From dd12450ed6862c3de5096050f92ce42d9f42e470 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Wed, 31 Mar 2021 01:04:07 -0700 Subject: Update vampire lairs and ancient graveyard to be camoflaged as generic terrain. --- vamp_stuff/readme | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'vamp_stuff/readme') diff --git a/vamp_stuff/readme b/vamp_stuff/readme index dbf3587..a2d18a1 100644 --- a/vamp_stuff/readme +++ b/vamp_stuff/readme @@ -36,6 +36,12 @@ Add recipe for draining human bodies of blood. Add synthetic blood to vampire merchants. Fix vampire merchants having only one item for sale at a time. +-Terrain +Change overmap names and icons of vampire lairs to match to base terrain they spawn to, so they cannot just be seached on the world map. +Change underground vampire lair icons to not be black. Afaik there isn't any way to see the underground sections in advance of going there anyway. +Change ancient graveyard name to field, so they cannot just be seached on the world map. + + -Bugfixes Add the missing ghost town configuration that was causing errors. Add the filthy tag to mod zombies so their item drops are filthy. -- cgit v1.2.1