From 856906c4a6dfd4aed13ce873369faeab0c86a8e1 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Fri, 4 Feb 2022 01:19:42 -0800 Subject: Major Hemomancer spell balance pass. --- vamp_stuff/readme | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'vamp_stuff/readme') diff --git a/vamp_stuff/readme b/vamp_stuff/readme index d14bc5a..fec41ae 100644 --- a/vamp_stuff/readme +++ b/vamp_stuff/readme @@ -44,6 +44,10 @@ Implement the on-attack and when-hit mechanics alluded to in the original Blood Add Spellbooks by DrPariah. Add my extra Hemomancer spells to those books. Fix damaging spells being being described as "an explosion" via the sound_description field. +Rebalance spells again- +-Using Arcana mod Sanguine for HP spells, and Arcane for Mana spells. +-Though using half that in HP. +-Some spells just defy clear balancing. ---Traits Added a background story to recruited isolated vampires. -- cgit v1.2.1