From 099beee066aafaa5b0bee960f2dff5f77963f5dd Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Wed, 18 Aug 2021 09:34:34 -0700 Subject: Un-obsolete helsing and tihar ala Bright Nights 2021-08-17-1012 Update readme --- README.md | 3 ++- guns/pneumatic.json | 60 ++++++++++++++++++++++++++++++++++++++++++++ guns/pneumatic_obsolete.json | 60 -------------------------------------------- 3 files changed, 62 insertions(+), 61 deletions(-) diff --git a/README.md b/README.md index 9dd3c3d..d45dec2 100644 --- a/README.md +++ b/README.md @@ -18,10 +18,11 @@ Need sound files for dog barking Underbarrel shotguns/launchers do not call a sound when reloading. Safes do not call a sound when opened. Gates do not call a sound when opened or closed. -Canvas walls/floors do not call a sound when smashed. +Canvas walls/doors/floors do not call a sound when smashed. Pillow Forts do not call a sound when smashed. Non-Zombie monsters do not call a sound when attacking. NPCs firing suppressed weapons use the normal weapon fire sounds. +Spells do not call a sound when cast. open_door sounds sometimes do not play. Relaunching the game can enable them. :/ diff --git a/guns/pneumatic.json b/guns/pneumatic.json index e396729..506906b 100644 --- a/guns/pneumatic.json +++ b/guns/pneumatic.json @@ -27,5 +27,65 @@ "files": [ "guns/reload/others/bbgun.ogg" ] + }, + { + "type": "sound_effect", + "id": "fire_gun", + "volume": 100, + "variant": "tihar", + "files": [ + "guns/others/tihar_1.ogg", + "guns/others/tihar_2.ogg" + ] + }, + { + "type": "sound_effect", + "id": "fire_gun_distant", + "volume": 40, + "variant": "tihar", + "files": [ + "guns/others/tihar_1.ogg", + "guns/others/tihar_2.ogg" + ] + }, + { + "type": "sound_effect", + "id": "reload", + "volume": 90, + "variant": "tihar", + "files": [ + "guns/crossbows/hellsing_reload.ogg" + ] + }, + { + "type": "sound_effect", + "id": "fire_gun", + "volume": 100, + "variant": "helsing", + "files": [ + "guns/crossbows/hellsing_1.ogg", + "guns/crossbows/hellsing_2.ogg", + "guns/crossbows/hellsing_3.ogg" + ] + }, + { + "type": "sound_effect", + "id": "fire_gun_distant", + "volume": 40, + "variant": "helsing", + "files": [ + "guns/crossbows/hellsing_1.ogg", + "guns/crossbows/hellsing_2.ogg", + "guns/crossbows/hellsing_3.ogg" + ] + }, + { + "type": "sound_effect", + "id": "reload", + "volume": 90, + "variant": "helsing", + "files": [ + "guns/crossbows/hellsing_reload.ogg" + ] } ] diff --git a/guns/pneumatic_obsolete.json b/guns/pneumatic_obsolete.json index 636d56b..0edd8d5 100644 --- a/guns/pneumatic_obsolete.json +++ b/guns/pneumatic_obsolete.json @@ -1,64 +1,4 @@ [ - { - "type": "sound_effect", - "id": "fire_gun", - "volume": 100, - "variant": "tihar", - "files": [ - "guns/others/tihar_1.ogg", - "guns/others/tihar_2.ogg" - ] - }, - { - "type": "sound_effect", - "id": "fire_gun_distant", - "volume": 40, - "variant": "tihar", - "files": [ - "guns/others/tihar_1.ogg", - "guns/others/tihar_2.ogg" - ] - }, - { - "type": "sound_effect", - "id": "reload", - "volume": 90, - "variant": "tihar", - "files": [ - "guns/crossbows/hellsing_reload.ogg" - ] - }, - { - "type": "sound_effect", - "id": "fire_gun", - "volume": 100, - "variant": "helsing", - "files": [ - "guns/crossbows/hellsing_1.ogg", - "guns/crossbows/hellsing_2.ogg", - "guns/crossbows/hellsing_3.ogg" - ] - }, - { - "type": "sound_effect", - "id": "fire_gun_distant", - "volume": 40, - "variant": "helsing", - "files": [ - "guns/crossbows/hellsing_1.ogg", - "guns/crossbows/hellsing_2.ogg", - "guns/crossbows/hellsing_3.ogg" - ] - }, - { - "type": "sound_effect", - "id": "reload", - "volume": 90, - "variant": "helsing", - "files": [ - "guns/crossbows/hellsing_reload.ogg" - ] - }, { "type": "sound_effect", "id": "fire_gun", -- cgit v1.2.1