [
-      { "overmap": "ghost_townhousesouth_north", "point": [ 0, 0, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }
-    ],
-    "type": "overmap_special"
-  },
-  {
-    "//": "Village consists of 0-16 abandoned houses and a church.",
-    "id": "Ghost Village 1",
-    "locations": [ "forest" ],
-    "flags": [ "UNIQUE" ],
-    "occurrences": [ 50, 100 ],
-    "overmaps": [
-      { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] },
-      { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ -1, 1, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ -2, 1, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ -3, 2, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 2, 2, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ 1, -1, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ 2, -1, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ 0, -1, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ 2, -2, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ 2, -3, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ 1, -3, 0 ] }
-    ],
-    "type": "overmap_special"
-  },
-  {
-    "//": "Village consists of 0-16 abandoned houses and a church.",
-    "id": "Ghost VIllage 2",
-    "locations": [ "forest" ],
-    "flags": [ "UNIQUE" ],
-    "occurrences": [ 50, 100 ],
-    "overmaps": [
-      { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] },
-      { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ 2, 2, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 2, 3, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -1, 0, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ -1, -1, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ 0, -1, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ 2, -2, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ 2, -3, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ 1, -4, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ 2, -4, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ 3, -4, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 3, -3, 0 ] }
-    ],
-    "type": "overmap_special"
-  },
-  {
-    "//": "Town consists of 0-40 abandoned houses, a church and some manorial buildings. The largest pseudo-generated structure you'll ever met in this mod.",
-    "id": "Ghost Town",
-    "locations": [ "forest" ],
-    "flags": [ "UNIQUE" ],
-    "occurrences": [ 25, 100 ],
-    "overmaps": [
-      { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] },
-      { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ 0, 2, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ 1, 2, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 0, 3, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ -1, 3, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ -2, 3, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -3, 3, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -3, 4, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ -2, 4, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ -2, 5, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -3, 5, 0 ] },
-      { "overmap": "ghost_townservice_north", "point": [ 1, 1, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ 2, 1, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ 3, 1, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 3, 2, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ 2, 2, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ 1, 3, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ 2, 3, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ -1, 2, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ -2, 2, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -3, 2, 0 ] },
-      { "overmap": "ghost_townservice_north", "point": [ -1, 0, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ -2, 0, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ -2, 1, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ -1, -1, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -2, -1, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -2, -2, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ -1, -3, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ -2, -3, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ -3, -3, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ -3, -2, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -4, -3, 0 ] },
-      { "overmap": "ghost_townhouseeast_north", "point": [ -4, -4, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ -3, -4, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ -2, -5, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ -3, -5, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ -4, -5, 0 ] },
-      { "overmap": "ghost_townhousesouth_north", "point": [ -5, -5, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ -5, -4, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ -2, -4, 0 ] },
-      { "overmap": "ghost_townhousewest_north", "point": [ -1, -4, 0 ] },
-      { "overmap": "ghost_townhousenorth_north", "point": [ -1, -2, 0 ] }
-    ],
-    "type": "overmap_special"
-  }
-]
diff --git a/vamp_stuff/Modification Files/Locations/-Essentials/v_overmap_terrain.json b/vamp_stuff/Modification Files/Locations/-Essentials/v_overmap_terrain.json
deleted file mode 100644
index ac23a1a..0000000
--- a/vamp_stuff/Modification Files/Locations/-Essentials/v_overmap_terrain.json	
+++ /dev/null
@@ -1,290 +0,0 @@
-[{
-        "id": "crypt1",
-        "type": "overmap_terrain",
-        "name": "Memorial Crypt",
-        "sym": "n",
-        "color": "black",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "crypt1_b1",
-        "type": "overmap_terrain",
-        "name": "Memorial Crypt Basement",
-        "sym": "n",
-        "color": "black",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "crypt2",
-        "type": "overmap_terrain",
-        "name": "Eye Crypt",
-        "sym": "n",
-        "color": "black",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "crypt2_b1",
-        "type": "overmap_terrain",
-        "name": "Eye Crypt Basement",
-        "sym": "n",
-        "color": "black",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "vampcave_entrance",
-        "type": "overmap_terrain",
-        "name": "Vampire Cove - Entrance",
-        "sym": "+",
-        "color": "black",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "vampcave_corridor1",
-        "type": "overmap_terrain",
-        "name": "Vampire Cove - Corridor",
-        "sym": "+",
-        "color": "black",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "vampcave_corridor2",
-        "type": "overmap_terrain",
-        "name": "Vampire Cove - Corridor",
-        "sym": "+",
-        "color": "black",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "vampcave_basement",
-        "type": "overmap_terrain",
-        "name": "Vampire Cove - Basement",
-        "sym": "+",
-        "color": "black",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "gravesite1",
-        "type": "overmap_terrain",
-        "name": "graveyard",
-        "sym": ".",
-        "color": "brown",
-        "see_cost": 5,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "bloodrune_pedestal",
-        "type": "overmap_terrain",
-        "name": "field",
-        "sym": ".",
-        "color": "brown",
-        "see_cost": 5,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "bloodhole",
-        "type": "overmap_terrain",
-        "name": "field",
-        "sym": ".",
-        "color": "brown",
-        "see_cost": 2,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "bloodhole_bottom",
-        "type": "overmap_terrain",
-        "name": "blood residue",
-        "sym": ".",
-        "color": "red",
-        "see_cost": 5,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "bloodhole_lair",
-        "type": "overmap_terrain",
-        "name": "leech lair",
-        "sym": ".",
-        "color": "red",
-        "see_cost": 5,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "wo3",
-        "type": "overmap_terrain",
-        "name": "wasteland outskirts",
-        "sym": "+",
-        "color": "light_gray",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "wo2",
-        "type": "overmap_terrain",
-        "name": "wasteland outskirts",
-        "sym": "+",
-        "color": "light_gray",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "wo1",
-        "type": "overmap_terrain",
-        "name": "wasteland outskirts",
-        "sym": "+",
-        "color": "light_gray",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "wo6",
-        "type": "overmap_terrain",
-        "name": "wasteland outskirts",
-        "sym": "+",
-        "color": "light_gray",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "wo5",
-        "type": "overmap_terrain",
-        "name": "wasteland outskirts",
-        "sym": "+",
-        "color": "light_gray",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "wo4",
-        "type": "overmap_terrain",
-        "name": "wasteland outskirts",
-        "sym": "+",
-        "color": "light_gray",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "wo9",
-        "type": "overmap_terrain",
-        "name": "wasteland outskirts",
-        "sym": "+",
-        "color": "light_gray",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "wo8",
-        "type": "overmap_terrain",
-        "name": "wasteland outskirts",
-        "sym": "+",
-        "color": "light_gray",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "id": "wo7",
-        "type": "overmap_terrain",
-        "name": "wasteland outskirts",
-        "sym": "+",
-        "color": "light_gray",
-        "see_cost": 20,
-        "mondensity": 0,
-        "extras": "build"
-    }, {
-        "type": "overmap_terrain",
-        "id": "ghost_townhousenorth",
-        "name": "forest",
-        "sym": "F",
-        "color": "green",
-        "see_cost": 5,
-        "extras": "field"
-    }, {
-        "type": "overmap_terrain",
-        "id": "ghost_townhousesouth",
-        "name": "forest",
-        "sym": "F",
-        "color": "green",
-        "see_cost": 5,
-        "extras": "field"
-    }, {
-        "type": "overmap_terrain",
-        "id": "ghost_townhousewest",
-        "name": "forest",
-        "sym": "F",
-        "color": "green",
-        "see_cost": 5,
-        "extras": "field"
-    }, {
-        "type": "overmap_terrain",
-        "id": "ghost_townhouseeast",
-        "name": "forest",
-        "sym": "F",
-        "color": "green",
-        "see_cost": 5,
-        "extras": "field"
-    }, {
-        "type": "overmap_terrain",
-        "id": "ghost_townchurch",
-        "name": "forest",
-        "sym": "F",
-        "color": "green",
-        "see_cost": 5,
-        "extras": "field"
-    }, {
-        "type": "overmap_terrain",
-        "id": "ghost_townroadhor",
-        "name": "forest",
-        "sym": "F",
-        "color": "green",
-        "see_cost": 5,
-        "extras": "field"
-    }, {
-        "type": "overmap_terrain",
-        "id": "ghost_townroadver",
-        "name": "forest",
-        "sym": "F",
-        "color": "green",
-        "see_cost": 5,
-        "extras": "field"
-    }, {
-        "type": "overmap_terrain",
-        "id": "ghost_towngardenroad",
-        "name": "forest",
-        "sym": "F",
-        "color": "green",
-        "see_cost": 5,
-        "extras": "field"
-    }, {
-        "type": "overmap_terrain",
-        "id": "ghost_townservice",
-        "name": "forest",
-        "sym": "F",
-        "color": "green",
-        "see_cost": 5,
-        "extras": "field"
-    }, {
-        "type": "overmap_terrain",
-        "id": "vampirus",
-        "name": "forest",
-        "sym": "F",
-        "color": "green",
-        "see_cost": 5,
-        "extras": "build",
-        "flags": ["NO_ROTATE"]
-    }, {
-        "type": "overmap_terrain",
-        "id": "vampirus_prison_up",
-        "name": "vampirus",
-        "sym": "%",
-        "color": "red",
-        "see_cost": 5,
-        "extras": "build",
-        "flags": ["NO_ROTATE"]
-    }
-]
diff --git a/vamp_stuff/Modification Files/Locations/-Essentials/v_ter_furn.json b/vamp_stuff/Modification Files/Locations/-Essentials/v_ter_furn.json
deleted file mode 100644
index fb70f7b..0000000
--- a/vamp_stuff/Modification Files/Locations/-Essentials/v_ter_furn.json	
+++ /dev/null
@@ -1,43 +0,0 @@
-[{
-        "type": "terrain",
-        "id": "t_blood_sh",
-        "description": "A shallow blood residue. It's light, crimson hue denotes intense desaturation from aging.",
-        "name": "shallow blood",
-        "symbol": "~",
-        "color": "light_red",
-        "move_cost": 5,
-        "flags": ["TRANSPARENT", "LIQUID", "SWIMMABLE"],
-        "connects_to": "WATER"
-    }, {
-        "type": "terrain",
-        "id": "t_blood_dp",
-        "description": "A deep blood residue. It's light, crimson hue denotes intense desaturation from aging.",
-        "name": "deep blood",
-        "symbol": "~",
-        "color": "red",
-        "move_cost": 8,
-        "flags": ["TRANSPARENT", "LIQUID", "SWIMMABLE", "DEEP_WATER"],
-        "connects_to": "WATER"
-    }, {
-        "type": "terrain",
-        "id": "t_vamp_seal",
-        "name": "seal",
-        "description": "An invincible force field. A spell could let you go through it, even if its active.",
-        "looks_like": "t_slope_down",
-        "symbol": "0",
-        "color": "white",
-        "move_cost": 2,
-        "flags": ["TRANSPARENT", "PLACE_ITEM"]
-    }, {
-        "type": "furniture",
-        "id": "f_slope_down_vamp",
-        "name": "downward slope",
-        "description": "A downward facing slope.",
-        "symbol": ">",
-        "looks_like": "t_slope_down",
-        "color": "brown",
-        "move_cost_mod": 0,
-        "required_str": -1,
-        "flags": ["TRANSPARENT", "NOCOLLIDE", "GOES_DOWN"]
-    }
-]
-- 
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