From dd12450ed6862c3de5096050f92ce42d9f42e470 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Wed, 31 Mar 2021 01:04:07 -0700 Subject: Update vampire lairs and ancient graveyard to be camoflaged as generic terrain. --- .../Locations/-Essentials/v_overmap_terrain.json | 34 +++++++++++----------- vamp_stuff/readme | 6 ++++ 2 files changed, 23 insertions(+), 17 deletions(-) (limited to 'vamp_stuff') diff --git a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json b/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json index f3637c4..9387bb2 100644 --- a/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json +++ b/vamp_stuff/Modification_Files/Locations/-Essentials/v_overmap_terrain.json @@ -2,9 +2,9 @@ { "id": "crypt1", "type": "overmap_terrain", - "name": "Memorial Crypt", - "sym": "n", - "color": "black", + "name": "Forest", + "sym": "F", + "color": "green", "see_cost": 20, "mondensity": 0, "extras": "build" @@ -12,9 +12,9 @@ { "id": "crypt1_b1", "type": "overmap_terrain", - "name": "Memorial Crypt Basement", + "name": "Memorial Crypt", "sym": "n", - "color": "black", + "color": "light_gray", "see_cost": 20, "mondensity": 0, "extras": "build" @@ -22,9 +22,9 @@ { "id": "crypt2", "type": "overmap_terrain", - "name": "Eye Crypt", - "sym": "n", - "color": "black", + "name": "Forest", + "sym": "F", + "color": "green", "see_cost": 20, "mondensity": 0, "extras": "build" @@ -32,9 +32,9 @@ { "id": "crypt2_b1", "type": "overmap_terrain", - "name": "Eye Crypt Basement", + "name": "Eye Crypt", "sym": "n", - "color": "black", + "color": "light_gray", "see_cost": 20, "mondensity": 0, "extras": "build" @@ -42,9 +42,9 @@ { "id": "vampcave_entrance", "type": "overmap_terrain", - "name": "Vampire Cove - Entrance", - "sym": "+", - "color": "black", + "name": "Forest", + "sym": "F", + "color": "green", "see_cost": 20, "mondensity": 0, "extras": "build" @@ -54,7 +54,7 @@ "type": "overmap_terrain", "name": "Vampire Cove - Corridor", "sym": "+", - "color": "black", + "color": "light_gray", "see_cost": 20, "mondensity": 0, "extras": "build" @@ -64,7 +64,7 @@ "type": "overmap_terrain", "name": "Vampire Cove - Corridor", "sym": "+", - "color": "black", + "color": "light_gray", "see_cost": 20, "mondensity": 0, "extras": "build" @@ -74,7 +74,7 @@ "type": "overmap_terrain", "name": "Vampire Cove - Basement", "sym": "+", - "color": "black", + "color": "light_gray", "see_cost": 20, "mondensity": 0, "extras": "build" @@ -82,7 +82,7 @@ { "id": "gravesite1", "type": "overmap_terrain", - "name": "graveyard", + "name": "field", "sym": ".", "color": "brown", "see_cost": 5, diff --git a/vamp_stuff/readme b/vamp_stuff/readme index dbf3587..a2d18a1 100644 --- a/vamp_stuff/readme +++ b/vamp_stuff/readme @@ -36,6 +36,12 @@ Add recipe for draining human bodies of blood. Add synthetic blood to vampire merchants. Fix vampire merchants having only one item for sale at a time. +-Terrain +Change overmap names and icons of vampire lairs to match to base terrain they spawn to, so they cannot just be seached on the world map. +Change underground vampire lair icons to not be black. Afaik there isn't any way to see the underground sections in advance of going there anyway. +Change ancient graveyard name to field, so they cannot just be seached on the world map. + + -Bugfixes Add the missing ghost town configuration that was causing errors. Add the filthy tag to mod zombies so their item drops are filthy. -- cgit v1.2.1