From e252d954bd12b53ad698d38dc29f327e9cd43113 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Thu, 16 Sep 2021 22:12:14 -0700 Subject: Increase the blood field chance on blood tide and blood wave. Reduce HP cost of Blood Wave slightly. --- .../Modification_Files/Spells/Hemomancer/v_blood_T4.json | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'vamp_stuff/Modification_Files/Spells') diff --git a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json index 8b902b3..e0b7961 100644 --- a/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json +++ b/vamp_stuff/Modification_Files/Spells/Hemomancer/v_blood_T4.json @@ -9,7 +9,7 @@ "max_level": 20, "energy_source": "HP", "base_energy_cost": 10, - "energy_increment": 0.27, + "energy_increment": 0.25, "final_energy_cost": 15, "effect": "cone_attack", "valid_targets": [ "hostile", "ally", "ground" ], @@ -27,7 +27,7 @@ "min_field_intensity": 1, "field_intensity_increment": 0.06, "max_field_intensity": 2, - "field_chance": 5, + "field_chance": 65, "flags": [ "SOMATIC", "NO_LEGS" ] }, { @@ -59,8 +59,8 @@ "max_level": 30, "energy_source": "HP", "base_energy_cost": 30, - "energy_increment": 0.52, - "final_energy_cost": 45, + "energy_increment": 0.5, + "final_energy_cost": 40, "effect": "projectile_attack", "valid_targets": [ "hostile", "ally", "ground" ], "min_damage": 50, @@ -73,7 +73,7 @@ "min_field_intensity": 1, "field_intensity_increment": 0.35, "max_field_intensity": 2, - "field_chance": 5, + "field_chance": 65, "base_casting_time": 500, "flags": [ "SOMATIC", "NO_LEGS" ] } -- cgit v1.2.1