From af57222546766cf6ef0d2344ee6fa4f6e44d1eb6 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Tue, 11 Aug 2020 14:07:20 -0700 Subject: Add sounds for ballistic glass doors and the alternate guard rails --- terrain_effects.json | 144 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 144 insertions(+) diff --git a/terrain_effects.json b/terrain_effects.json index 5d7f07d..fcd115a 100644 --- a/terrain_effects.json +++ b/terrain_effects.json @@ -898,6 +898,114 @@ "env/open_close/door/sliding/close_9.ogg", "env/open_close/door/sliding/close_10.ogg" ] + }, + { + "type": "sound_effect", + "id" : "smash_fail", + "variant" : "t_ballistic_door_glass_c", + "volume" : 50, + "files" : [ + "terrain/glass/hit_glass_1.ogg", + "terrain/glass/hit_glass_2.ogg", + "terrain/glass/hit_glass_3.ogg", + "terrain/glass/hit_glass_4.ogg", + "terrain/glass/hit_glass_5.ogg", + "terrain/glass/hit_glass_6.ogg", + "terrain/glass/hit_glass_7.ogg", + "terrain/glass/hit_glass_8.ogg", + "terrain/glass/hit_glass_9.ogg", + "terrain/glass/hit_glass_10.ogg" + ] + }, + { + "type": "sound_effect", + "id" : "smash_success", + "variant" : "t_ballistic_door_glass_c", + "volume" : 50, + "files" : [ + "terrain/other/smash_metglass_1.ogg", + "terrain/other/smash_metglass_2.ogg", + "terrain/other/smash_metglass_3.ogg", + "terrain/other/smash_metglass_4.ogg", + "terrain/other/smash_metglass_5.ogg", + "terrain/other/smash_metglass_6.ogg", + "terrain/other/smash_metglass_7.ogg", + "terrain/other/smash_metglass_8.ogg", + "terrain/other/smash_metglass_9.ogg", + "terrain/other/smash_metglass_10.ogg" + ] + }, + { + "type": "sound_effect", + "id" : "smash_fail", + "variant" : "t_ballistic_door_glass_o", + "volume" : 50, + "files" : [ + "terrain/glass/hit_glass_1.ogg", + "terrain/glass/hit_glass_2.ogg", + "terrain/glass/hit_glass_3.ogg", + "terrain/glass/hit_glass_4.ogg", + "terrain/glass/hit_glass_5.ogg", + "terrain/glass/hit_glass_6.ogg", + "terrain/glass/hit_glass_7.ogg", + "terrain/glass/hit_glass_8.ogg", + "terrain/glass/hit_glass_9.ogg", + "terrain/glass/hit_glass_10.ogg" + ] + }, + { + "type": "sound_effect", + "id" : "smash_success", + "variant" : "t_ballistic_door_glass_o", + "volume" : 50, + "files" : [ + "terrain/other/smash_metglass_1.ogg", + "terrain/other/smash_metglass_2.ogg", + "terrain/other/smash_metglass_3.ogg", + "terrain/other/smash_metglass_4.ogg", + "terrain/other/smash_metglass_5.ogg", + "terrain/other/smash_metglass_6.ogg", + "terrain/other/smash_metglass_7.ogg", + "terrain/other/smash_metglass_8.ogg", + "terrain/other/smash_metglass_9.ogg", + "terrain/other/smash_metglass_10.ogg" + ] + }, + { + "type": "sound_effect", + "id" : "open_door", + "variant" : "t_ballistic_door_glass_c", + "volume" : 50, + "files" : [ + "env/open_close/door/sliding/open_1.ogg", + "env/open_close/door/sliding/open_2.ogg", + "env/open_close/door/sliding/open_3.ogg", + "env/open_close/door/sliding/open_4.ogg", + "env/open_close/door/sliding/open_5.ogg", + "env/open_close/door/sliding/open_6.ogg", + "env/open_close/door/sliding/open_7.ogg", + "env/open_close/door/sliding/open_8.ogg", + "env/open_close/door/sliding/open_9.ogg", + "env/open_close/door/sliding/open_10.ogg" + ] + }, + { + "type": "sound_effect", + "id" : "close_door", + "variant" : "t_ballistic_door_glass_o", + "volume" : 50, + "files" : [ + "env/open_close/door/sliding/close_1.ogg", + "env/open_close/door/sliding/close_2.ogg", + "env/open_close/door/sliding/close_3.ogg", + "env/open_close/door/sliding/close_4.ogg", + "env/open_close/door/sliding/close_5.ogg", + "env/open_close/door/sliding/close_6.ogg", + "env/open_close/door/sliding/close_7.ogg", + "env/open_close/door/sliding/close_8.ogg", + "env/open_close/door/sliding/close_9.ogg", + "env/open_close/door/sliding/close_10.ogg" + ] }, { "type": "sound_effect", @@ -3347,6 +3455,42 @@ "terrain/metal/smash_metal_9.ogg", "terrain/metal/smash_metal_10.ogg" ] + }, + { + "type": "sound_effect", + "id" : "smash_fail", + "variant" : "t_guardrail", + "volume" : 50, + "files" : [ + "terrain/metal/hit_metal_1.ogg", + "terrain/metal/hit_metal_2.ogg", + "terrain/metal/hit_metal_3.ogg", + "terrain/metal/hit_metal_4.ogg", + "terrain/metal/hit_metal_5.ogg", + "terrain/metal/hit_metal_6.ogg", + "terrain/metal/hit_metal_7.ogg", + "terrain/metal/hit_metal_8.ogg", + "terrain/metal/hit_metal_9.ogg", + "terrain/metal/hit_metal_10.ogg" + ] + }, + { + "type": "sound_effect", + "id" : "smash_success", + "variant" : "t_guardrail", + "volume" : 50, + "files" : [ + "terrain/metal/smash_metal_1.ogg", + "terrain/metal/smash_metal_2.ogg", + "terrain/metal/smash_metal_3.ogg", + "terrain/metal/smash_metal_4.ogg", + "terrain/metal/smash_metal_5.ogg", + "terrain/metal/smash_metal_6.ogg", + "terrain/metal/smash_metal_7.ogg", + "terrain/metal/smash_metal_8.ogg", + "terrain/metal/smash_metal_9.ogg", + "terrain/metal/smash_metal_10.ogg" + ] }, { "type": "sound_effect", -- cgit v1.2.1