From a80ec92d6f75f4a55361fd56b4ac2f375bf46be7 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Thu, 18 Aug 2022 16:04:30 -0700 Subject: Remove the ghost towns. (Save game breaking, fair warning.) --- zz_ghosttown/Modification_Files/Locations/Ghost_Towns/Reference.MD | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 zz_ghosttown/Modification_Files/Locations/Ghost_Towns/Reference.MD (limited to 'zz_ghosttown/Modification_Files/Locations/Ghost_Towns/Reference.MD') diff --git a/zz_ghosttown/Modification_Files/Locations/Ghost_Towns/Reference.MD b/zz_ghosttown/Modification_Files/Locations/Ghost_Towns/Reference.MD new file mode 100644 index 0000000..c89c26b --- /dev/null +++ b/zz_ghosttown/Modification_Files/Locations/Ghost_Towns/Reference.MD @@ -0,0 +1,5 @@ +## Medieval Structures + +Based on a website I stumble into... It is my guideline to keep myself on the flow. + +[![Source](https://i0.wp.com/www.lostkingdom.net/wp-content/uploads/2015/03/Joost_Cornelisz._Droochsloot_-_Village_Street_-_WGA6684.jpg?resize=1080%2C675&ssl=1)](https://www.lostkingdom.net/lets-design-a-medieval-village-introduction/) \ No newline at end of file -- cgit v1.2.1