From 796e08354c90d126150d99cc2713962f95e281bd Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Sun, 16 May 2021 04:58:02 -0700 Subject: Update readme --- vamp_stuff/readme | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'vamp_stuff') diff --git a/vamp_stuff/readme b/vamp_stuff/readme index d1bff90..c2474ea 100644 --- a/vamp_stuff/readme +++ b/vamp_stuff/readme @@ -1,7 +1,7 @@ Changes from vanilla: -Version -Update the mod based on Bright Nights 1710 +Update the mod based on Bright Nights 1820 -Mutations @@ -9,7 +9,7 @@ Added the vampire mutations from the CRT mod. Make the vamp eyes trait visible. Fix several mutations to correctly specify they are linked to vampirism. Added more new vampire mutations. --Vampire Claws, Vampire Fangs, Vampire Vision, Deadend Body +-Vampire Claws, Vampire Fangs, Vampire Vision, Deadened Body Tweak the vampire npcs to use these new and modified mutations. Buff the vampire immunity in line with what makes sense. -Immune to viri, disease, and parasites, except for ooze and fungal. @@ -17,7 +17,7 @@ Buff the vampire immunity in line with what makes sense. -Immune to nutrient deficiency, as blood should be enough. -Partial immunity to drugs and alcohol. You won't die, but you'll still get hella buzzed. ala VtM. Add several traits for roleplaying. (Sire, Thrall, etc) -Remove most of the tiered mutations. Vampirism is a single status so less ranks are not required. +Remove most of the tiered mutations. Vampirism is a single status so lesser ranks are not required. Replace Albino and Pale with Deadend Body. Replace Claws with Vampire Claws Replace Fangs with Vampire Fangs. @@ -75,7 +75,6 @@ Add tileset references for new items. Add extra tile for the vampire eyes mutation. Add extra tile for the vampire skin mutation. - -Bugfixes Add the missing ghost town configuration that was causing errors. Add the filthy tag to mod zombies so their item drops are filthy. -- cgit v1.2.1