From c27a926960a340c8efb370111216153872378461 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Fri, 27 Jun 2025 12:22:59 -0700 Subject: Add open_door entries for several locked wooden doors to allow them to play a sound when opened/transformed. --- terrain-doors.json | 72 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) diff --git a/terrain-doors.json b/terrain-doors.json index 3cdd913..e337f2e 100644 --- a/terrain-doors.json +++ b/terrain-doors.json @@ -2195,6 +2195,24 @@ "terrain/wood/crash_wooden_10.ogg" ] }, + { + "type": "sound_effect", + "id": "open_door", + "variant": "t_door_locked_interior", + "volume": 50, + "files": [ + "env/open_close/door/wooden/open_1.ogg", + "env/open_close/door/wooden/open_2.ogg", + "env/open_close/door/wooden/open_3.ogg", + "env/open_close/door/wooden/open_4.ogg", + "env/open_close/door/wooden/open_5.ogg", + "env/open_close/door/wooden/open_6.ogg", + "env/open_close/door/wooden/open_7.ogg", + "env/open_close/door/wooden/open_8.ogg", + "env/open_close/door/wooden/open_9.ogg", + "env/open_close/door/wooden/open_10.ogg" + ] + }, { "type": "sound_effect", "id": "smash_fail", @@ -2231,6 +2249,24 @@ "terrain/wood/crash_wooden_10.ogg" ] }, + { + "type": "sound_effect", + "id": "open_door", + "variant": "t_door_locked", + "volume": 50, + "files": [ + "env/open_close/door/wooden/open_1.ogg", + "env/open_close/door/wooden/open_2.ogg", + "env/open_close/door/wooden/open_3.ogg", + "env/open_close/door/wooden/open_4.ogg", + "env/open_close/door/wooden/open_5.ogg", + "env/open_close/door/wooden/open_6.ogg", + "env/open_close/door/wooden/open_7.ogg", + "env/open_close/door/wooden/open_8.ogg", + "env/open_close/door/wooden/open_9.ogg", + "env/open_close/door/wooden/open_10.ogg" + ] + }, { "type": "sound_effect", "id": "smash_fail", @@ -2267,6 +2303,24 @@ "terrain/wood/crash_wooden_10.ogg" ] }, + { + "type": "sound_effect", + "id": "open_door", + "variant": "t_door_locked_peep", + "volume": 50, + "files": [ + "env/open_close/door/wooden/open_1.ogg", + "env/open_close/door/wooden/open_2.ogg", + "env/open_close/door/wooden/open_3.ogg", + "env/open_close/door/wooden/open_4.ogg", + "env/open_close/door/wooden/open_5.ogg", + "env/open_close/door/wooden/open_6.ogg", + "env/open_close/door/wooden/open_7.ogg", + "env/open_close/door/wooden/open_8.ogg", + "env/open_close/door/wooden/open_9.ogg", + "env/open_close/door/wooden/open_10.ogg" + ] + }, { "type": "sound_effect", "id": "smash_fail", @@ -2303,6 +2357,24 @@ "terrain/wood/crash_wooden_10.ogg" ] }, + { + "type": "sound_effect", + "id": "open_door", + "variant": "t_door_locked_alarm", + "volume": 50, + "files": [ + "env/open_close/door/wooden/open_1.ogg", + "env/open_close/door/wooden/open_2.ogg", + "env/open_close/door/wooden/open_3.ogg", + "env/open_close/door/wooden/open_4.ogg", + "env/open_close/door/wooden/open_5.ogg", + "env/open_close/door/wooden/open_6.ogg", + "env/open_close/door/wooden/open_7.ogg", + "env/open_close/door/wooden/open_8.ogg", + "env/open_close/door/wooden/open_9.ogg", + "env/open_close/door/wooden/open_10.ogg" + ] + }, { "type": "sound_effect", "id": "open_door", -- cgit v1.2.1