From 838dda45f7a844ad52ae5da37c02010ec5f0249d Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Sun, 6 Aug 2023 23:43:10 -0700 Subject: Remove the spell sounds for blood tide/wave, to prevent player irl deafness. -The sound applies for every single tile struck by the spells for maximum loud. >_< --- vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json | 4 ---- 1 file changed, 4 deletions(-) (limited to 'vamp_stuff/Modification_Files') diff --git a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json index 485d0e4..95f505e 100644 --- a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json +++ b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json @@ -6,8 +6,6 @@ "description": "Expel some of your blood to strike all targets inside a wide cone.\n\nThis is a tier 4 spell.", "sound_description": "splash!", "sound_type": "combat", - "sound_id": "fire_gun", - "sound_variant": "chemical_thrower", "sprite": "fd_blood", "spell_class": "VAMP_BLOOD_spellcaster", "difficulty": 4, @@ -71,8 +69,6 @@ "description": "Expel a moderate portion of your blood as a shockwave, striking anything nearby.\n\nThis is a tier 4 spell.", "sound_description": "splash!", "sound_type": "combat", - "sound_id": "fire_gun", - "sound_variant": "chemical_thrower", "sprite": "fd_blood", "spell_class": "VAMP_BLOOD_spellcaster", "difficulty": 5, -- cgit v1.2.1