From 911c4fcfb8243d1c9d837850ea1c17b673bf98ac Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Mon, 24 Jan 2022 21:16:47 -0800 Subject: Port back a number of fixes and cleanups from my attempt to port the mod to DDA. --- .../v_npc_responds/Isolated/v_lo_responses.json | 4 +- .../Underrefugee/v_us_responses.json | 2 +- .../Wastelands_Outskirts/v_vgs_responses.json | 4 +- .../Wastelands_Outskirts/v_wg2_responses.json | 2 +- .../NPC/v_npc_responds/blood-drinking.json | 76 +++++++++++----------- .../NPC/v_npc_responds/embrace.json | 2 +- .../NPC/v_npc_responds/ghoul.json | 30 ++++----- 7 files changed, 60 insertions(+), 60 deletions(-) (limited to 'vamp_stuff/Modification_Files/NPC') diff --git a/vamp_stuff/Modification_Files/NPC/v_npc_responds/Isolated/v_lo_responses.json b/vamp_stuff/Modification_Files/NPC/v_npc_responds/Isolated/v_lo_responses.json index 64f8cf0..955640b 100644 --- a/vamp_stuff/Modification_Files/NPC/v_npc_responds/Isolated/v_lo_responses.json +++ b/vamp_stuff/Modification_Files/NPC/v_npc_responds/Isolated/v_lo_responses.json @@ -138,7 +138,7 @@ "responses": [ { "text": "KILL ME IF YOU CAN!!!", - "note": "Oof! don't be greedy persuading a vampire to join you so early.", + "//": "Oof! don't be greedy persuading a vampire to join you so early.", "effect": "insult_combat", "topic": "TALK_DONE" } @@ -157,7 +157,7 @@ { "id": "TALK_VAMP_LONELY_joinparty", "type": "talk_topic", - "note": "You can immediately put any isolated vampires you meet into your roster if you've done all the quest by one of them.", + "//": "You can immediately put any isolated vampires you meet into your roster if you've done all the quest by one of them.", "dynamic_line": "You sure about that?", "responses": [ { diff --git a/vamp_stuff/Modification_Files/NPC/v_npc_responds/Underrefugee/v_us_responses.json b/vamp_stuff/Modification_Files/NPC/v_npc_responds/Underrefugee/v_us_responses.json index e216fb8..5f6ea68 100644 --- a/vamp_stuff/Modification_Files/NPC/v_npc_responds/Underrefugee/v_us_responses.json +++ b/vamp_stuff/Modification_Files/NPC/v_npc_responds/Underrefugee/v_us_responses.json @@ -111,7 +111,7 @@ { "text": "As I was saying...", "topic": "TALK_DONE", - "note": "Rep up by 5.", + "//": "Rep up by 5.", "effect": [ { "u_faction_rep": 5 }, { "u_add_trait": "underseekermeet" } ] } ] diff --git a/vamp_stuff/Modification_Files/NPC/v_npc_responds/Wastelands_Outskirts/v_vgs_responses.json b/vamp_stuff/Modification_Files/NPC/v_npc_responds/Wastelands_Outskirts/v_vgs_responses.json index 99dff13..71306b1 100644 --- a/vamp_stuff/Modification_Files/NPC/v_npc_responds/Wastelands_Outskirts/v_vgs_responses.json +++ b/vamp_stuff/Modification_Files/NPC/v_npc_responds/Wastelands_Outskirts/v_vgs_responses.json @@ -65,7 +65,7 @@ "id": "TALK_VAMP_GUNSHOP_givesupplies", "type": "talk_topic", "dynamic_line": "The supplies that were stocked in here contained some spare blood draw kits, a bag and blood powders. Will you take them?", - "note": "One time free supplies which are not valuable, but at least you've been given with something as a reward.", + "//": "One time free supplies which are not valuable, but at least you've been given with something as a reward.", "responses": [ { "text": "But he told me to get some guns from you?", @@ -95,7 +95,7 @@ { "id": "TALK_VAMP_GUNSHOP_gun", "type": "talk_topic", - "note": "Totally a trashy handgun with very low damage output.", + "//": "Totally a trashy handgun with very low damage output.", "dynamic_line": "I could give you the oldest prototype of vampiric guns I got here:\nThe blood slinger.", "responses": [ { diff --git a/vamp_stuff/Modification_Files/NPC/v_npc_responds/Wastelands_Outskirts/v_wg2_responses.json b/vamp_stuff/Modification_Files/NPC/v_npc_responds/Wastelands_Outskirts/v_wg2_responses.json index a980047..b717b7d 100644 --- a/vamp_stuff/Modification_Files/NPC/v_npc_responds/Wastelands_Outskirts/v_wg2_responses.json +++ b/vamp_stuff/Modification_Files/NPC/v_npc_responds/Wastelands_Outskirts/v_wg2_responses.json @@ -1,7 +1,7 @@ [ { "id": "TALK_VAMP_WASTEGUARD2_justcome", - "note": "Picky wasteland guard infront of the hub door.", + "//": "Picky wasteland guard infront of the hub door.", "type": "talk_topic", "dynamic_line": { "u_has_trait": "wsg2meet", diff --git a/vamp_stuff/Modification_Files/NPC/v_npc_responds/blood-drinking.json b/vamp_stuff/Modification_Files/NPC/v_npc_responds/blood-drinking.json index a67eb45..0e01110 100644 --- a/vamp_stuff/Modification_Files/NPC/v_npc_responds/blood-drinking.json +++ b/vamp_stuff/Modification_Files/NPC/v_npc_responds/blood-drinking.json @@ -1,7 +1,7 @@ [ { "id": [ "TALK_FRIEND", "TALK_GIVE_ITEM", "TALK_USE_ITEM", "TALK_RADIO" ], - "note": "Check if the player is a vampire, not busy, and in person with a follower.", + "//": "Check if the player is a vampire, not busy, and in person with a follower.", "type": "talk_topic", "responses": [ { @@ -19,7 +19,7 @@ }, { "id": [ "TALK_STRANGER_FRIENDLY", "TALK_STRANGER_NEUTRAL" ], - "note": "Check if the player is a vampire, not busy, and in person with a friendly or neutral npc.", + "//": "Check if the player is a vampire, not busy, and in person with a friendly or neutral npc.", "type": "talk_topic", "responses": [ { @@ -37,7 +37,7 @@ }, { "id": [ "TALK_STRANGER_WARY", "TALK_STRANGER_SCARED" ], - "note": "Check if the player is a vampire, not busy, and in person with a wary or scared npc.", + "//": "Check if the player is a vampire, not busy, and in person with a wary or scared npc.", "type": "talk_topic", "responses": [ { @@ -56,7 +56,7 @@ }, { "id": [ "TALK_STRANGER_AGGRESSIVE" ], - "note": "Check if the player is a vampire, not busy, and in person with a near-hostile npc.", + "//": "Check if the player is a vampire, not busy, and in person with a near-hostile npc.", "type": "talk_topic", "responses": [ { @@ -75,11 +75,11 @@ "id": [ "TALK_BLOODDRINK_MENU_ALLY", "TALK_BLOODDRINK_MENU_FRIENDLY" ], "type": "talk_topic", "dynamic_line": "What is it?", - "note": "The mutually-exclusive trait queries look identical on purpose for role-playing reasons.", + "//": "The mutually-exclusive trait queries look identical on purpose for role-playing reasons.", "responses": [ { "text": "Would you mind sharing some of your blood?", - "note": "blood dolls willingly give blood if they are healthy, even if they have traits that would normally refuse.", + "//": "blood dolls willingly give blood if they are healthy, even if they have traits that would normally refuse.", "condition": { "npc_has_trait": "VAMP_BLOODDOLL" }, "trial": { "type": "CONDITION", @@ -99,7 +99,7 @@ }, { "text": "Would you mind sharing some of your blood?", - "note": "vampires will refuse and possibly attack you for merely being asked to give blood.", + "//": "vampires will refuse and possibly attack you for merely being asked to give blood.", "condition": { "npc_has_trait": "THRESH_VAMP" }, "trial": { "type": "PERSUADE", "difficulty": 15, "mod": [ [ "TRUST", 6 ], [ "VALUE", 2 ], [ "ANGER", -6 ] ] }, "success": { "topic": "TALK_BLOODDRINK_VAMPIRE_REFUSE", "opinion": { "trust": -2, "anger": 2 } }, @@ -107,7 +107,7 @@ }, { "text": "Would you mind sharing some of your blood?", - "note": "humans with vampire hostile traits will refuse and possibly attack you for merely being asked to give blood.", + "//": "humans with vampire hostile traits will refuse and possibly attack you for merely being asked to give blood.", "condition": { "and": [ { "not": @@ -137,7 +137,7 @@ }, { "text": "Would you mind sharing some of your blood?", - "note": "allied humans need to be convinced to give blood.", + "//": "allied humans need to be convinced to give blood.", "condition": { "and": [ { "not": @@ -177,7 +177,7 @@ }, { "text": "Would you mind sharing some of your blood?", - "note": "non-allied humans need to be convinced to give blood.", + "//": "non-allied humans need to be convinced to give blood.", "condition": { "and": [ { "not": @@ -218,7 +218,7 @@ }, { "text": "Would you mind sharing some of your blood?", - "note": "humans aren't willing to give blood when they are not healthy enough.", + "//": "humans aren't willing to give blood when they are not healthy enough.", "condition": { "and": [ { "not": @@ -255,13 +255,13 @@ }, { "text": "*Forcefully take blood*", - "note": "Take blood by force. Vampires.", + "//": "Take blood by force. Vampires.", "condition": { "npc_has_trait": "THRESH_VAMP" }, "topic": "TALK_BLOODDRINK_BY_FORCE_VAMP" }, { "text": "*Forcefully take blood*", - "note": "Take blood by force. Mutants with traits that make biting them a bad idea. Cut/Stab Armour 5 or higher, acid, spines, but not poison.", + "//": "Take blood by force. Mutants with traits that make biting them a bad idea. Cut/Stab Armour 5 or higher, acid, spines, but not poison.", "condition": { "and": [ { "not": { "npc_has_trait": "THRESH_VAMP" } }, { "npc_has_any_trait": [ @@ -286,7 +286,7 @@ }, { "text": "*Forcefully take blood*", - "note": "Take blood by force. Humans.", + "//": "Take blood by force. Humans.", "condition": { "and": [ { "not": { "npc_has_trait": "THRESH_VAMP" } }, { "not": { "npc_has_any_trait": [ @@ -317,7 +317,7 @@ "id": [ "TALK_BLOODDRINK_BLOODDOLL_ACCEPT" ], "type": "talk_topic", "dynamic_line": "I would love to. Mmmm~", - "note": "A blood doll is happy to provide blood. Recover hunger and thirst and heal damage. blood doll takes damage or dies.", + "//": "A blood doll is happy to provide blood. Recover hunger and thirst and heal damage. blood doll takes damage and gain morale or dies.", "responses": [ { "text": "*You bite their neck, careful not to cause permanent damage*", "topic": "TALK_BLOODDRINK_BLOODDOLL_ACCEPT_LIVE" }, { "text": "*You bite their neck, losing yourself to the hunger*", "topic": "TALK_BLOODDRINK_BLOODDOLL_ACCEPT_DIE" } @@ -351,7 +351,7 @@ { "id": [ "TALK_BLOODDRINK_BLOODDOLL_ACCEPT_LIVE_JOIN_OFFER" ], "type": "talk_topic", - "note": "Non-allied blood dolls desire to join any vampire that indulges their twisted pleasure.", + "//": "Non-allied blood dolls desire to join any vampire that indulges their twisted pleasure.", "dynamic_line": "Dark one, would you accept me into your care? I will obey your commands and happily give my blood myself whenever I am able.", "responses": [ { "text": "Very well, you shall belong to me from now on.", @@ -382,7 +382,7 @@ "id": [ "TALK_BLOODDRINK_BLOODDOLL_ACCEPT_DIE" ], "type": "talk_topic", "dynamic_line": "Ah...Ahn♪ Oh Mistress, that feels so...good...st-stop, you're h-hurting...m...", - "note": "The npc dies, and player should receive a large morale and player faction reputation nerf for murdering a follower.", + "//": "The npc dies, and player should receive a large morale and player faction reputation nerf for murdering a follower.", "speaker_effect": { "effect": [ { "u_buy_item": "blood", "count": 2, "container": "bag_iv" }, @@ -406,7 +406,7 @@ "id": [ "TALK_BLOODDRINK_BLOODDOLL_REFUSE" ], "type": "talk_topic", "dynamic_line": "I long for your kiss but I am too weary right now.", - "note": "a blood doll will refuse to give blood if they are not healthy enough.", + "//": "a blood doll will refuse to give blood if they are not healthy enough.", "responses": [ { "text": "Another time then.", "topic": "TALK_NONE" } ] @@ -415,7 +415,7 @@ "id": [ "TALK_BLOODDRINK_VAMPIRE_REFUSE" ], "type": "talk_topic", "dynamic_line": "I am not some kine you can feed on! I have half a mind to show you the seriousness of your mistake.", - "note": "The vampire is very annoyed. You can grovel for a reduced reputation hit if they are your sire.", + "//": "The vampire is very annoyed. You can grovel for a reduced reputation hit if they are your sire.", "responses": [ { "text": "I'm sorry Sire! I shouldn't have asked!", @@ -431,7 +431,7 @@ "id": [ "TALK_BLOODDRINK_VAMPIRE_ATTACK" ], "type": "talk_topic", "dynamic_line": "You arrogant whelp! You think you can drink my blood! I shall kill you for your insolence!", - "note": "The vampire is very angry. You can grovel for your life if they are your sire.", + "//": "The vampire is very angry. You can grovel for your life if they are your sire.", "responses": [ { "text": "I'm sorry Sire! I shouldn't have asked!", @@ -450,7 +450,7 @@ "id": [ "TALK_BLOODDRINK_BADTRAIT_REFUSE" ], "type": "talk_topic", "dynamic_line": "Not a chance, vampire.", - "note": "The human is very annoyed.", + "//": "The human is very annoyed.", "responses": [ { "text": "I shouldn't have asked...", "topic": "TALK_DONE" } ] @@ -459,7 +459,7 @@ "id": [ "TALK_BLOODDRINK_BADTRAIT_ATTACK" ], "type": "talk_topic", "dynamic_line": "I'll never let some monster have my blood. I'll kill you, vampire!", - "note": "The human is very angry.", + "//": "The human is very angry.", "responses": [ { "text": "Not if I kill you first!", "topic": "TALK_DONE", "effect": "hostile" } ] @@ -468,7 +468,7 @@ "id": [ "TALK_BLOODDRINK_ALLY_ACCEPT", "TALK_BLOODDRINK_FRIENDLY_ACCEPT" ], "type": "talk_topic", "dynamic_line": "Hmmm, alright. Just make certain to only take a little.", - "note": "a human was convinced to provide blood. Recover hunger and thirst and heal damage. human takes damage or dies.", + "//": "a human was convinced to provide blood. Recover hunger and thirst and heal damage. human takes damage or dies.", "responses": [ { "text": "*You bite their neck, careful not to cause permanent damage*", "topic": "TALK_BLOODDRINK_ALLY_ACCEPT_LIVE" }, { "text": "*You bite their neck, losing yourself to the hunger*", @@ -538,7 +538,7 @@ "no": "Ah..Nnnng...st-stop, you're h-hurting...m...", "yes": "Ah...Ahn♪ Oh that feels so...good...st-stop, you're h-hurting...m..." }, - "note": "The npc dies, and player should receive a large morale nerf for murdering a follower/friend. And a large player faction reputation nerf for murdering a follower.", + "//": "The npc dies, and player should receive a large morale nerf for murdering a follower/friend. And a large player faction reputation nerf for murdering a follower.", "speaker_effect": { "effect": [ { "u_buy_item": "blood", "count": 2, "container": "bag_iv" }, @@ -569,7 +569,7 @@ "id": [ "TALK_BLOODDRINK_ALLY_REFUSE", "TALK_BLOODDRINK_FRIENDLY_REFUSE" ], "type": "talk_topic", "dynamic_line": "I'd rather not.", - "note": "The human is unwilling.", + "//": "The human is unwilling.", "responses": [ { "text": "Nevermind.", "topic": "TALK_DONE" } ] @@ -578,7 +578,7 @@ "id": [ "TALK_BLOODDRINK_ALLY_REFUSE_LATER", "TALK_BLOODDRINK_FRIENDLY_REFUSE_LATER" ], "type": "talk_topic", "dynamic_line": "I'm not feeling well enough to consider giving blood right now.", - "note": "The human has recently given blood and will refuse to give more until recovered.", + "//": "The human has recently given blood and will refuse to give more until recovered.", "responses": [ { "text": "Another time then.", "topic": "TALK_DONE" } ] @@ -587,7 +587,7 @@ "id": [ "TALK_BLOODDRINK_ALLY_REFUSE_ASKLATER", "TALK_BLOODDRINK_FRIENDLY_REFUSE_ASKLATER" ], "type": "talk_topic", "dynamic_line": "No. Maybe another time I'll consider it.", - "note": "The human has recently refused to give blood and will refuse until more time has passed.", + "//": "The human has recently refused to give blood and will refuse until more time has passed.", "responses": [ { "text": "Another time then.", "topic": "TALK_DONE" } ] @@ -596,7 +596,7 @@ "id": [ "TALK_BLOODDRINK_BY_FORCE_VAMP" ], "type": "talk_topic", "dynamic_line": "You arrogant whelp! You think you can steal my blood! I shall kill you for your insolence!", - "note": "The vampire is very angry. You might be able to grovel if they are your sire.", + "//": "The vampire is very angry. You might be able to grovel if they are your sire.", "responses": [ { "text": "I'm sorry Sire! I shouldn't have tried that!", @@ -623,7 +623,7 @@ "id": [ "TALK_BLOODDRINK_BY_FORCE_VAMP_GROVEL" ], "type": "talk_topic", "dynamic_line": "I'll give you this one chance, my ungrateful progeny. Next time I won't be so forgiving!", - "note": "The sire has decided to forgive you. This one time.", + "//": "The sire has decided to forgive you. This one time.", "speaker_effect": { "effect": [ { "npc_add_trait": "VAMP_SIRE_FORGIVEN" } @@ -637,7 +637,7 @@ "id": [ "TALK_BLOODDRINK_BY_FORCE_VAMP_GROVEL_TWICE" ], "type": "talk_topic", "dynamic_line": "You had your chance! Now you will die!", - "note": "This was your second chance.", + "//": "This was your second chance.", "responses": [ { "text": "Not if I kill you first!", "topic": "TALK_DONE", "effect": "hostile" } ] @@ -646,7 +646,7 @@ "id": [ "TALK_BLOODDRINK_BY_FORCE_MUTANT" ], "type": "talk_topic", "dynamic_line": "Wh-what are you...", - "note": "You caught your mutant companion off-guard. The vampire will get a nasty surprise for biting a mutant with biological defences. They might be able to avoid you if strong, fast, or hard to grab.", + "//": "You caught your mutant companion off-guard. The vampire will get a nasty surprise for biting a mutant with biological defences. They might be able to avoid you if strong, fast, or hard to grab.", "responses": [ { "text": "*Attempt to bite*", @@ -675,7 +675,7 @@ "id": [ "TALK_BLOODDRINK_BY_FORCE_MUTANT_SUCCESS" ], "type": "talk_topic", "dynamic_line": "Got more with that bite than you bargained for, eh vampire? I won't let you live to try a second time!", - "note": "The mutant npc repels the player with natural defences. The player should receive an injury, plus a large morale and player faction reputation nerf for attempting to murder a follower. Yes even if they were a xeno.", + "//": "The mutant npc repels the player with natural defences. The player should receive an injury, plus a large morale and player faction reputation nerf for attempting to murder a follower. Yes even if they were a xeno.", "responses": [ { "text": "Dammit, then I'll kill you the old fashioned way!", "topic": "TALK_DONE", "effect": [ "hostile", { "u_faction_rep": -50 } ] } ] @@ -684,7 +684,7 @@ "id": [ "TALK_BLOODDRINK_BY_FORCE_MUTANT_FAILURE" ], "type": "talk_topic", "dynamic_line": "Oh no you don't! I'll never let some monster have my blood. I'll kill you, vampire!", - "note": "The player should receive a large morale and player faction reputation nerf for attempting to murder a follower. Yes even if they were a xeno.", + "//": "The player should receive a large morale and player faction reputation nerf for attempting to murder a follower. Yes even if they were a xeno.", "responses": [ { "text": "Not if I kill you first!", "topic": "TALK_DONE", "effect": [ "hostile", { "u_faction_rep": -50 } ] } ] @@ -693,7 +693,7 @@ "id": [ "TALK_BLOODDRINK_BY_FORCE_HUMAN" ], "type": "talk_topic", "dynamic_line": "Wh-what are you...", - "note": "You caught your human companion off-guard. Attempt to drink them dry, though they might be able to avoid you if strong, fast, or hard to grab.", + "//": "You caught your human companion off-guard. Attempt to drink them dry, though they might be able to avoid you if strong, fast, or hard to grab.", "responses": [ { "text": "*Attempt to bite*", @@ -730,7 +730,7 @@ "no": "Ah..Nnnng...st-stop, you're h-hurting...m...", "yes": "Ah...Ahn♪ Oh that feels so...good...st-stop, you're h-hurting...m..." }, - "note": "The npc dies, and player should receive a large morale and player faction reputation nerf for murdering a follower.", + "//": "The npc dies, and player should receive a large morale and player faction reputation nerf for murdering a follower.", "speaker_effect": { "effect": [ { "u_buy_item": "blood", "count": 2, "container": "bag_iv" }, @@ -754,7 +754,7 @@ "id": [ "TALK_BLOODDRINK_BY_FORCE_HUMAN_FAILURE" ], "type": "talk_topic", "dynamic_line": "Oh no you don't! I'll never let some monster have my blood. I'll kill you, vampire!", - "note": "The player should receive a large morale and player faction reputation nerf for attempting to murder a follower.", + "//": "The player should receive a large morale and player faction reputation nerf for attempting to murder a follower.", "responses": [ { "text": "Not if I kill you first!", "topic": "TALK_DONE", "effect": [ "hostile", { "u_faction_rep": -50 } ] } ] @@ -763,7 +763,7 @@ "id": [ "TALK_BLOODDRINK_BY_FORCE_FRIENDLY_1" ], "type": "talk_topic", "dynamic_line": "Wh-what are you...", - "note": "You caught the human off-guard. Drink them dry, though they might be able to avoid you if strong or fast.", + "//": "You caught the human off-guard. Drink them dry, though they might be able to avoid you if strong or fast.", "responses": [ { "text": "*Attempt to bite*", @@ -779,7 +779,7 @@ "id": [ "TALK_BLOODDRINK_BY_FORCE_FRIENDLY_2" ], "type": "talk_topic", "dynamic_line": "Wh-what are you...", - "note": "You caught the human off-guard. Drink them dry, though they might be able to avoid you if strong or fast.", + "//": "You caught the human off-guard. Drink them dry, though they might be able to avoid you if strong or fast.", "responses": [ { "text": "*Attempt to bite*", diff --git a/vamp_stuff/Modification_Files/NPC/v_npc_responds/embrace.json b/vamp_stuff/Modification_Files/NPC/v_npc_responds/embrace.json index 9fe12ae..a09e352 100644 --- a/vamp_stuff/Modification_Files/NPC/v_npc_responds/embrace.json +++ b/vamp_stuff/Modification_Files/NPC/v_npc_responds/embrace.json @@ -1,7 +1,7 @@ [ { "id": [ "TALK_FRIEND", "TALK_GIVE_ITEM", "TALK_USE_ITEM", "TALK_RADIO" ], - "note": "Check if the player is a vampire, not busy, and in person with a follower.", + "//": "Check if the player is a vampire, not busy, and in person with a follower.", "type": "talk_topic", "responses": [ { diff --git a/vamp_stuff/Modification_Files/NPC/v_npc_responds/ghoul.json b/vamp_stuff/Modification_Files/NPC/v_npc_responds/ghoul.json index d129ecb..ba22b1e 100644 --- a/vamp_stuff/Modification_Files/NPC/v_npc_responds/ghoul.json +++ b/vamp_stuff/Modification_Files/NPC/v_npc_responds/ghoul.json @@ -1,7 +1,7 @@ [ { "id": [ "TALK_FRIEND", "TALK_GIVE_ITEM", "TALK_USE_ITEM", "TALK_RADIO" ], - "note": "Check if the player is a vampire, not busy, and in person with a follower.", + "//": "Check if the player is a vampire, not busy, and in person with a follower.", "type": "talk_topic", "responses": [ { @@ -21,7 +21,7 @@ }, { "id": [ "TALK_STRANGER_FRIENDLY", "TALK_STRANGER_NEUTRAL" ], - "note": "Check if the player is a vampire, not busy, and in person with a friendly or neutral npc.", + "//": "Check if the player is a vampire, not busy, and in person with a friendly or neutral npc.", "type": "talk_topic", "responses": [ { @@ -42,11 +42,11 @@ "id": [ "TALK_GHOULIFY_MENU_ALLY", "TALK_GHOULIFY_MENU_FRIENDLY" ], "type": "talk_topic", "dynamic_line": "What is it?", - "note": "The mutually-exclusive trait queries look identical on purpose for role-playing reasons.", + "//": "The mutually-exclusive trait queries look identical on purpose for role-playing reasons.", "responses": [ { "text": "Would you mind becoming my servant?", - "note": "humans with vampire hostile traits will refuse and possibly attack you for merely being asked to become a ghoul.", + "//": "humans with vampire hostile traits will refuse and possibly attack you for merely being asked to become a ghoul.", "condition": { "and": [ { "not": @@ -76,7 +76,7 @@ }, { "text": "Would you mind becoming my servant?", - "note": "allied humans need to be convinced to become a ghoul.", + "//": "allied humans need to be convinced to become a ghoul.", "condition": { "and": [ { "not": @@ -108,7 +108,7 @@ }, { "text": "Would you mind becoming my servant?", - "note": "non-allied humans need to be convinced to become a ghoul.", + "//": "non-allied humans need to be convinced to become a ghoul.", "condition": { "and": [ { "not": @@ -141,7 +141,7 @@ }, { "text": "*Forcefully make ghoul*", - "note": "Make ghoul by force. Humans.", + "//": "Make ghoul by force. Humans.", "condition": { "and": [ { "not": { "npc_has_trait": "THRESH_VAMP" } }, { "not": { "npc_has_trait": "VAMP_GHOUL" } }, @@ -157,7 +157,7 @@ "id": [ "TALK_GHOULIFY_ALLY_ACCEPT", "TALK_GHOULIFY_FRIENDLY_ACCEPT" ], "type": "talk_topic", "dynamic_line": "Hmmm, so if I serve you I get to become stronger and live forever? That sounds pretty good.", - "note": "A human was convinced to become a ghoul. NPC gains the Ghoul mutation and joins the player's faction. Player should take a small amount of damage.", + "//": "A human was convinced to become a ghoul. NPC gains the Ghoul mutation and joins the player's faction. Player should take a small amount of damage.", "responses": [ { "text": "*You bite your wrist, and slowly feed them some blood*", @@ -174,7 +174,7 @@ "id": [ "TALK_GHOULIFY_ALLY_ACCEPT_AFTERMATH", "TALK_GHOULIFY_FRIENDLY_ACCEPT_AFTERMATH" ], "type": "talk_topic", "dynamic_line": "Wow~ This is great. Um, yes, I will serve you loyally, Mistress.", - "note": "The human is now a ghoul.", + "//": "The human is now a ghoul.", "responses": [ { "text": "I am sure you will.", "topic": "TALK_DONE" } ] @@ -183,7 +183,7 @@ "id": [ "TALK_GHOULIFY_ALLY_REFUSE", "TALK_GHOULIFY_FRIENDLY_REFUSE" ], "type": "talk_topic", "dynamic_line": "I'd rather not.", - "note": "The human refuses to become a ghoul, and will not change their mind...willingly.", + "//": "The human refuses to become a ghoul, and will not change their mind...willingly.", "responses": [ { "text": "Nevermind.", "topic": "TALK_DONE" } ] @@ -192,7 +192,7 @@ "id": [ "TALK_GHOULIFY_BADTRAIT_REFUSE" ], "type": "talk_topic", "dynamic_line": "Not a chance, vampire.", - "note": "The human angrily refuses to become a ghoul, and will not change their mind...willingly.", + "//": "The human angrily refuses to become a ghoul, and will not change their mind...willingly.", "responses": [ { "text": "I shouldn't have asked...", "topic": "TALK_DONE" } ] @@ -201,7 +201,7 @@ "id": [ "TALK_GHOULIFY_BADTRAIT_ATTACK" ], "type": "talk_topic", "dynamic_line": "I'll never become a slave to a monster. I'll kill you, vampire!", - "note": "The human is very angry.", + "//": "The human is very angry.", "responses": [ { "text": "Not if I kill you first!", "topic": "TALK_DONE", "effect": "hostile" } ] @@ -210,7 +210,7 @@ "id": [ "TALK_GHOULIFY_BY_FORCE_HUMAN" ], "type": "talk_topic", "dynamic_line": "Wh-what are you...", - "note": "You caught your human companion off-guard. Attempt to forcefully make them into a ghoul, though they might be able to avoid you if strong, fast, or hard to grab.", + "//": "You caught your human companion off-guard. Attempt to forcefully make them into a ghoul, though they might be able to avoid you if strong, fast, or hard to grab.", "responses": [ { "text": "*Bite your wrist and attempt to force your vitae down their throat*", @@ -264,7 +264,7 @@ }, { "id": [ "TALK_STRANGER_WARY", "TALK_STRANGER_SCARED" ], - "note": "Check if the player is a vampire, not busy, and in person with a wary or scared npc.", + "//": "Check if the player is a vampire, not busy, and in person with a wary or scared npc.", "type": "talk_topic", "responses": [ { @@ -286,7 +286,7 @@ }, { "id": [ "TALK_STRANGER_AGGRESSIVE" ], - "note": "Check if the player is a vampire, not busy, and in person with a near-hostile npc.", + "//": "Check if the player is a vampire, not busy, and in person with a near-hostile npc.", "type": "talk_topic", "responses": [ { -- cgit v1.2.1