From 8b0cf55ce07328d549b1328715386a561fd03377 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Sun, 1 Aug 2021 18:07:04 -0700 Subject: Add increments to hemomancy spells so they actually gain from leveling up. Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values. --- .../Spells/Hemomancer/v_blood_T2.json | 42 ++++++++++++---------- 1 file changed, 24 insertions(+), 18 deletions(-) (limited to 'vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T2.json') diff --git a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T2.json b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T2.json index f63ba44..dcd37cc 100644 --- a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T2.json +++ b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T2.json @@ -4,44 +4,50 @@ "type": "SPELL", "name": { "str": "Blood Puddle" }, "description": "You expel a portion of your blood and command it to form a thick pool in an area. It will greatly hamper the movement of non-vampires that attempt to pass through it.\n\nThis is a tier 2 spell.", - "valid_targets": [ "hostile", "ally", "ground" ], - "effect": "projectile_attack", - "base_energy_cost": 1, - "final_energy_cost": 10, - "energy_source": "HP", "spell_class": "VAMP_BLOOD_spellcaster", "difficulty": 2, "max_level": 10, - "min_range": 5, + "energy_source": "HP", + "base_energy_cost": 1.5, + "energy_increment": 0.5, + "final_energy_cost": 10, + "effect": "projectile_attack", + "valid_targets": [ "hostile", "ally", "ground" ], + "min_range": 5.5, + "range_increment": 0.5, "max_range": 10, "min_aoe": 2, + "aoe_increment": 1, "max_aoe": 10, - "flags": [ "VERBAL", "NO_LEGS" ], "field_id": "fd_puddleb", - "min_field_intensity": 1, + "min_field_intensity": 1.2, + "field_intensity_increment": 0.2, "max_field_intensity": 3, - "base_casting_time": 125 + "base_casting_time": 125, + "flags": [ "VERBAL", "NO_LEGS" ] }, { "id": "t2_blood_bloodsting", "type": "SPELL", "name": { "str": "Blood Dagger" }, "description": "Launch a small amount of your blood as a blade which can imaple your target.\n\nThis is a tier 2 spell.", - "valid_targets": [ "hostile", "ally", "ground" ], - "effect": "projectile_attack", - "base_energy_cost": 1, - "final_energy_cost": 5, - "energy_source": "HP", "spell_class": "VAMP_BLOOD_spellcaster", "difficulty": 3, + "max_level": 30, + "energy_source": "HP", + "base_energy_cost": 1, + "energy_increment": 0.2, + "final_energy_cost": 5, + "effect": "projectile_attack", + "valid_targets": [ "hostile", "ally", "ground" ], "min_damage": 0, - "max_damage": 30, "damage_increment": 1, - "max_level": 30, + "max_damage": 30, + "damage_type": "stab", "min_range": 10, + "range_increment": 0.5, "max_range": 20, - "flags": [ "SOMATIC", "NO_LEGS" ], "base_casting_time": 125, - "damage_type": "stab" + "flags": [ "SOMATIC", "NO_LEGS" ] } ] -- cgit v1.2.1