From 10f2c80e085f23cb8f0a69a866c0fdbf3b2975a5 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Sun, 18 Apr 2021 07:25:12 -0700 Subject: Remove old tileset Rename mod id --- vamp_stuff/1_32x32_item_tile_0-99.png | Bin 40320 -> 0 bytes vamp_stuff/mod_tileset.json | 100 ---------------------------------- vamp_stuff/modinfo.json | 2 +- vamp_stuff/readme | 6 +- 4 files changed, 5 insertions(+), 103 deletions(-) delete mode 100644 vamp_stuff/1_32x32_item_tile_0-99.png delete mode 100644 vamp_stuff/mod_tileset.json (limited to 'vamp_stuff') diff --git a/vamp_stuff/1_32x32_item_tile_0-99.png b/vamp_stuff/1_32x32_item_tile_0-99.png deleted file mode 100644 index c5686f0..0000000 Binary files a/vamp_stuff/1_32x32_item_tile_0-99.png and /dev/null differ diff --git a/vamp_stuff/mod_tileset.json b/vamp_stuff/mod_tileset.json deleted file mode 100644 index ee65c85..0000000 --- a/vamp_stuff/mod_tileset.json +++ /dev/null @@ -1,100 +0,0 @@ -[ - { - "type": "mod_tileset", - "compatibility": [ "MSX++DEAD_PEOPLE", "UNDEAD_PEOPLE" ], - "tiles-new": [ - { - "file": "1_32x32_item_tile_0-99.png", - "sprite_height": 32, - "sprite_width": 32, - "tiles": [ - { "id": "bloodpack", "fg": 0 }, - { "id": "overlay_worn_bloodpack", "fg": 1 }, - { "id": "bigbloodpack", "fg": 2 }, - { "id": "overlay_worn_bigbloodpack", "fg": 3 }, - { "id": "blood_suit", "fg": 4 }, - { "id": "overlay_worn_blood_suit", "fg": 5 }, - { "id": "blood_hood", "fg": 6 }, - { "id": "overlay_worn_blood_hood", "fg": 7 }, - { "id": "blood_duster", "fg": 8 }, - { "id": "overlay_worn_blood_duster", "fg": 9 }, - { "id": "blood_gloves", "fg": 10 }, - { "id": "overlay_worn_blood_gloves", "fg": 11 }, - { "id": "blood_pants", "fg": 12 }, - { "id": "overlay_worn_blood_pants", "fg": 13 }, - { "id": "blood_boots", "fg": 14 }, - { "id": "overlay_worn_blood_boots", "fg": 15 }, - { "id": "bloodinfused_survivorhood", "fg": 16 }, - { "id": "overlay_worn_bloodinfused_survivorhood", "fg": 17 }, - { "id": "bloodinfused_survivorpants", "fg": 18 }, - { "id": "overlay_worn_bloodinfused_survivorpants", "fg": 19 }, - { "id": "bloodinfused_survivorduster", "fg": 20 }, - { "id": "overlay_worn_bloodinfused_survivorduster", "fg": 21 }, - { "id": "bloodinfused_survivorgloves", "fg": 22 }, - { "id": "overlay_worn_bloodinfused_survivorgloves", "fg": 23 }, - { "id": "bloodinfused_survivorboots", "fg": 24 }, - { "id": "overlay_worn_bloodinfused_survivorboots", "fg": 25 }, - { "id": "bloodinfused_survivortrenchcoat", "fg": 26 }, - { "id": "overlay_worn_bloodinfused_survivortrenchcoat", "fg": 27 }, - { "id": "melted_bloodrune", "fg": 28 }, - { "id": "bloodrune", "fg": 29 }, - { "id": "bigbloodrune", "fg": 30 }, - { "id": "stickyblood", "fg": 31 }, - { "id": "bloodpowder", "fg": 32 }, - { "id": "bloodextract", "fg": 33 }, - { "id": "compactsheet", "fg": 34 }, - { "id": "pelletblood", "fg": 35 }, - { "id": "jug_suck", "fg": 36 }, - { "id": "blood_forge_infuse", "fg": 37 }, - { "id": "bloodextractor", "fg": 38 }, - { "id": "bloodcompressor", "fg": 39 }, - { "id": "bloodchem", "fg": 40 }, - { "id": "bloodyshaky", "fg": 41 }, - { "id": "bloodypressure", "fg": 42 }, - { "id": "bloodyinfect", "fg": 43 }, - { "id": "bloodshot_00", "fg": 44 }, - { "id": "reloaded_bloodshot_00", "fg": 45 }, - { "id": "b11_striker", "fg": 46 }, - { "id": "overlay_wielded_b11_striker", "fg": 47 }, - { "id": "blood_sprayer", "fg": 48 }, - { "id": "overlay_wielded_blood_sprayer", "fg": 49 }, - { "id": "blood_stinger", "fg": 50 }, - { "id": "overlay_wielded_blood_stinger", "fg": 51 }, - { "id": "blood_stream_shooter", "fg": 52 }, - { "id": "overlay_wielded_blood_stream_shooter", "fg": 53 }, - { "id": "hammerius", "fg": 54 }, - { "id": "overlay_wielded_hammerius", "fg": 55 }, - { "id": "hammeriusplus", "fg": 56 }, - { "id": "overlay_wielded_hammeriusplus", "fg": 57 }, - { "id": "invy_bow", "fg": 58 }, - { "id": "overlay_wielded_invy_bow", "fg": 59 }, - { "id": "punchie_bitie", "fg": 60 }, - { "id": "overlay_wielded_punchie_bitie", "fg": 61 }, - { "id": "punchie_bitieplus", "fg": 62 }, - { "id": "overlay_wielded_punchie_bitieplus", "fg": 63 }, - { "id": "sword_dive", "fg": 64 }, - { "id": "overlay_wielded_sword_dive", "fg": 65 }, - { "id": "sword_diveplus", "fg": 66 }, - { "id": "overlay_wielded_sword_diveplus", "fg": 67 }, - { "id": "sword_sip", "fg": 68 }, - { "id": "overlay_wielded_sword_sip", "fg": 69 }, - { "id": "sword_sipplus", "fg": 70 }, - { "id": "overlay_wielded_sword_sipplus", "fg": 71 }, - { "id": "corruptbloodrune", "fg": 72 }, - { "id": "smallleechteeth", "fg": 73 }, - { "id": "bloodsac", "fg": 74 }, - { "id": [ "crypt_map", "vampcave_map" ], "fg": 75 }, - { "id": "vamp_darkfashion1", "fg": 76 }, - { "id": "vamp_gunner1", "fg": 77 }, - { "id": "vamp_upgradebook1", "fg": 78 }, - { "id": [ "vamp_book1", "vamp_book2", "vamp_book3", "vamp_book4", "vamp_book5", "vamp_book6" ], "fg": 79 }, - { "id": "blood_cring", "fg": 80 }, - { "id": "falc_crimsword", "fg": 81 }, - { "id": "overlay_wielded_falc_crimsword", "fg": 82 }, - { "id": "falc_crimswordplus", "fg": 83 }, - { "id": "overlay_wielded_falc_crimswordplus", "fg": 84 } - ] - } - ] - } -] diff --git a/vamp_stuff/modinfo.json b/vamp_stuff/modinfo.json index 2a18af3..9dfbf75 100644 --- a/vamp_stuff/modinfo.json +++ b/vamp_stuff/modinfo.json @@ -1,7 +1,7 @@ [ { "type": "MOD_INFO", - "ident": "vamp_stuff", + "ident": "vamp_stuff_redone", "name": "Vampiric Stuff Redone", "authors": [ "jc_gargma" ], "description": "Adds night creatures, new items, monsters and locations.\nMore on interactions with npcs and quests, providing a subtle RPG playstyle.", diff --git a/vamp_stuff/readme b/vamp_stuff/readme index e733b8b..d35992d 100644 --- a/vamp_stuff/readme +++ b/vamp_stuff/readme @@ -20,11 +20,13 @@ Added a background story to recruited isolated vampires. -Weapons Reduce the OP nature of the blood weapons. +Optimize blood ammunition into templates. -Armor Adjust the blood backpacks in line with standard ones. Allow blood hoods with helmets. Fix blood sheaths to use either limb instead of both. +Fix pluralizations -Items Add synthetic blood and recipe. @@ -67,7 +69,7 @@ Fix or remove the vampire equpiment. Add a vampire martial art based on the vampire weapon skills. Fix crafting times. -Merge in the new tileset. - Patch blood to be healthy for vampires in the source. + Patch underwater breathing in the source code. -Done +Merge in the new tileset. -Cancelled. Use seperate tileset mod instead. -- cgit v1.2.1