--- a/src/npcmove.cpp +++ b/src/npcmove.cpp @@ -3513,7 +3513,7 @@ // if they don't have a weapon with appropriate range/ammo. visit_items( [&compare_weapon, this ]( item * node ) { // For worn items, only compare if they have a weapon category defined. - if( is_worn( *node ) && node->type->weapon_category.empty() ) { + if( is_worn( *node ) && !( node->get_use( "holster" ) ) && node->type->weapon_category.empty() ) { return VisitResponse::SKIP; } // Otherwise, compare any melee usable item, guns or holstered items