From bac8f0b876c0aa0671f7330479808926cd235b1c Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Tue, 26 Apr 2022 11:33:19 -0700 Subject: Remove indoors_1 sound from playing. Update readme. --- README.md | 9 ++++++--- environments.json | 1 - 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index d316764..9c5d6b5 100644 --- a/README.md +++ b/README.md @@ -5,6 +5,7 @@ No new sound files have been added. The streaming musicset has been removed. If you want music, see my clone of CO.AG musicpack redux 2019-12-11. Inaudible radio 4 sound disabled. Dog sound 1 disabled. +Indoors_1 sound disabled. Add sound references for my hk_loadout mod, misc mod, vamp_stuff redone mod. The game caches sound files in some way. After changing any sound files: Run the game, load a save, exit, then run the game again. @@ -20,12 +21,13 @@ Safes do not call a sound when opened. Gates do not call a sound when opened or closed. Non-Zombie monsters do not call a sound when attacking. Spells do not call a sound when cast. +-However, these can be hackily added to the spells themselves when using Bright Nights. -Canvas walls/doors/floors do not call a sound when smashed. (I may have missed a comma somewhere.) -Animal Skin walls/doors/floors do not call a sound when smashed. (I may have missed a comma somewhere.) Cardboard Forts do not call a sound when smashed. (I may have missed a comma somewhere.) Pillow Forts do not call a sound when smashed. (I may have missed a comma somewhere.) +smash_fail sounds do not work at all. (Source code bug. soundfxvariant is not defined.) + NPCs firing suppressed weapons use the normal weapon fire sounds. Some sounds don't play at all when using an mp3 player. (close_door works, but open_door doesn't?! :/ ) @@ -40,11 +42,12 @@ Preloading slows down launching the game. ### Todo: Merge with Otopack+ModsUpdates Add sounds for grid tools +Add sound files for helicopter engines. It just doesn't feel right having the diesel engine sound for helicopters. ### Implemenation Quicks: Be extra careful not to miss a comma. Even a single missed comma can break all sounds and the game makes this extremely hard to debug. -Sounds with only a single sound file must be placed on a single line array. I know, weird. +Sounds with only a single sound file must be placed on a single line array. I know, weird. (This doesn't seem to be a problem anymore.) diff --git a/environments.json b/environments.json index 1a18114..e79da4e 100644 --- a/environments.json +++ b/environments.json @@ -148,7 +148,6 @@ "variant": "indoors", "volume": 100, "files": [ - "env/ambience_and_weather/indoors_1.ogg", "env/ambience_and_weather/indoors_2.ogg", "env/ambience_and_weather/indoors_3.ogg", "env/ambience_and_weather/indoors_4.ogg", -- cgit v1.2.1