From a77aebb2b4f8ced3ea79d177300a96889a5706b1 Mon Sep 17 00:00:00 2001 From: Chaosvolt Date: Mon, 20 Nov 2023 01:13:17 -0600 Subject: [PATCH] fix(bugfixes): Fix light and helmet power helms having each other's power draw (#3726) fix(bugfixes): Fix light and helmet power helms having each other's power consumption values --- data/json/items/armor/power_armor.json | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/data/json/items/armor/power_armor.json b/data/json/items/armor/power_armor.json index f428456bc2f..87a44cef65c 100644 --- a/data/json/items/armor/power_armor.json +++ b/data/json/items/armor/power_armor.json @@ -318,7 +318,7 @@ "name": { "str": "heavy power armor helmet (active)", "str_pl": "heavy power armor helmets (active)" }, "description": "An extremely heavy-duty fully enclosed combat helmet for hazardous environments, this was designed to fit with a powered exoskeleton. In the field, soldiers reported that the protection was not worth the awkward size and limited visuals. The environmental controls function best with direct-skin contact.", "extend": { "flags": [ "WATCH", "THERMOMETER", "CLIMATE_CONTROL", "TRADER_AVOID" ] }, - "power_draw": 250000, + "power_draw": 750000, "qualities": [ [ "GLARE", 2 ] ], "revert_to": "power_armor_helmet_heavy", "use_action": { @@ -373,7 +373,7 @@ "name": { "str": "light power armor helmet (active)", "str_pl": "light power armor helmets (active)" }, "description": "This full-enclosure helmet was designed based on commercial diving equipment, in response to complaints that earlier designs were impossible to use in combat. While still a little more restrictive than regular combat headgear - and frustrating should your nose itch - this one received far better reviews from soldiers. Sadly, civilization ended before they could roll out in significant numbers. The environmental controls function best with direct-skin contact.", "extend": { "flags": [ "WATCH", "THERMOMETER", "CLIMATE_CONTROL", "TRADER_AVOID" ] }, - "power_draw": 750000, + "power_draw": 250000, "qualities": [ [ "GLARE", 1 ] ], "revert_to": "power_armor_helmet_light", "use_action": { -- 2.42.0