From 0f19bc2ae45fa9ca940c25c89770868157275fa2 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Fri, 9 Apr 2021 21:43:36 -0700 Subject: Many changes to bring the mod more up to date with 0.E.3 Rebalance blood backpacks --- .../Locations/-Essentials/v_locationmap.json | 42 --- .../Locations/-Essentials/v_overmap_special.json | 240 ---------------- .../Locations/-Essentials/v_overmap_terrain.json | 305 --------------------- .../Locations/-Essentials/v_ter_furn.json | 49 ---- .../Locations/Essentials/v_locationmap.json | 42 +++ .../Locations/Essentials/v_overmap_special.json | 240 ++++++++++++++++ .../Locations/Essentials/v_overmap_terrain.json | 305 +++++++++++++++++++++ .../Locations/Essentials/v_ter_furn.json | 49 ++++ .../Locations/MemorialCrypt.json | 6 +- .../Locations/Misc/vampirus.json | 9 +- 10 files changed, 647 insertions(+), 640 deletions(-) delete mode 100644 vamp_stuff/Modification_Files/Locations/-Essentials/v_locationmap.json delete mode 100644 vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_special.json delete mode 100644 vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json delete mode 100644 vamp_stuff/Modification_Files/Locations/-Essentials/v_ter_furn.json create mode 100644 vamp_stuff/Modification_Files/Locations/Essentials/v_locationmap.json create mode 100644 vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_special.json create mode 100644 vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_terrain.json create mode 100644 vamp_stuff/Modification_Files/Locations/Essentials/v_ter_furn.json (limited to 'vamp_stuff/Modification_Files/Locations') diff --git a/vamp_stuff/Modification_Files/Locations/-Essentials/v_locationmap.json b/vamp_stuff/Modification_Files/Locations/-Essentials/v_locationmap.json deleted file mode 100644 index a17c252..0000000 --- a/vamp_stuff/Modification_Files/Locations/-Essentials/v_locationmap.json +++ /dev/null @@ -1,42 +0,0 @@ -[ - { - "id": "crypt_map", - "type": "GENERIC", - "category": "books", - "name": "crypt map", - "description": "This odd, hand drawn map points the crypts in its range. There's no actual road going there, but it's an enough information for you.", - "weight": "30 g", - "volume": "250 ml", - "price": 0, - "to_hit": -1, - "material": [ "paper" ], - "symbol": "#", - "color": "red", - "use_action": { - "type": "reveal_map", - "radius": 180, - "terrain": [ "crypt1", "crypt2" ], - "message": "You add the Crypt(s) to your map." - } - }, - { - "id": "vampcave_map", - "type": "GENERIC", - "category": "books", - "name": "cove map", - "description": "This odd, hand drawn map only points the vampire cove. There's no actual road going there, but it's an enough information for you.", - "weight": "50 g", - "volume": "250 ml", - "price": 0, - "to_hit": -1, - "material": [ "paper" ], - "symbol": "#", - "color": "red", - "use_action": { - "type": "reveal_map", - "radius": 180, - "terrain": [ "vampcave_entrance" ], - "message": "You add the Vampire Cove to your map." - } - } -] diff --git a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_special.json b/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_special.json deleted file mode 100644 index 2e2ecc0..0000000 --- a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_special.json +++ /dev/null @@ -1,240 +0,0 @@ -[ - { - "id": "Wasteland Outskirts", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 0, 5 ], - "overmaps": [ - { "overmap": "wo3_north", "point": [ 0, 0, 0 ] }, - { "overmap": "wo2_north", "point": [ 1, 0, 0 ] }, - { "overmap": "wo1_north", "point": [ 2, 0, 0 ] }, - { "overmap": "wo6_north", "point": [ 0, 1, 0 ] }, - { "overmap": "wo5_north", "point": [ 1, 1, 0 ] }, - { "overmap": "wo4_north", "point": [ 2, 1, 0 ] }, - { "overmap": "wo9_north", "point": [ 0, 2, 0 ] }, - { "overmap": "wo8_north", "point": [ 1, 2, 0 ] }, - { "overmap": "wo7_north", "point": [ 2, 2, 0 ] } - ], - "type": "overmap_special" - }, - { - "id": "Memorial Crypt", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 0, 1 ], - "overmaps": [ { "overmap": "crypt1_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt1_b1_north", "point": [ 0, 0, -1 ] } ], - "type": "overmap_special" - }, - { - "id": "Eye Crypt", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 0, 1 ], - "overmaps": [ { "overmap": "crypt2_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt2_b1_north", "point": [ 0, 0, -1 ] } ], - "type": "overmap_special" - }, - { - "id": "Vampire Cove", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 0, 4 ], - "overmaps": [ - { "overmap": "vampcave_entrance_north", "point": [ 0, 0, 0 ] }, - { "overmap": "vampcave_corridor1_north", "point": [ 0, 0, -1 ] }, - { "overmap": "vampcave_corridor2_north", "point": [ 0, 1, -1 ] }, - { "overmap": "vampcave_basement_north", "point": [ 0, 1, -2 ] } - ], - "type": "overmap_special" - }, - { - "id": "Pedestal - Bloodrune", - "locations": [ "forest", "field" ], - "occurrences": [ 0, 3 ], - "overmaps": [ { "overmap": "bloodrune_pedestal_north", "point": [ 0, 0, 0 ] } ], - "type": "overmap_special" - }, - { - "id": "Gravesite - Wild", - "locations": [ "forest", "field" ], - "occurrences": [ 0, 5 ], - "overmaps": [ { "overmap": "gravesite1_north", "point": [ 0, 0, 0 ] } ], - "type": "overmap_special" - }, - { - "id": "bhole", - "locations": [ "field" ], - "occurrences": [ 0, 3 ], - "overmaps": [ - { "overmap": "bloodhole_north", "point": [ 0, 0, 0 ] }, - { "overmap": "bloodhole_bottom_north", "point": [ 0, 0, -1 ] }, - { "overmap": "bloodhole_lair_north", "point": [ 0, 0, -2 ] } - ], - "type": "overmap_special" - }, - { - "id": "Vampirus", - "locations": [ "forest" ], - "occurrences": [ 0, 2 ], - "overmaps": [ { "overmap": "vampirus", "point": [ 0, 0, 0 ] }, { "overmap": "vampirus_prison_up", "point": [ 0, 0, -1 ] } ], - "type": "overmap_special" - }, - { - "//": "Hamlets consist of 0-6 houses. No other structures.", - "id": "Ghost Hamlet 1", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 75, 100 ], - "overmaps": [ - { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 2, 0, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 0, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 1, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 2, 1, 0 ] } - ], - "type": "overmap_special" - }, - { - "//": "Hamlets consist of 0-6 houses. No other structures.", - "id": "Ghost Hamlet 2", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 75, 100 ], - "overmaps": [ - { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] } - ], - "type": "overmap_special" - }, - { - "//": "Hamlets consist of 0-6 houses. No other structures.", - "id": "Ghost Hamlet 3", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 75, 100 ], - "overmaps": [ - { "overmap": "ghost_townhousesouth_north", "point": [ 0, 0, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] } - ], - "type": "overmap_special" - }, - { - "//": "Village consists of 0-16 abandoned houses and a church.", - "id": "Ghost Village 1", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 50, 100 ], - "overmaps": [ - { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, - { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -1, 1, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -2, 1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -3, 2, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 2, 2, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 1, -1, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 2, -1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 0, -1, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 2, -2, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 2, -3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 1, -3, 0 ] } - ], - "type": "overmap_special" - }, - { - "//": "Village consists of 0-16 abandoned houses and a church.", - "id": "Ghost VIllage 2", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 50, 100 ], - "overmaps": [ - { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, - { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 2, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 2, 3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -1, 0, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -1, -1, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 0, -1, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 2, -2, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 2, -3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 1, -4, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 2, -4, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ 3, -4, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 3, -3, 0 ] } - ], - "type": "overmap_special" - }, - { - "//": "Town consists of 0-40 abandoned houses, a church and some manorial buildings. The largest pseudo-generated structure you'll ever met in this mod.", - "id": "Ghost Town", - "locations": [ "forest" ], - "flags": [ "UNIQUE" ], - "occurrences": [ 25, 100 ], - "overmaps": [ - { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, - { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 0, 2, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 1, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 0, 3, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -1, 3, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -2, 3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -3, 3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -3, 4, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ -2, 4, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -2, 5, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -3, 5, 0 ] }, - { "overmap": "ghost_townservice_north", "point": [ 1, 1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 2, 1, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ 3, 1, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 3, 2, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 2, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ 1, 3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ 2, 3, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -1, 2, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -2, 2, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -3, 2, 0 ] }, - { "overmap": "ghost_townservice_north", "point": [ -1, 0, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -2, 0, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ -2, 1, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ -1, -1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -2, -1, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -2, -2, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -1, -3, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -2, -3, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -3, -3, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -3, -2, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -4, -3, 0 ] }, - { "overmap": "ghost_townhouseeast_north", "point": [ -4, -4, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ -3, -4, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -2, -5, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -3, -5, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -4, -5, 0 ] }, - { "overmap": "ghost_townhousesouth_north", "point": [ -5, -5, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -5, -4, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -2, -4, 0 ] }, - { "overmap": "ghost_townhousewest_north", "point": [ -1, -4, 0 ] }, - { "overmap": "ghost_townhousenorth_north", "point": [ -1, -2, 0 ] } - ], - "type": "overmap_special" - } -] diff --git a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json b/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json deleted file mode 100644 index 61b1a00..0000000 --- a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json +++ /dev/null @@ -1,305 +0,0 @@ -[ - { - "id": "crypt1", - "type": "overmap_terrain", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "crypt1_b1", - "type": "overmap_terrain", - "name": "Memorial Crypt", - "sym": "n", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "crypt2", - "type": "overmap_terrain", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "crypt2_b1", - "type": "overmap_terrain", - "name": "Eye Crypt", - "sym": "n", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "vampcave_entrance", - "type": "overmap_terrain", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "vampcave_corridor1", - "type": "overmap_terrain", - "name": "Vampire Cove - Corridor", - "sym": "+", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "vampcave_corridor2", - "type": "overmap_terrain", - "name": "Vampire Cove - Corridor", - "sym": "+", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "vampcave_basement", - "type": "overmap_terrain", - "name": "Vampire Cove - Basement", - "sym": "+", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "gravesite1", - "type": "overmap_terrain", - "name": "field", - "sym": ".", - "color": "brown", - "see_cost": 5, - "mondensity": 0, - "extras": "build" - }, - { - "id": "bloodrune_pedestal", - "type": "overmap_terrain", - "name": "field", - "sym": ".", - "color": "brown", - "see_cost": 5, - "mondensity": 0, - "extras": "build" - }, - { - "id": "bloodhole", - "type": "overmap_terrain", - "name": "field", - "sym": ".", - "color": "brown", - "see_cost": 2, - "mondensity": 0, - "extras": "build" - }, - { - "id": "bloodhole_bottom", - "type": "overmap_terrain", - "name": "blood residue", - "sym": ".", - "color": "red", - "see_cost": 5, - "mondensity": 0, - "extras": "build" - }, - { - "id": "bloodhole_lair", - "type": "overmap_terrain", - "name": "leech lair", - "sym": ".", - "color": "red", - "see_cost": 5, - "mondensity": 0, - "extras": "build" - }, - { - "id": "wo3", - "type": "overmap_terrain", - "name": "wasteland outskirts", - "sym": "+", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "wo2", - "type": "overmap_terrain", - "name": "wasteland outskirts", - "sym": "+", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "wo1", - "type": "overmap_terrain", - "name": "wasteland outskirts", - "sym": "+", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "wo6", - "type": "overmap_terrain", - "name": "wasteland outskirts", - "sym": "+", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "wo5", - "type": "overmap_terrain", - "name": "wasteland outskirts", - "sym": "+", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "wo4", - "type": "overmap_terrain", - "name": "wasteland outskirts", - "sym": "+", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "wo9", - "type": "overmap_terrain", - "name": "wasteland outskirts", - "sym": "+", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "wo8", - "type": "overmap_terrain", - "name": "wasteland outskirts", - "sym": "+", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "id": "wo7", - "type": "overmap_terrain", - "name": "wasteland outskirts", - "sym": "+", - "color": "light_gray", - "see_cost": 20, - "mondensity": 0, - "extras": "build" - }, - { - "type": "overmap_terrain", - "id": "vampirus", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "build", - "flags": [ "NO_ROTATE" ] - }, - { - "type": "overmap_terrain", - "id": "vampirus_prison_up", - "name": "vampirus", - "sym": "%", - "color": "red", - "see_cost": 5, - "extras": "build", - "flags": [ "NO_ROTATE" ] - }, - { - "type": "overmap_terrain", - "id": "ghost_townhousenorth", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "build" - }, - { - "type": "overmap_terrain", - "id": "ghost_townhouseeast", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "build" - }, - { - "type": "overmap_terrain", - "id": "ghost_townhousesouth", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "build" - }, - { - "type": "overmap_terrain", - "id": "ghost_townhousewest", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "build" - }, - { - "type": "overmap_terrain", - "id": "ghost_townchurch", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "build" - }, - { - "type": "overmap_terrain", - "id": "ghost_towngardenroad", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "build" - }, - { - "type": "overmap_terrain", - "id": "ghost_townservice", - "name": "forest", - "sym": "F", - "color": "green", - "see_cost": 5, - "extras": "build" - } -] diff --git a/vamp_stuff/Modification_Files/Locations/-Essentials/v_ter_furn.json b/vamp_stuff/Modification_Files/Locations/-Essentials/v_ter_furn.json deleted file mode 100644 index 626aa2c..0000000 --- a/vamp_stuff/Modification_Files/Locations/-Essentials/v_ter_furn.json +++ /dev/null @@ -1,49 +0,0 @@ -[ - { - "type": "terrain", - "id": "t_blood_sh", - "description": "A shallow blood residue. It's light, crimson hue denotes intense desaturation from aging.", - "name": "shallow blood", - "looks_like": "t_water_sh_underground", - "symbol": "~", - "color": "light_red", - "move_cost": 5, - "flags": [ "TRANSPARENT", "LIQUID", "SWIMMABLE" ], - "connects_to": "WATER" - }, - { - "type": "terrain", - "id": "t_blood_dp", - "description": "A deep blood residue. It's light, crimson hue denotes intense desaturation from aging.", - "name": "deep blood", - "looks_like": "t_water_dp_underground", - "symbol": "~", - "color": "red", - "move_cost": 8, - "flags": [ "TRANSPARENT", "LIQUID", "SWIMMABLE", "DEEP_WATER" ], - "connects_to": "WATER" - }, - { - "type": "terrain", - "id": "t_vamp_seal", - "name": "seal", - "description": "An invincible force field. A spell could let you go through it, even if its active.", - "looks_like": "t_slope_down", - "symbol": "0", - "color": "white", - "move_cost": 2, - "flags": [ "TRANSPARENT", "PLACE_ITEM" ] - }, - { - "type": "furniture", - "id": "f_slope_down_vamp", - "name": "downward slope", - "description": "A downward facing slope.", - "symbol": ">", - "looks_like": "t_slope_down", - "color": "brown", - "move_cost_mod": 0, - "required_str": -1, - "flags": [ "TRANSPARENT", "NOCOLLIDE", "GOES_DOWN" ] - } -] diff --git a/vamp_stuff/Modification_Files/Locations/Essentials/v_locationmap.json b/vamp_stuff/Modification_Files/Locations/Essentials/v_locationmap.json new file mode 100644 index 0000000..c17ebb4 --- /dev/null +++ b/vamp_stuff/Modification_Files/Locations/Essentials/v_locationmap.json @@ -0,0 +1,42 @@ +[ + { + "id": "crypt_map", + "type": "GENERIC", + "category": "books", + "name": { "str": "crypt map" }, + "description": "This odd, hand drawn map points the crypts in its range. There's no actual road going there, but it's an enough information for you.", + "weight": "30 g", + "volume": "250 ml", + "price": 0, + "to_hit": -1, + "material": [ "paper" ], + "symbol": "#", + "color": "red", + "use_action": { + "type": "reveal_map", + "radius": 180, + "terrain": [ "crypt1", "crypt2" ], + "message": "You add the Crypt(s) to your map." + } + }, + { + "id": "vampcave_map", + "type": "GENERIC", + "category": "books", + "name": { "str": "cove map" }, + "description": "This odd, hand drawn map only points the vampire cove. There's no actual road going there, but it's an enough information for you.", + "weight": "50 g", + "volume": "250 ml", + "price": 0, + "to_hit": -1, + "material": [ "paper" ], + "symbol": "#", + "color": "red", + "use_action": { + "type": "reveal_map", + "radius": 180, + "terrain": [ "vampcave_entrance" ], + "message": "You add the Vampire Cove to your map." + } + } +] diff --git a/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_special.json b/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_special.json new file mode 100644 index 0000000..2e2ecc0 --- /dev/null +++ b/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_special.json @@ -0,0 +1,240 @@ +[ + { + "id": "Wasteland Outskirts", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 0, 5 ], + "overmaps": [ + { "overmap": "wo3_north", "point": [ 0, 0, 0 ] }, + { "overmap": "wo2_north", "point": [ 1, 0, 0 ] }, + { "overmap": "wo1_north", "point": [ 2, 0, 0 ] }, + { "overmap": "wo6_north", "point": [ 0, 1, 0 ] }, + { "overmap": "wo5_north", "point": [ 1, 1, 0 ] }, + { "overmap": "wo4_north", "point": [ 2, 1, 0 ] }, + { "overmap": "wo9_north", "point": [ 0, 2, 0 ] }, + { "overmap": "wo8_north", "point": [ 1, 2, 0 ] }, + { "overmap": "wo7_north", "point": [ 2, 2, 0 ] } + ], + "type": "overmap_special" + }, + { + "id": "Memorial Crypt", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 0, 1 ], + "overmaps": [ { "overmap": "crypt1_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt1_b1_north", "point": [ 0, 0, -1 ] } ], + "type": "overmap_special" + }, + { + "id": "Eye Crypt", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 0, 1 ], + "overmaps": [ { "overmap": "crypt2_north", "point": [ 0, 0, 0 ] }, { "overmap": "crypt2_b1_north", "point": [ 0, 0, -1 ] } ], + "type": "overmap_special" + }, + { + "id": "Vampire Cove", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 0, 4 ], + "overmaps": [ + { "overmap": "vampcave_entrance_north", "point": [ 0, 0, 0 ] }, + { "overmap": "vampcave_corridor1_north", "point": [ 0, 0, -1 ] }, + { "overmap": "vampcave_corridor2_north", "point": [ 0, 1, -1 ] }, + { "overmap": "vampcave_basement_north", "point": [ 0, 1, -2 ] } + ], + "type": "overmap_special" + }, + { + "id": "Pedestal - Bloodrune", + "locations": [ "forest", "field" ], + "occurrences": [ 0, 3 ], + "overmaps": [ { "overmap": "bloodrune_pedestal_north", "point": [ 0, 0, 0 ] } ], + "type": "overmap_special" + }, + { + "id": "Gravesite - Wild", + "locations": [ "forest", "field" ], + "occurrences": [ 0, 5 ], + "overmaps": [ { "overmap": "gravesite1_north", "point": [ 0, 0, 0 ] } ], + "type": "overmap_special" + }, + { + "id": "bhole", + "locations": [ "field" ], + "occurrences": [ 0, 3 ], + "overmaps": [ + { "overmap": "bloodhole_north", "point": [ 0, 0, 0 ] }, + { "overmap": "bloodhole_bottom_north", "point": [ 0, 0, -1 ] }, + { "overmap": "bloodhole_lair_north", "point": [ 0, 0, -2 ] } + ], + "type": "overmap_special" + }, + { + "id": "Vampirus", + "locations": [ "forest" ], + "occurrences": [ 0, 2 ], + "overmaps": [ { "overmap": "vampirus", "point": [ 0, 0, 0 ] }, { "overmap": "vampirus_prison_up", "point": [ 0, 0, -1 ] } ], + "type": "overmap_special" + }, + { + "//": "Hamlets consist of 0-6 houses. No other structures.", + "id": "Ghost Hamlet 1", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 75, 100 ], + "overmaps": [ + { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 2, 0, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 0, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 1, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 2, 1, 0 ] } + ], + "type": "overmap_special" + }, + { + "//": "Hamlets consist of 0-6 houses. No other structures.", + "id": "Ghost Hamlet 2", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 75, 100 ], + "overmaps": [ + { "overmap": "ghost_townhouseeast_north", "point": [ 0, 0, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] } + ], + "type": "overmap_special" + }, + { + "//": "Hamlets consist of 0-6 houses. No other structures.", + "id": "Ghost Hamlet 3", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 75, 100 ], + "overmaps": [ + { "overmap": "ghost_townhousesouth_north", "point": [ 0, 0, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 1, 0, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 0, 1, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] } + ], + "type": "overmap_special" + }, + { + "//": "Village consists of 0-16 abandoned houses and a church.", + "id": "Ghost Village 1", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 50, 100 ], + "overmaps": [ + { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, + { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -1, 1, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -2, 1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -3, 2, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 1, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 2, 2, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 1, 0, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 1, -1, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 2, -1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 0, -1, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 2, -2, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 2, -3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 1, -3, 0 ] } + ], + "type": "overmap_special" + }, + { + "//": "Village consists of 0-16 abandoned houses and a church.", + "id": "Ghost VIllage 2", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 50, 100 ], + "overmaps": [ + { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, + { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 0, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 1, 2, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 2, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 2, 3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -1, 0, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -1, -1, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 0, -1, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 0, -2, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 1, -2, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 2, -2, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 2, -3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 1, -4, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 2, -4, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ 3, -4, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 3, -3, 0 ] } + ], + "type": "overmap_special" + }, + { + "//": "Town consists of 0-40 abandoned houses, a church and some manorial buildings. The largest pseudo-generated structure you'll ever met in this mod.", + "id": "Ghost Town", + "locations": [ "forest" ], + "flags": [ "UNIQUE" ], + "occurrences": [ 25, 100 ], + "overmaps": [ + { "overmap": "ghost_townchurch_north", "point": [ 0, 0, 0 ] }, + { "overmap": "ghost_towngardenroad_north", "point": [ 0, 1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 0, 2, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 1, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 0, 3, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -1, 3, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -2, 3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -3, 3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -3, 4, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ -2, 4, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -2, 5, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -3, 5, 0 ] }, + { "overmap": "ghost_townservice_north", "point": [ 1, 1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 2, 1, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ 3, 1, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 3, 2, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 2, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ 1, 3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ 2, 3, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -1, 2, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -2, 2, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -3, 1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -3, 2, 0 ] }, + { "overmap": "ghost_townservice_north", "point": [ -1, 0, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -2, 0, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -1, 1, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ -2, 1, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ -1, -1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -2, -1, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -2, -2, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -1, -3, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -2, -3, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -3, -3, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -3, -2, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -4, -3, 0 ] }, + { "overmap": "ghost_townhouseeast_north", "point": [ -4, -4, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ -3, -4, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -2, -5, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -3, -5, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -4, -5, 0 ] }, + { "overmap": "ghost_townhousesouth_north", "point": [ -5, -5, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -5, -4, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -2, -4, 0 ] }, + { "overmap": "ghost_townhousewest_north", "point": [ -1, -4, 0 ] }, + { "overmap": "ghost_townhousenorth_north", "point": [ -1, -2, 0 ] } + ], + "type": "overmap_special" + } +] diff --git a/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_terrain.json b/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_terrain.json new file mode 100644 index 0000000..61b1a00 --- /dev/null +++ b/vamp_stuff/Modification_Files/Locations/Essentials/v_overmap_terrain.json @@ -0,0 +1,305 @@ +[ + { + "id": "crypt1", + "type": "overmap_terrain", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "crypt1_b1", + "type": "overmap_terrain", + "name": "Memorial Crypt", + "sym": "n", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "crypt2", + "type": "overmap_terrain", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "crypt2_b1", + "type": "overmap_terrain", + "name": "Eye Crypt", + "sym": "n", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "vampcave_entrance", + "type": "overmap_terrain", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "vampcave_corridor1", + "type": "overmap_terrain", + "name": "Vampire Cove - Corridor", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "vampcave_corridor2", + "type": "overmap_terrain", + "name": "Vampire Cove - Corridor", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "vampcave_basement", + "type": "overmap_terrain", + "name": "Vampire Cove - Basement", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "gravesite1", + "type": "overmap_terrain", + "name": "field", + "sym": ".", + "color": "brown", + "see_cost": 5, + "mondensity": 0, + "extras": "build" + }, + { + "id": "bloodrune_pedestal", + "type": "overmap_terrain", + "name": "field", + "sym": ".", + "color": "brown", + "see_cost": 5, + "mondensity": 0, + "extras": "build" + }, + { + "id": "bloodhole", + "type": "overmap_terrain", + "name": "field", + "sym": ".", + "color": "brown", + "see_cost": 2, + "mondensity": 0, + "extras": "build" + }, + { + "id": "bloodhole_bottom", + "type": "overmap_terrain", + "name": "blood residue", + "sym": ".", + "color": "red", + "see_cost": 5, + "mondensity": 0, + "extras": "build" + }, + { + "id": "bloodhole_lair", + "type": "overmap_terrain", + "name": "leech lair", + "sym": ".", + "color": "red", + "see_cost": 5, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo3", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo2", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo1", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo6", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo5", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo4", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo9", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo8", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "id": "wo7", + "type": "overmap_terrain", + "name": "wasteland outskirts", + "sym": "+", + "color": "light_gray", + "see_cost": 20, + "mondensity": 0, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "vampirus", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build", + "flags": [ "NO_ROTATE" ] + }, + { + "type": "overmap_terrain", + "id": "vampirus_prison_up", + "name": "vampirus", + "sym": "%", + "color": "red", + "see_cost": 5, + "extras": "build", + "flags": [ "NO_ROTATE" ] + }, + { + "type": "overmap_terrain", + "id": "ghost_townhousenorth", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "ghost_townhouseeast", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "ghost_townhousesouth", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "ghost_townhousewest", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "ghost_townchurch", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "ghost_towngardenroad", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + }, + { + "type": "overmap_terrain", + "id": "ghost_townservice", + "name": "forest", + "sym": "F", + "color": "green", + "see_cost": 5, + "extras": "build" + } +] diff --git a/vamp_stuff/Modification_Files/Locations/Essentials/v_ter_furn.json b/vamp_stuff/Modification_Files/Locations/Essentials/v_ter_furn.json new file mode 100644 index 0000000..626aa2c --- /dev/null +++ b/vamp_stuff/Modification_Files/Locations/Essentials/v_ter_furn.json @@ -0,0 +1,49 @@ +[ + { + "type": "terrain", + "id": "t_blood_sh", + "description": "A shallow blood residue. It's light, crimson hue denotes intense desaturation from aging.", + "name": "shallow blood", + "looks_like": "t_water_sh_underground", + "symbol": "~", + "color": "light_red", + "move_cost": 5, + "flags": [ "TRANSPARENT", "LIQUID", "SWIMMABLE" ], + "connects_to": "WATER" + }, + { + "type": "terrain", + "id": "t_blood_dp", + "description": "A deep blood residue. It's light, crimson hue denotes intense desaturation from aging.", + "name": "deep blood", + "looks_like": "t_water_dp_underground", + "symbol": "~", + "color": "red", + "move_cost": 8, + "flags": [ "TRANSPARENT", "LIQUID", "SWIMMABLE", "DEEP_WATER" ], + "connects_to": "WATER" + }, + { + "type": "terrain", + "id": "t_vamp_seal", + "name": "seal", + "description": "An invincible force field. A spell could let you go through it, even if its active.", + "looks_like": "t_slope_down", + "symbol": "0", + "color": "white", + "move_cost": 2, + "flags": [ "TRANSPARENT", "PLACE_ITEM" ] + }, + { + "type": "furniture", + "id": "f_slope_down_vamp", + "name": "downward slope", + "description": "A downward facing slope.", + "symbol": ">", + "looks_like": "t_slope_down", + "color": "brown", + "move_cost_mod": 0, + "required_str": -1, + "flags": [ "TRANSPARENT", "NOCOLLIDE", "GOES_DOWN" ] + } +] diff --git a/vamp_stuff/Modification_Files/Locations/MemorialCrypt.json b/vamp_stuff/Modification_Files/Locations/MemorialCrypt.json index a73fbaf..a99a1d8 100644 --- a/vamp_stuff/Modification_Files/Locations/MemorialCrypt.json +++ b/vamp_stuff/Modification_Files/Locations/MemorialCrypt.json @@ -362,9 +362,9 @@ "rows": [ "oooo0000000ooooooooooooo", "ooo00x~Le0oooooooooooooo", - "oooOx~0000000000000ooooo", - "oooOxx~~~l0)$*-*$)0ooooo", - "oooO0~~< l0) 9 )0ooooo", + "ooo0x~0000000000000ooooo", + "ooo0xx~~~l0)$*-*$)0ooooo", + "ooo00~~< l0) 9 )0ooooo", "oooo0~ly l0) )0ooooo", "oooo000+00000 000ooooo", "oooooo0 000000+00ooooooo", diff --git a/vamp_stuff/Modification_Files/Locations/Misc/vampirus.json b/vamp_stuff/Modification_Files/Locations/Misc/vampirus.json index 77d041f..7b3a1f1 100644 --- a/vamp_stuff/Modification_Files/Locations/Misc/vampirus.json +++ b/vamp_stuff/Modification_Files/Locations/Misc/vampirus.json @@ -109,7 +109,14 @@ " ,,,, ", " + + " ], - "terrain": { ",": "t_rock_floor", " ": "t_rock", "*": "t_slope_up", "+": [ "t_door_c", "t_door_c", "t_door_o" ] }, + "terrain": { + ",": "t_rock_floor", + " ": "t_rock", + "*": "t_slope_up", + "+": [ "t_door_c", "t_door_c", "t_door_o" ], + "-": "t_blood_sh", + "_": "t_wall_half" + }, "place_monsters": [ { "monster": "GROUP_VAMPIRUS_LABY", "density": 0.625, "x": [ 1, 23 ], "y": [ 1, 23 ] } ], "npcs": { "=": { "class": "HUMAN_VAΜPRISON" } } } -- cgit v1.2.1