From bad6c1b7fe481df4957af6c78e73514c5dc0ba24 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Mon, 3 Jan 2022 10:38:14 -0800 Subject: Update readme --- README.md | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 83585ab..9db2a7d 100644 --- a/README.md +++ b/README.md @@ -13,19 +13,27 @@ The game caches sound files in some way. After changing any sound files: ### Nitpicks: Need sound files for mon_mutant_experimental Need sound files for foodperson_mask + Underbarrel shotguns/launchers do not call a sound when reloading. Safes do not call a sound when opened. Gates do not call a sound when opened or closed. -Canvas walls/doors/floors do not call a sound when smashed. -Pillow Forts do not call a sound when smashed. Non-Zombie monsters do not call a sound when attacking. -NPCs firing suppressed weapons use the normal weapon fire sounds. Spells do not call a sound when cast. -open_door sounds sometimes do not play. Relaunching the game can enable them. :/ + +Canvas walls/doors/floors do not call a sound when smashed. (I may have missed a comma somewhere.) +Animal Skin walls/doors/floors do not call a sound when smashed. (I may have missed a comma somewhere.) +Cardboard Forts do not call a sound when smashed. (I may have missed a comma somewhere.) +Pillow Forts do not call a sound when smashed. (I may have missed a comma somewhere.) + +NPCs firing suppressed weapons use the normal weapon fire sounds. +Some sounds don't play at all when using an mp3 player. (close_door works, but open_door doesn't?! :/ ) + +Some furniture-terrain cannot be destroyed and thus play the generic smash ground sound. ### Todo: Merge with Otopack+ModsUpdates +Add sounds for grid tools ### Implemenation Quicks: -- cgit v1.2.1