From 6f366c86fde399eb24b9bf6ce4d40d58f2a29b2c Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Fri, 4 Feb 2022 14:39:14 -0800 Subject: More balancing. Add sounds to Hemomancer spells! Redo the hit_you and hit_me random chance spells to use once_in instead of middleman spells. --- .../Spells/Hemomancer/v_blood_T2.json | 34 +++++++++++++--------- 1 file changed, 21 insertions(+), 13 deletions(-) (limited to 'vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T2.json') diff --git a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T2.json b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T2.json index f366b18..5e3797b 100644 --- a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T2.json +++ b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T2.json @@ -4,6 +4,8 @@ "type": "SPELL", "name": { "str": "Blood Puddle" }, "description": "Expel a portion of your blood and command it to form a thick pool in an area. It will greatly hamper the movement of non-vampires that attempt to pass through it.\n\nThis is a tier 2 spell.", + "sound_id": "bionics", + "sound_variant": "acid_discharge", "sprite": "fd_blood", "spell_class": "VAMP_BLOOD_spellcaster", "difficulty": 2, @@ -13,7 +15,7 @@ "energy_increment": -0.1, "final_energy_cost": 3, "effect": "projectile_attack", - "valid_targets": [ "hostile", "ally", "ground" ], + "valid_targets": [ "hostile", "ally", "ground", "self" ], "min_range": 5, "range_increment": 0.166666666667, "max_range": 10, @@ -34,9 +36,12 @@ "type": "SPELL", "name": { "str": "Blood Dagger" }, "description": "Launch a small amount of your blood as a blade which can imaple your target.\n\nThis is a tier 2 spell.", + "sound_description": "glass shattering!", + "sound_type": "combat", + "sound_id": "bullet_hit", + "sound_variant": "hit_flesh", "sprite": "animation_hit", "spell_class": "VAMP_BLOOD_spellcaster", - "sound_description": "glass shattering!", "difficulty": 2, "max_level": 30, "energy_source": "HP", @@ -47,7 +52,7 @@ "valid_targets": [ "hostile", "ally", "ground" ], "min_damage": 40, "damage_increment": 1, - "max_damage": 100, + "max_damage": 150, "damage_type": "stab", "min_range": 10, "range_increment": 0.333333333334, @@ -62,26 +67,29 @@ "type": "SPELL", "name": { "str": "Blood Synthesis" }, "description": "Expend a portion of your life force to heal tissue damage in others.\n\nThis is a tier 2 spell.", + "sound_id": "misc", + "sound_variant": "inhale", "sprite": "fd_blood", "spell_class": "VAMP_BLOOD_spellcaster", "sound_description": "splash!", - "difficulty": 3, + "difficulty": 4, "max_level": 30, "energy_source": "HP", - "base_energy_cost": 0, - "energy_increment": 0.5, - "final_energy_cost": 15, + "base_energy_cost": 10, + "energy_increment": -0.166666666667, + "final_energy_cost": 5, "effect": "target_attack", + "extra_effects": [ { "id": "t2_blood_bloodsynthesis_spell_heal_pain" } ], "valid_targets": [ "ally" ], - "min_damage": -1, - "damage_increment": -1, + "min_damage": -15, + "damage_increment": -0.5, "max_damage": -30, "min_range": 1, "range_increment": 0.166666666667, "max_range": 6, - "base_casting_time": 120, - "casting_time_increment": -2, - "final_casting_time": 60, - "flags": [ "SOMATIC", "CONCENTRATE", "NO_LEGS" ] + "base_casting_time": 150, + "casting_time_increment": -2.5, + "final_casting_time": 75, + "flags": [ "SOMATIC", "NO_LEGS", "CONCENTRATE" ] } ] -- cgit v1.2.1