From 8b0cf55ce07328d549b1328715386a561fd03377 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Sun, 1 Aug 2021 18:07:04 -0700 Subject: Add increments to hemomancy spells so they actually gain from leveling up. Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values. --- .../Spells/Hemomancer/v_blood_T4.json | 59 ++++++++++++---------- 1 file changed, 32 insertions(+), 27 deletions(-) (limited to 'vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json') diff --git a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json index f48c11c..5e0244f 100644 --- a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json +++ b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json @@ -4,72 +4,77 @@ "type": "SPELL", "name": { "str": "Blood Tide" }, "description": "Expel some of your blood to strike all targets inside a wide cone.\n\nThis is a tier 4 spell.", - "valid_targets": [ "hostile", "ground" ], - "effect": "cone_attack", - "base_energy_cost": 10, - "final_energy_cost": 15, - "energy_source": "HP", "spell_class": "VAMP_BLOOD_spellcaster", "difficulty": 3, + "max_level": 20, + "energy_source": "HP", + "base_energy_cost": 10, + "energy_increment": 0.27, + "final_energy_cost": 15, + "effect": "cone_attack", + "valid_targets": [ "hostile", "ground" ], "min_damage": 30, + "damage_increment": 3.25, "max_damage": 90, - "max_level": 20, + "damage_type": "bash", "min_aoe": 60, "max_aoe": 60, "min_range": 5, + "range_increment": 0.27, "max_range": 10, - "flags": [ "SOMATIC", "NO_LEGS" ], "base_casting_time": 225, "field_id": "fd_blood", "min_field_intensity": 1, + "field_intensity_increment": 0.06, "max_field_intensity": 2, "field_chance": 5, - "damage_type": "bash" + "flags": [ "SOMATIC", "NO_LEGS" ] }, { "id": "t4_blood_bloodsurge", "type": "SPELL", "name": { "str": "Blood Surge" }, "description": "Expend some of your life force to greatly accelerate your blood flow and physical abilties for a short time.\n\nThis is a tier 4 spell.", - "valid_targets": [ "ground", "self" ], - "effect": "target_attack", - "effect_str": "v_spell_bloodsurge", - "base_energy_cost": 15, - "energy_source": "HP", "spell_class": "VAMP_BLOOD_spellcaster", "difficulty": 5, "max_level": 5, - "flags": [ "SOMATIC", "NO_LEGS" ], + "energy_source": "HP", + "base_energy_cost": 15, + "effect": "target_attack", + "effect_str": "v_spell_bloodsurge", + "valid_targets": [ "ground", "self" ], "base_casting_time": 300, - "min_duration": 3000, - "max_duration": 7000, - "duration_increment": 300, - "damage_type": "bash" + "min_duration": 10000, + "duration_increment": 5000, + "max_duration": 30000, + "flags": [ "SOMATIC", "NO_LEGS" ] }, { "id": "t4_blood_bloodwave", "type": "SPELL", "name": { "str": "Blood Wave" }, "description": "Expel a moderate portion of your blood as a shockwave, striking anything nearby.\n\nThis is a tier 4 spell.", - "valid_targets": [ "hostile", "ground" ], - "effect": "projectile_attack", - "base_energy_cost": 30, - "final_energy_cost": 45, - "energy_source": "HP", "spell_class": "VAMP_BLOOD_spellcaster", "difficulty": 5, + "max_level": 30, + "energy_source": "HP", + "base_energy_cost": 30, + "energy_increment": 0.52, + "final_energy_cost": 45, + "effect": "projectile_attack", + "valid_targets": [ "hostile", "ground" ], "min_damage": 50, + "damage_increment": 3.5, "max_damage": 150, - "max_level": 30, + "damage_type": "bash", "min_aoe": 10, "max_aoe": 10, - "aoe_increment": 0.5, "field_id": "fd_blood", "min_field_intensity": 1, + "field_intensity_increment": 0.35, "max_field_intensity": 2, "field_chance": 5, - "flags": [ "SOMATIC", "NO_LEGS" ], "base_casting_time": 500, - "damage_type": "bash" + "flags": [ "SOMATIC", "NO_LEGS" ] } ] -- cgit v1.2.1