From 796e08354c90d126150d99cc2713962f95e281bd Mon Sep 17 00:00:00 2001
From: jc_gargma <jc_gargma@iserlohn-fortress.net>
Date: Sun, 16 May 2021 04:58:02 -0700
Subject: Update readme

---
 vamp_stuff/readme | 7 +++----
 1 file changed, 3 insertions(+), 4 deletions(-)

(limited to 'vamp_stuff/readme')

diff --git a/vamp_stuff/readme b/vamp_stuff/readme
index d1bff90..c2474ea 100644
--- a/vamp_stuff/readme
+++ b/vamp_stuff/readme
@@ -1,7 +1,7 @@
 Changes from vanilla:
 
 -Version
-Update the mod based on Bright Nights 1710
+Update the mod based on Bright Nights 1820
 
 
 -Mutations
@@ -9,7 +9,7 @@ Added the vampire mutations from the CRT mod.
 Make the vamp eyes trait visible.
 Fix several mutations to correctly specify they are linked to vampirism.
 Added more new vampire mutations.
--Vampire Claws, Vampire Fangs, Vampire Vision, Deadend Body
+-Vampire Claws, Vampire Fangs, Vampire Vision, Deadened Body
 Tweak the vampire npcs to use these new and modified mutations.
 Buff the vampire immunity in line with what makes sense.
 -Immune to viri, disease, and parasites, except for ooze and fungal.
@@ -17,7 +17,7 @@ Buff the vampire immunity in line with what makes sense.
 -Immune to nutrient deficiency, as blood should be enough.
 -Partial immunity to drugs and alcohol. You won't die, but you'll still get hella buzzed. ala VtM.
 Add several traits for roleplaying. (Sire, Thrall, etc)
-Remove most of the tiered mutations. Vampirism is a single status so less ranks are not required.
+Remove most of the tiered mutations. Vampirism is a single status so lesser ranks are not required.
 Replace Albino and Pale with Deadend Body.
 Replace Claws with Vampire Claws
 Replace Fangs with Vampire Fangs.
@@ -75,7 +75,6 @@ Add tileset references for new items.
 Add extra tile for the vampire eyes mutation.
 Add extra tile for the vampire skin mutation.
 
-
 -Bugfixes
 Add the missing ghost town configuration that was causing errors.
 Add the filthy tag to mod zombies so their item drops are filthy.
-- 
cgit v1.2.1