[ { "id": "t2_blood_bloodpuddle", "type": "SPELL", "name": { "str": "Blood Puddle" }, "description": "Expel a portion of your blood and command it to form a thick pool in an area. It will greatly hamper the movement of non-vampires that attempt to pass through it.\n\nThis is a tier 2 spell.", "sprite": "fd_blood", "spell_class": "VAMP_BLOOD_spellcaster", "difficulty": 2, "max_level": 10, "energy_source": "HP", "base_energy_cost": 2, "final_energy_cost": 2, "effect": "projectile_attack", "valid_targets": [ "hostile", "ally", "ground" ], "min_range": 5, "range_increment": 0.5, "max_range": 10, "min_aoe": 2, "aoe_increment": 0.3, "max_aoe": 5, "field_id": "fd_puddleb", "min_field_intensity": 1, "field_intensity_increment": 0.25, "max_field_intensity": 3, "base_casting_time": 125, "flags": [ "SOMATIC", "NO_LEGS" ] }, { "id": "t2_blood_bloodsting", "type": "SPELL", "name": { "str": "Blood Dagger" }, "description": "Launch a small amount of your blood as a blade which can imaple your target.\n\nThis is a tier 2 spell.", "sprite": "animation_hit", "spell_class": "VAMP_BLOOD_spellcaster", "sound_description": "glass shattering!", "difficulty": 3, "max_level": 30, "energy_source": "HP", "base_energy_cost": 1, "final_energy_cost": 1, "effect": "projectile_attack", "valid_targets": [ "hostile", "ally", "ground" ], "min_damage": 10, "damage_increment": 1, "max_damage": 40, "damage_type": "stab", "min_range": 10, "range_increment": 0.5, "max_range": 20, "base_casting_time": 100, "casting_time_increment": -2, "final_casting_time": 40, "flags": [ "SOMATIC", "NO_LEGS" ] }, { "id": "t2_blood_bloodsynthesis", "type": "SPELL", "name": { "str": "Blood Synthesis" }, "description": "Expend a portion of your life force to heal tissue damage in others.\n\nThis is a tier 2 spell.", "sprite": "fd_blood", "spell_class": "VAMP_BLOOD_spellcaster", "sound_description": "splash!", "difficulty": 3, "max_level": 10, "energy_source": "HP", "base_energy_cost": 1, "energy_increment": 1, "final_energy_cost": 10, "effect": "target_attack", "valid_targets": [ "ally" ], "min_damage": -5, "damage_increment": -2, "max_damage": -20, "min_range": 1, "range_increment": 0.5, "max_range": 6, "base_casting_time": 500, "flags": [ "SOMATIC", "CONCENTRATE", "NO_LEGS" ] } ]