# Maintainer: jc_gargma # Contributor: aqua # Maintainer (Arch): Kyle Keen # # I maintain this because: # Arch version is not BN # Arch version has non-functional desktop file # Arch version lacks additional optimization and hardening flags # Arch version lacks numerous bugfixes I created # Arch version has some vanilla balancing changes I disagree with # Arch version segfaults due to -Wp,-D_GLIBCXX_ASSERTIONS pkgbase=cataclysm-bn pkgname=(cataclysm-bn cataclysm-bn-tiles) pkgname=cataclysm-bn #_pkgname=Cataclysm-BN-cbn _pkgname=Cataclysm-BN pkgver=0.6.0 #pkgver=202310040030 #_pkgver=2023-10-04-0030 pkgrel=4 pkgdesc="A post-apocalyptic roguelike." #url="http://cataclysmrl.blogspot.com/" #url="http://www.cataclysm.glyphgryph.com/" #url="http://en.cataclysmdda.com/" url="https://github.com/cataclysmbnteam/Cataclysm-BN" arch=('x86_64' 'aarch64') license=("CCPL:by-sa") options=('lto') depends=('ncurses' 'hicolor-icon-theme' 'gettext') makedepends=('sdl2_image' 'sdl2_ttf' 'sdl2_mixer' 'freetype2' 'astyle') #source=("$pkgname-$_pkgver.tar.gz::https://github.com/cataclysmbnteam/Cataclysm-BN/archive/refs/tags/cbn-experimental-$_pkgver.tar.gz" #source=("$pkgname-$pkgver.tar.gz::https://github.com/cataclysmbnteam/Cataclysm-BN/archive/refs/tags/cbn-$pkgver.tar.gz" # Pre 0.5.2 source=("$pkgname-$pkgver.tar.gz::https://github.com/cataclysmbnteam/Cataclysm-BN/archive/refs/tags/v$pkgver.tar.gz" "cataclysm-bn.desktop" "cataclysm-bn-tiles.desktop" "icon_128x128.png" "hotfix-01_fix-negative-calories-when-creating-dry-rice-4373.patch" "hotfix-02_perf-disable-vsync-by-default-4414.patch" "hotfix-03_fix-enable-vsync-by-default-4433.patch" "hotfix-04_fix-mapgen-fix-for-level-0-of-the-Necropolis-4380.patch" "hotfix-05_fix-more-fix-for-level-0-of-the-Necropolis-4387.patch" "hotfix-06_fix-more-fix-for-level-0-of-the-Necropolis-2-4426.patch" "revert-01_removed-traits.patch" "revert-02_revert-book-revamp.patch" "revert-03_generic-nv.patch" "revert-04_telescopic-lenses.patch" "revert-06_Obsolete-useless-hub01-basement-1457.patch" "revert-07_Remove-handload-quality-distinction-1481.patch" "revert-07.5_Use-bismuth-in-recipes-related-ammo-fixes-2952.patch" "revert-09_undo-yet-more-ammo-balancing.patch" "revert-11_Obsoletion-and-removal-of-useless-bathroom-fluff-247.patch" "revert-12_fix-i18n-metric-bullets-part-1-rename-.223-5.56x45mm.patch" "revert-13_fix-i18n-metric-bullets-part-2-rename-.308-7.62x51mm.patch" "revert-15_Fix-mutant-scenarios-adding-an-obsoleted-trait-2929.patch" "revert-18-Simplify-broken-limb-mending-3054.patch" "revert-19_Fix-Repair-Nanobots-3308.patch" "revert-20_Fix-tidy-warnings-3310.patch" "revert-21_fix-Erased-the-npc-Alonso-from-history-the-game-3582.patch" "revert-22_feat-content-Biodiesel-Fuel-for-Gasoline-Engines-371.patch" "revert-23_fix-balance-no-more-EXP-gain-when-a-skill-is-maxed-o.patch" "revert-24_fix-repair-nanobots-not-working-at-all-on-broken-lim.patch" "revert-26_fix-npc-splints-and-clean-up-iterator-errors-3592.patch" "revert-27_fix-NPCs-keep-their-splints-on-3589.patch" "revert-28_feat-content-semi-plausible-smokeless-gunpowder-reci.patch" #"revert-29_feat-balance-port-Mainline-Nonperishable-Overhaul-s-.patch" "revert-30_feat-content-weapon-mount-obsoletion-part-1-4179.patch" "revert-31_restore-vague-nether-healing.patch" "ammo-10_ammo-order-fix.patch" "ammo-11_fix-volume-40mm.patch" "ammo-12_fix-20x66mm-loudness.patch" "ammo-13_fix-reloaded-50bmg.patch" "armor-01_ankle-ammo-pouch-is-not-a-backpack.patch" "armor-02_fix-survivor-fingerless-gloves-warmth.patch" "bionics-01_npc-can-use-more-bionics.patch" "faction-01_more-factions.patch" "faction-03_fix-food-supply-calculations.patch" "factioncamp-01_remove-legacy-recruiting-penalty.patch" "foods-01_fix-food-materials.patch" "foods-02_fix-food-naming.patch" "foods-03_fix-mutant-bad-taste.patch" "foods-04_allow-canned-corn-as-veggy.patch" "foods-05_fix-missing-price-postapoc.patch" "foods-06_sealed-foods-not-full.patch" "foods-07_fix-meat-scrap-description.patch" "itemgroups-01_hk46-is-milspec.patch" "itemgroups-02_add-missing-mre.patch" "itemgroups-03_fix-shelter-batteries.patch" "meds-01_antibiotics-unhealthy.patch" "migration-01_remove-ucp.patch" "mission-01_typos.patch" "mission-02_reorder-gunslinger-quest.patch" "monsters-01_medical-zombies-called-zombies.patch" "mutations-01_nerf-lightstep.patch" "mutations-02_fix-evac3-background-visible.patch" "npc-01_isherwood-update.patch" "npc-02_tacoma-update.patch" "npc-03_godco-update.patch" "npc-04_island-prison-update.patch" "npc-05_kindred-update.patch" "npc-06_lapin-update.patch" "npc-07_lighthouse-family_v2.patch" "npc-08_nurse-takes-more-meds.patch" "npc-09_broker-takes-more-foods.patch" "npc-10_bunker-merchant.patch" "npc-11_npcs-reload-gas-mask.patch" "npc-12_fix-eddie-requiring-1000-clay.patch" "npc-20_dialogue-fixes.patch" "recipes-01_4570-dragon-can-be-dismantled.patch" "recipes-02_recon-mech-laser-typo.patch" "terrain-02_fix-doors-for-npcs.patch" "terrain-03_tacoma-clinic-add-missing-floor.patch" "terrain-04_lumbermill-gasoline-not-spilled.patch" "terrain-07_rehide-redacted.patch" "terrain-09_make-firestation-shelter-wells-npc-drinkable.patch" "terrain-10_fix-milbase_minefield.patch" "terrain-11_clean-up-map-extras.patch" "terrain-13_fix-mapgen-palettes.patch" "tools-01_foldable-bottle-is-container.patch" "tools-03_shears-use-light-battery.patch" "vehicles-01_portable-generator-engine.patch" "vehicles-02_fix-fbi-car-name.patch" "vehicles-03_black-box-can-be-installed.patch" "weapon-02_Fix-usp45-load-order.patch" "etc-02_add-missing-price-postapoc.patch" "etc-03_fix-abstracts.patch" "src-01_radio-can-use-ups.patch" "src-02_ammo-loudness-ap-times-2.patch" "src-03_allow-bio-firestarter-on-smoker.patch" "src-04_stop-non-faction-npc-sleep-depirvation.patch" "src-05_stop-non-faction-npc-malnourishment.patch" "src-06_stop-sleeping-on-tables.patch" "src-07_allow-hacker-laptop.patch" 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'e0a9e8f1129650208f7a5a37680091a6d2abaa60f5d4fd7fc691854d49c9f59317ca18dbe764cb05cacd4a2a95de702bbdd072571862ee0b27bd8df3be7a5764' 'a5e8bca3ccec2990098e8cf1c504ce6bec03cecef03b0450a4396d5b1e0ffc4e91592f40c3e389eea74fc53114cce0f2c1d2237a779e5ec7e6c12b2863d6c731' 'c0ccf5af2fbf0c9bb59bd226ce17084658cbe6bc859bd8a76c292845dbf57679ac08de339d4cb90736bfa48fcc9f2f734c3fadaa5b91b0fc6e58d157c848a328' 'f10ba62a41e6c0f627b501b907c879ae66e480e90e2ca324d09ba084a6fc0f25e33b384847558f00feb992efcba44eb355ed202351597c5a10a3480bd659f88d' 'c22a81615cd95c01c8722f4be7866f58f488890e518cd74e80f14d65fa3e9889b20666c729cfb317bb55e498d70e13c86b7ba3a61299f667820d4277b2c69c4e' '5c605faf9fd815e39427722bf6f953cebbe77945e82b7415b7fecfba51978788298fac179ab0b26d28fc948679356f34dc2c475361c82d0149f9a9be04192ff1' '978657c7b665b57acc5bffcafff55d289775c47bb7c45b924e89c09571bafbe85c5a122c40d9a76add3719c09ad237525493ae08d5501c174fc96720339e59d3') prepare() { # cd "${_pkgname}-${_pkgver}" cd "${_pkgname}-${pkgver}" # Assorted workarounds sed \ -e 's/-Werror//' \ -e 's/ncursesw5-config/ncursesw6-config/' \ -e 's/shell git/shell false/' \ -i Makefile # Disable default optimizations sed \ -e 's/-Os/-O3/' \ -e 's/-O0/-O3/' \ -e 's/-Og/-O3/' \ -e 's/CXXFLAGS += -ffast-math/#CXXFLAGS += -ffast-math/' \ -i Makefile # Remove non-existent flags generating warnings sed \ -e 's/-Wzero-as-null-pointer-constant \\/-Wzero-as-null-pointer-constant/' \ -e 's/-Wno-range-loop-analysis/#-Wno-range-loop-analysis/' \ -e 's/-Wno-unknown-warning-option/#-Wno-unknown-warning-option/' \ -i Makefile # Fix filenames and paths sed -i 's|cataclysm-dda|cataclysm-bn|' CMakeLists.txt sed -i 's|TARGET_NAME = cataclysm|TARGET_NAME = cataclysm-bn|' Makefile sed -i 's|cataclysm.a|cataclysm-bn.a|' Makefile sed -i 's|cataclysm.a|cataclysm-bn.a|' tests/Makefile sed -i 's|cataclysm-dda|cataclysm-bn|' src/path_info.cpp # Fix version # sed -i 's|VERSION = unstable|VERSION = "0.2-experimental 2023-10-04-0030"|' Makefile sed -i 's|VERSION = unstable|VERSION = "0.6.0"|' Makefile # # # Hotfixes echo "Applying hotfixes" # Fix dried rice having negative calories patch -Np1 --no-backup-if-mismatch -i "$srcdir"/hotfix-01_fix-negative-calories-when-creating-dry-rice-4373.patch # Allow disabling vsync and enable vsync by default as disabling it causes problems for some users patch -Np1 --no-backup-if-mismatch -i "$srcdir"/hotfix-02_perf-disable-vsync-by-default-4414.patch patch -Np1 --no-backup-if-mismatch -i "$srcdir"/hotfix-03_fix-enable-vsync-by-default-4433.patch # Backport some fixes for the Necropolis patch -Np1 --no-backup-if-mismatch -i "$srcdir"/hotfix-04_fix-mapgen-fix-for-level-0-of-the-Necropolis-4380.patch patch -Np1 --no-backup-if-mismatch -i "$srcdir"/hotfix-05_fix-more-fix-for-level-0-of-the-Necropolis-4387.patch patch -Np1 --no-backup-if-mismatch -i "$srcdir"/hotfix-06_fix-more-fix-for-level-0-of-the-Necropolis-2-4426.patch # # Adjust default mods patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-20_fix-default-mods.patch # # # Reverts echo "Applying revert patches" # Revert change to nether healing notification: # It should remain vague and not use explicit numbers. patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-31_restore-vague-nether-healing.patch # Revert no gun mount slots patch patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-30_feat-content-weapon-mount-obsoletion-part-1-4179.patch # Revert easy-mode changes making numerous food never rot # offload to recipe rebalance mod #patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-29_feat-balance-port-Mainline-Nonperishable-Overhaul-s-.patch # Revert craftable smokeless gunpowder. Not realistic and makes black powder obsolete. patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-28_feat-content-semi-plausible-smokeless-gunpowder-reci.patch # Revert hard capping skills at level 10 for now patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-23_fix-balance-no-more-EXP-gain-when-a-skill-is-maxed-o.patch # # Nope, no biodiesel in petrol engines. Altered patch to allow ethanol instead. patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-22_feat-content-Biodiesel-Fuel-for-Gasoline-Engines-371.patch # # I don't get why people are so upset about this guy. patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-21_fix-Erased-the-npc-Alonso-from-history-the-game-3582.patch # # Revert easy-mode limb mending and related commits patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-27_fix-NPCs-keep-their-splints-on-3589.patch patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-26_fix-npc-splints-and-clean-up-iterator-errors-3592.patch patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-24_fix-repair-nanobots-not-working-at-all-on-broken-lim.patch patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-20_Fix-tidy-warnings-3310.patch patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-19_Fix-Repair-Nanobots-3308.patch patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-18-Simplify-broken-limb-mending-3054.patch # # More reverts for generic night vision patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-15_Fix-mutant-scenarios-adding-an-obsoleted-trait-2929.patch # # Yet more bad ammo ideas # This prevents sorting 223 and 556 ammo into different piles as sorting is assumed wildcard. # And a second for 308 and 762. patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-13_fix-i18n-metric-bullets-part-2-rename-.308-7.62x51mm.patch patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-12_fix-i18n-metric-bullets-part-1-rename-.223-5.56x45mm.patch # Needless item removal patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-11_Obsoletion-and-removal-of-useless-bathroom-fluff-247.patch # Revert ammo reblance 6,7,8 #patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-10_still-another-ammo-patch-to-undo.patch patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-09_undo-yet-more-ammo-balancing.patch #patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-08_undo-rifle-balance-pass.patch # Fix the duplication of 4570_bp patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-07.5_Use-bismuth-in-recipes-related-ammo-fixes-2952.patch # Revert removal of reloaded ammunition. patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-07_Remove-handload-quality-distinction-1481.patch # Revert Hub 01 basement removal. patch -NREp1 --no-backup-if-mismatch -i "$srcdir"/revert-06_Obsolete-useless-hub01-basement-1457.patch # Revert the removal of book chapters and the generic overhaul of them. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/revert-02_revert-book-revamp.patch rm -f data/json/items/book/bloat.json # Revert generic night vision. patch -NRp1 --no-backup-if-mismatch -i "$srcdir"/revert-03_generic-nv.patch # Revert telescopic lenses. patch -NRp1 --no-backup-if-mismatch -i "$srcdir"/revert-04_telescopic-lenses.patch # Revert the Infection Immune Trait and Revert Infection Resistant to as before. Also keep Truthteller. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/revert-01_removed-traits.patch # # # Various fixes for bugs I came across # # Ammo fixes echo "Applying ammo fixes" # Fix mulitple inconsistent ammunition names and handloaded status. # Offladed to ammo rebalance mod #patch -Np1 --no-backup-if-mismatch -i "$srcdir"/ammo-01_inconsistent-ammo-names.patch # Fix black powder scrap shot not being flagged as black powder. # Offloaded to ammo rebalance mod #patch -Np1 --no-backup-if-mismatch -i "$srcdir"/ammo-06_fix-bp-scrap-not-being-bp.patch # Fix ammo ordering so as to not prevent those items being modded: # Having copy-from items occuring earlier in a json than the item being copied from prevents items based on it being modified. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/ammo-10_ammo-order-fix.patch # Fix 40mm round volume: # Changing abstracts with mods does not seem to work, so here this is. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/ammo-11_fix-volume-40mm.patch # Set a fixed loudness for 20x66mm shotgun shells like that of other shotguns: # Other shotguns have fixed loudness to work around how the short range causes the loudness value to be far lower than one would otherwise expect. # Abstract change, so this cannot be fixed by a mod. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/ammo-12_fix-20x66mm-loudness.patch # Change reloaded_50bmg to be based on 50bmg: # The id and description make it pretty clear that reloaded_50bmg is not supposed to be based on Match rounds. # This is fixed here instead of a mod so as to prevent copy-from dependency loops. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/ammo-13_fix-reloaded-50bmg.patch # # armor fixes echo "Applying armor fixes" # Fix Ankle Ammo Pouch to not look like a backpack: # SDG added a tile for ammo pouches to bypass this bug, but this fix still makes sense. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/armor-01_ankle-ammo-pouch-is-not-a-backpack.patch # Fix fingerless survivor gloves losing base warmth: # They lose warmth already from the lack of coverage, no need to double up. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/armor-02_fix-survivor-fingerless-gloves-warmth.patch # # bionics fixes echo "Applying bionic fixes" # Fix npc not being able to install some additional CBMs: # ie, soporific inducer, gasoline fuel cell, enhanced hearing, surgical scalpels. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/bionics-01_npc-can-use-more-bionics.patch # # faction fixes echo "Applying faction fixes" # Backport the factions.json updates from DDA patch -Np1 --no-backup-if-mismatch -i "$srcdir"/faction-01_more-factions.patch # Fix faction food supply being calculated at 288 calories per person instead of 2500. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/faction-03_fix-food-supply-calculations.patch # # faction camp fixes echo "Applying faction camp fixes" # cur_level is set to -1 on all modern basecamps. Remove the recruiting penalty this legacy variable inadvertently induces. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/factioncamp-01_remove-legacy-recruiting-penalty.patch # # food fixes echo "Applying food fixes" # Fix several foods not being marked as the correct material: # This prevents odd outcomes such as carnivores drinking almond/soy milk and eating peanut butter. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/foods-01_fix-food-materials.patch # Fix several foods using unclear naming: # Rename can_corn from corn to canned corn to make its limited use in recipes more clear. # Fix pluralization of canned beans to also be canned beans. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/foods-02_fix-food-naming.patch # Fix several mutant components lacking the BAD_TASTE flag: # If raw mutant meat is flagged as disgusting, raw mutant fat must be just awful. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/foods-03_fix-mutant-bad-taste.patch # Allow canned corn to be used as a veggy_any requirement: # Canned corn was pretty much useless beyond making fish soup despite being a perfectly fine cooked vegetable. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/foods-04_allow-canned-corn-as-veggy.patch # Fix some foods lacking price_postapoc values: # Fruit slices were several times as valuable as canned fruit. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/foods-05_fix-missing-price-postapoc.patch # Fix several sealed foods spawning only half full: # And one spawning double-full. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/foods-06_sealed-foods-not-full.patch # Fix cooked meat scrap description: # The description for cooked scrap of mutant meat was incorrectly used for cooked scrap of non-mutant meat. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/foods-07_fix-meat-scrap-description.patch # # itemgroups fixes echo "Applying itemgroup fixes" # Stop police and SWAT carrying 4.6mm magazines despite having no compatible weapons: # The H&K UCP was removed from the base game some time ago. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/itemgroups-01_hk46-is-milspec.patch # Fix the pepperjack beef and burrito bowl MREs never dropping: # They weren't in the itemgroups for MREs or soldier class. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/itemgroups-02_add-missing-mre.patch # Fix items in unlooted, unused lockers and cabinets missing batteries: # They need to be marked as the battery contained inside the item. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/itemgroups-03_fix-shelter-batteries.patch # # medicine fixes echo "Applying medicine fixes" # Add -4 health to antibiotics: # weak are -2, strong are -10, this feels like a nice middle ground. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/meds-01_antibiotics-unhealthy.patch # # missions fixes echo "Applying migration fixes" # Remove UCP from migration list: # Removing item migrations with mods does not seem to work, so here this is. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/migration-01_remove-ucp.patch # # missions fixes echo "Applying mission fixes" # Fix Typos: # Foraging encounter has inconsistent monster references. Change all to cougar. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/mission-01_typos.patch # Move the gunslinger quest in front of the zombie horde quest: # The context of the horde mission suggests that the player should obtain another follower before attempting it, # thus it makes more sense to have the obtain gunslinger mission occur before, not after. Simultaneously makes even more sense, but the game doesn't support it. # Note: The gunslinger mission is prone to errors. Save before accepting it, make sure you are on ground level, and increase the search_range if it still fails. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/mission-02_reorder-gunslinger-quest.patch # # monster fixes echo "Applying monster fixes" # Prefix medical zombies with "zombie" like other zombies: # It just felt weird seeing "nurse" in the enemy list. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/monsters-01_medical-zombies-called-zombies.patch # # mutation fixes echo "Applying mutation fixes" # Light Step feels too powerful in Bright Nights. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/mutations-01_nerf-lightstep.patch # Fix Evacuee 3 background 3 being player visible: # It was missing "player_display": false patch -Np1 --no-backup-if-mismatch -i "$srcdir"/mutations-02_fix-evac3-background-visible.patch # # npc fixes echo "Applying NPC fixes" # Port the updates to Isherwood Farm from DDA patch -Np1 --no-backup-if-mismatch -i "$srcdir"/npc-01_isherwood-update.patch # Port the updates to Tacoma Commune from DDA patch -Np1 --no-backup-if-mismatch -i "$srcdir"/npc-02_tacoma-update.patch # Port the updates to New England Church Community from DDA patch -Np1 --no-backup-if-mismatch -i "$srcdir"/npc-03_godco-update.patch # Port the updates to prison and island prison from DDA patch -Np1 --no-backup-if-mismatch -i "$srcdir"/npc-04_island-prison-update.patch # Port the updates to kindred from DDA rm data/json/npcs/NPC_Brigitte_LaCroix.json patch -NEp1 --no-backup-if-mismatch -i "$srcdir"/npc-05_kindred-update.patch # Port the updates to Mr Lapin from DDA patch -Np1 --no-backup-if-mismatch -i "$srcdir"/npc-06_lapin-update.patch # Port the lighthouse family from DDA # Hack in some effects to use as timers and probe NPC mechanic skill. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/npc-07_lighthouse-family_v2.patch # Update the Tacoma Nurse to buy almost every non-dangerous, non-electrical, and non-expensive medicine. # Also remove acceptance for various tools that are not correctly taken, such as first aid kits. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/npc-08_nurse-takes-more-meds.patch # Update the FMC broker to buy most preserved foods. # Also update the dialogue to specify that he buys more types. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/npc-09_broker-takes-more-foods.patch # Port the bunker merchant from DDA patch -Np1 --no-backup-if-mismatch -i "$srcdir"/npc-10_bunker-merchant.patch # Fix npcs failing to reload activated gas masks: # Most masks lacked a "charges_per_use: 1" field, required for npcs to know they can reload it. # They still won't activate a fresh mask on their own though. :/ patch -Np1 --no-backup-if-mismatch -i "$srcdir"/npc-11_npcs-reload-gas-mask.patch # Reduce Eddie Isherwood mission from requiring 1000 clay down to 100: # 1000 units of clay is such an enormous amount compared to the previous 100 sand, # I can only reason it is a typo. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/npc-12_fix-eddie-requiring-1000-clay.patch # Assorted typos in NPC dialogue. # Fix Jack Isherwood mission listing 10 jars, when it is actually 20. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/npc-20_dialogue-fixes.patch # # recipe fixes echo "Applying recipe fixes" # Fix reloaded 45-70 rounds and reloaded dragon shot not allowing dismantling when every other non-caseless round does. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/recipes-01_4570-dragon-can-be-dismantled.patch # Fix the rebuilt gatling laser recipe incorrectly being listed twice: # The second is obviously supposed to be the missing rebuilt recon laser recipe. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/recipes-02_recon-mech-laser-typo.patch # # terrain and overmap fixes echo "Applying terrain and overmap fixes" # Fix some doors being unusable by npcs (incorrect door flag): # The DOOR flag is for terrain that can be opened, not those already open. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/terrain-02_fix-doors-for-npcs.patch # Fix missing floor in the tacoma clinic: # The hospital is still a mess. :/ patch -Np1 --no-backup-if-mismatch -i "$srcdir"/terrain-03_tacoma-clinic-add-missing-floor.patch # Fix lumbermill gasoline being spilled instead of being inside the gas pump: # The gas pump was placed on top of a tile that didn't allow items inside, causing the gasoline to be shunted to the next valid one. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/terrain-04_lumbermill-gasoline-not-spilled.patch # Re-hide something that feels like spoilers. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/terrain-07_rehide-redacted.patch # Fix npcs unable to drink from firestation and shelter basecamps wells: # They were missing the water_well blueprint_provides. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/terrain-09_make-firestation-shelter-wells-npc-drinkable.patch # Fix military base minefield entrance rotation: # Both sides use the same tile, but it was incorrectly rotated 180 degrees. Fixed to 270 degrees. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/terrain-10_fix-milbase_minefield.patch # Fix up several typos, missing symbols, odd naming, and many extras lacking map notes support in map extras: # More choice is better than less. You can disable undesired map notes in the map notes settings menu. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/terrain-11_clean-up-map-extras.patch # Fix mismatched mapgen palettes: # Fixes light machinery incorrectly appearing under various lab furniture # All said items define C as the tile in question, but C is already in lab_palette as t_machinery_electronic. # Changed all such C to K since it was unused in either lab_palette or lab_loot_home_office. # Also fixes sandbag walls at fema camps having indoor flooring underneath. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/terrain-13_fix-mapgen-palettes.patch # # tool fixes echo "Applying tool fixes" # Mark the foldable plastic bottle and steel water bottle as containers: # Being counted as tools didn't seem to fit their role. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/tools-01_foldable-bottle-is-container.patch # Fix electric shears not using batteries nor charging via UPS: # Item was unusable without this patch. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/tools-03_shears-use-light-battery.patch # # vehicle fixes echo "Applying vehicle fixes" # Replace the portable generator twin engine with a large 1 cylinder: # This way it can actually function as is. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/vehicles-01_portable-generator-engine.patch # Rename the FBI Car: # The stock name was clearly a typo of some sort. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/vehicles-02_fix-fbi-car-name.patch # Fix the black box to actually be installable: # No tool provided screwing 3 and wrenching 3. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/vehicles-03_black-box-can-be-installed.patch # # weapon fixes echo "Applying weapon fixes" # Fix the USP45 handgun not being modifiable: # It uses copy-from usp_9mm that loads later, which prevented modifying it. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/weapon-02_Fix-usp45-load-order.patch # # Uncategorized for now echo "Applying uncategorized fixes" # Add price_postapoc to a number of items that did not have one set. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/etc-02_add-missing-price-postapoc.patch # Convert a number of items to abstracts: # From the usage, these are intended to be abstracts but have not yet been converted from legacy items. # This fixes some erroneous weapon listings in custom martial arts. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/etc-03_fix-abstracts.patch # # # Various other fixes for bugs I came across that modify src echo "Applying source code fixes" # Fix radio, e-ink reader music, tactical tonfa not working with UPS. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-01_radio-can-use-ups.patch # Fix ammo loudness mulitplying by six instead of two. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-02_ammo-loudness-ap-times-2.patch # Fix smoker racks not accepting bionic firestarter. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-03_allow-bio-firestarter-on-smoker.patch # Fix Non-Player facton NPCs from becoming sleep deprived. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-04_stop-non-faction-npc-sleep-depirvation.patch # Fix Non-Player facton NPCs from becoming malnourished. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-05_stop-non-faction-npc-malnourishment.patch # Fix NPCs preferring tables to cots or woodstoves to the floor. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-06_stop-sleeping-on-tables.patch # Allow the hacker_laptop to utilize the extra functions. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-07_allow-hacker-laptop.patch # Expand the overmap tiles for the miltiary base to be less MMMM patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-08_more-military-base-overmap.patch # Allow npcs to pull food from the camp larder at the full range of tiles camp actions can be assigned from: # Should allow bases larger than 3x3 to have less food micromanagment for NPCs. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-09_npc-eat-from-further-camp.patch # Revert removal of half calorie consumption while sleeping: # Managing the food supply of more than a few NPCs in BN is extremely difficult compared to DDA. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-10_reduced-kcal-during-sleep.patch # Fix tacoma crop overseer failing to detect player current cash: # The two plot purchasing functions use the seemingly obsolete player_character.cash instead of g->u.cash patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-11_fix-tacoma-farmfield.patch # Reduce the mechanical skill experience from lockpicking: # With lock_roll being 1-120 and used in place of difficulty, # it often caused a level up with every lock, even at very high skill levels patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-12_lower-lockpicking-experience.patch # Allow military searchlights to be powered by the plutonium generator grid furniture: # Searchlights check for a nearby plutonium generator terrain to function, # but the function was never updated to include the new grid furniture version. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-13_searchlights-with-plut-gen-furn.patch # Fix calculation of npc npc_melee assessment: # dist == 1 always fails, but dist <= 1 works. # Without this, npcs in melee range will never take any action and be swiftly slain. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-14_fix-npc_melee-calculations.patch # Slow down fungal blossoms: # This patch reduces the transform chance. It was so high compared to 'vulnerable' young trees, # I can only conclude the 100 was meant to be 1000, and thus 8% chance instead of 80% # Without this patch, x_in_y is 100, fungal blossoms increase their numbers by roughly a factor of 10 every 60 seconds. 10->100->1000 in two minutes, yikes. # With x_in_y changed to 1000, fungal blossoms increase their numbers by roughly double every 60 seconds. # With x_in_y changed to 2000, fungal blossoms increase their numbers by roughly half every 60 seconds. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/src-15_slow-down-fungal-blossoms.patch # # # Additional changes echo "Applying vampirism patch" # Add vampire mutation lines and modify a number of functions to facilitate these traits. patch -Np1 --no-backup-if-mismatch -i "$srcdir"/vampirism.patch } build() { # cd "${_pkgname}-${_pkgver}" cd "${_pkgname}-${pkgver}" #export CFLAGS="$CFLAGS -fPIE" export CXXFLAGS="$CXXFLAGS -fPIE" export LDFLAGS="$LDFLAGS,-pie" # Prevent segfaults when examine tile->search returns no results. #export CXXFLAGS="$(echo $CXXFLAGS | sed -i 's/-Wp,-D_GLIBCXX_ASSERTIONS//' - )" # No longer works export CXXFLAGS="$(echo $CXXFLAGS | sed 's/-Wp,-D_GLIBCXX_ASSERTIONS//')" #echo $CXXFLAGS make PREFIX=/usr RELEASE=1 USE_XDG_DIR=1 BACKTRACE=0 LOCALIZE=1 LANGUAGES=all RUNTESTS=0 VERBOSE=1 PCH=0 LUA=0 CCACHE=0 make PREFIX=/usr RELEASE=1 USE_XDG_DIR=1 BACKTRACE=0 LOCALIZE=1 LANGUAGES=all RUNTESTS=0 VERBOSE=1 PCH=0 LUA=0 CCACHE=0 TILES=1 SOUND=1 ./lang/compile_mo.sh } package_cataclysm-bn() { # cd "${_pkgname}-${_pkgver}" cd "${_pkgname}-${pkgver}" make DESTDIR="$pkgdir" PREFIX="/usr" RELEASE=1 USE_HOME_DIR=1 LOCALIZE=1 LANGUAGES=all RUNTESTS=0 VERBOSE=1 PCH=0 LUA=0 CCACHE=0 install # Docs install -d "$pkgdir/usr/share/doc/cataclysm-bn" cp --reflink -r doc/* "$pkgdir/usr/share/doc/cataclysm-bn" # Fix tileset readme being duplicated in curses package rm "$pkgdir/usr/share/cataclysm-bn/json/external_tileset/README.md" # License install -Dm644 LICENSE.txt "$pkgdir/usr/share/licenses/$pkgname/LICENSE" # Languages cd lang/mo for i in *; do install -d "${pkgdir}/usr/share/locale/${i}/LC_MESSAGES" cp --reflink "${i}/LC_MESSAGES/cataclysm-bn.mo" "${pkgdir}/usr/share/locale/${i}/LC_MESSAGES" done # Help cd ./../.. cp -r --reflink --no-preserve=ownership "./data/help" "${pkgdir}/usr/share/${pkgname}/" # install -Dm644 "${srcdir}/${pkgname}.desktop" "${pkgdir}/usr/share/applications/${pkgname}.desktop" } package_cataclysm-bn-tiles() { pkgdesc="A graphical post-apocalyptic roguelike." depends=('cataclysm-bn' 'sdl2_image' 'sdl2_ttf' 'freetype2' 'sdl2_mixer') # cd "${_pkgname}-${_pkgver}" cd "${_pkgname}-${pkgver}" make DESTDIR="$pkgdir" PREFIX="/usr" RELEASE=1 LOCALIZE=1 LANGUAGES=all RUNTESTS=0 VERBOSE=1 PCH=0 LUA=0 CCACHE=0 TILES=1 SOUND=1 install # Icon #install -D 'data/osx/AppIcon.iconset/icon_128x128.png' "$pkgdir/usr/share/icons/hicolor/128x128/apps/$pkgname.png" #install -D 'data/osx/AppIcon.iconset/icon_128x128.png' "$pkgdir/usr/share/pixmaps/$pkgname.png" install -Dm644 "${srcdir}/icon_128x128.png" "$pkgdir/usr/share/icons/hicolor/128x128/apps/$pkgname.png" install -Dm644 "${srcdir}/icon_128x128.png" "$pkgdir/usr/share/pixmaps/$pkgname.png" install -Dm644 "${srcdir}/$pkgname.desktop" "${pkgdir}/usr/share/applications/$pkgname.desktop" install -Dm644 LICENSE.txt "$pkgdir/usr/share/licenses/$pkgname/LICENSE" # Remove unmaintained UDP tileset # Use my forked cataclysm-bn-tileset package for a working UDP tileset rm -rf "$pkgdir/usr/share/cataclysm-bn/gfx/MSX++UnDeadPeopleEdition" # hack: remove overlapping files cd "$pkgdir/../cataclysm-bn" find . -type f -exec rm -f "$pkgdir"/{} \; cd "$pkgdir" find . -type d -empty -delete # Fix mapgen readme being duplicated in tileset package rm "$pkgdir/usr/share/cataclysm-bn/json/mapgen/lab/README.md" }