From 42209cb39a6d278e0c3ad9dafd13bba47d3f9adb Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Mon, 18 Jan 2021 05:01:02 -0800 Subject: Revert the npc sleep on tables patch Add patch to prevent non-faction NPCs becoming sleep deprived --- 0.F_backport-tacoma-barn-door-position.patch | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 0.F_backport-tacoma-barn-door-position.patch (limited to '0.F_backport-tacoma-barn-door-position.patch') diff --git a/0.F_backport-tacoma-barn-door-position.patch b/0.F_backport-tacoma-barn-door-position.patch new file mode 100644 index 0000000..d5f5642 --- /dev/null +++ b/0.F_backport-tacoma-barn-door-position.patch @@ -0,0 +1,11 @@ +--- a/data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json ++++ b/data/json/npcs/tacoma_ranch/NPC_ranch_foreman.json +@@ -122,7 +122,7 @@ + "place_nested": [ { "chunks": [ "tacoma_commune_west_wall_door" ], "x": 22, "y": 0 } ] + }, + { +- "om_terrain": "ranch_camp_66", ++ "om_terrain": "ranch_camp_75", + "translate_ter": [ { "from": "t_underbrush", "to": "t_dirt", "x": 0, "y": 0 } ], + "place_nested": [ + { "chunks": [ "tacoma_commune_east_wall_door" ], "x": 0, "y": 0 }, -- cgit v1.2.1