--- a/src/mission_companion.cpp
+++ b/src/mission_companion.cpp
@@ -940,12 +940,12 @@
 void talk_function::field_build_1( npc &p )
 {
     Character &player_character = get_player_character();
-    if( player_character.cash < 100000 ) {
+    if( g->u.cash < 100000 ) {
         popup( _( "I'm sorry, you don't have enough money." ) );
         return;
     }
     p.set_mutation( trait_NPC_CONSTRUCTION_LEV_1 );
-    player_character.cash += -100000;
+    g->u.cash += -100000;
     const tripoint_abs_omt site =
         overmap_buffer.find_closest( player_character.global_omt_location(), "ranch_camp_63", 20,
                                      false );
@@ -966,12 +966,12 @@
 void talk_function::field_build_2( npc &p )
 {
     Character &player_character = get_player_character();
-    if( player_character.cash < 550000 ) {
+    if( g->u.cash < 550000 ) {
         popup( _( "I'm sorry, you don't have enough money." ) );
         return;
     }
     p.set_mutation( trait_NPC_CONSTRUCTION_LEV_2 );
-    player_character.cash += -550000;
+    g->u.cash += -550000;
     const tripoint_abs_omt site =
         overmap_buffer.find_closest( player_character.global_omt_location(), "ranch_camp_63", 20,
                                      false );