From ca78e7054b9cbe476ef9a8ba727a52876c667321 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Thu, 22 Jul 2021 07:27:36 -0700 Subject: Update readme --- README.md | 19 +++++++++++++------ 1 file changed, 13 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 00d02f3..585ce69 100644 --- a/README.md +++ b/README.md @@ -5,8 +5,8 @@ No new sound files have been added. The streaming musicset has been removed. If you want music, see my clone of CO.AG musicpack redux 2019-12-11. Inaudible radio 4 sound disabled. Add sound references for my hk_loadout mod. -I suspect the game caches sound files in some way. - After updating any sound files, run the game, then rerun it to have them play corectly. +The game caches sound files in some way. After changing any sound files: + Run the game, load a save, exit, then run the game again. @@ -15,15 +15,22 @@ Need sound files for player laughing. Need sound files for mon_mutant_experimental Need sound files for foodperson_mask Need sound files for dog barking -Underbarrel shotguns/launchers do not call a reloading sound. -Opening/Closing gates do not call a sound. +Underbarrel shotguns/launchers do not call a sound when reloading. Safes do not call a sound when opened. -Destroying canvas walls do not play a sound. +Gates do not call a sound when opened or closed. +Canvas walls/floors do not call a sound when smashed. +Pillow Forts do not call a sound when smashed. +Non-Zombie monsters do not call a sound when attacking. +NPCs firing suppressed weapons use the normal weapon fire sounds. open_door sounds sometimes do not play. Relaunching the game can enable them. :/ -Non-Zombie monsters don't seem to make attack sounds against each other. +### Implemenation Quicks: +Be extra careful not to miss a comma. Even a single missed comma can break all sounds and the game makes this extremely hard to debug. +Sounds with only a single sound file must be placed on a single line array. I know, weird. + + Original Readme follows: -- cgit v1.2.1