From 5b365ca800c6ce62c68333f1a629eea37154b056 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Thu, 22 Apr 2021 11:35:16 -0700 Subject: Merge in the updated tileset --- vamp_stuff/readme | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'vamp_stuff/readme') diff --git a/vamp_stuff/readme b/vamp_stuff/readme index d35992d..4ffc629 100644 --- a/vamp_stuff/readme +++ b/vamp_stuff/readme @@ -33,6 +33,7 @@ Add synthetic blood and recipe. Fix blood to actually be healthy and enjoyable for vampires. Remove the blood extractor. The item seemed excessive for a single recipe just as easily based on using a chemistry set and dehydrator. Add recipe for draining human bodies of blood. +Fixed crafting times. -Merchants Add synthetic blood to vampire merchants. @@ -52,7 +53,6 @@ Clean up a lot of broken english. -To-Do Fix the vampire immunity to apply properly. -Fix the warnings upon entering gas fields vampires are immune to. Fix the warnings inside gas fields vampires are immune to. Get the arcana side of the mod working as well. @@ -67,9 +67,9 @@ Make blood an addiction. Add a way to actually obtain the vampire crafting books. (It appears that SD cards can randomly provide the recipes.) Fix or remove the vampire equpiment. Add a vampire martial art based on the vampire weapon skills. -Fix crafting times. Patch blood to be healthy for vampires in the source. +Patch the warnings upon entering gas fields vampires are immune to in the source code. -Done Patch underwater breathing in the source code. -Done -Merge in the new tileset. -Cancelled. Use seperate tileset mod instead. +Merge in the new tileset. -Done -- cgit v1.2.1