From a80ec92d6f75f4a55361fd56b4ac2f375bf46be7 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Thu, 18 Aug 2022 16:04:30 -0700 Subject: Remove the ghost towns. (Save game breaking, fair warning.) --- vamp_stuff/Modification_Files/Locations/Ghost_Towns/Reference.MD | 5 ----- 1 file changed, 5 deletions(-) delete mode 100644 vamp_stuff/Modification_Files/Locations/Ghost_Towns/Reference.MD (limited to 'vamp_stuff/Modification_Files/Locations/Ghost_Towns/Reference.MD') diff --git a/vamp_stuff/Modification_Files/Locations/Ghost_Towns/Reference.MD b/vamp_stuff/Modification_Files/Locations/Ghost_Towns/Reference.MD deleted file mode 100644 index c89c26b..0000000 --- a/vamp_stuff/Modification_Files/Locations/Ghost_Towns/Reference.MD +++ /dev/null @@ -1,5 +0,0 @@ -## Medieval Structures - -Based on a website I stumble into... It is my guideline to keep myself on the flow. - -[![Source](https://i0.wp.com/www.lostkingdom.net/wp-content/uploads/2015/03/Joost_Cornelisz._Droochsloot_-_Village_Street_-_WGA6684.jpg?resize=1080%2C675&ssl=1)](https://www.lostkingdom.net/lets-design-a-medieval-village-introduction/) \ No newline at end of file -- cgit v1.2.1