From 7e82bdc8b556412cacef43503cea800b72c3d232 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Tue, 13 Jul 2021 01:20:24 -0700 Subject: Update notes --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 3e7a87c..00d02f3 100644 --- a/README.md +++ b/README.md @@ -5,8 +5,8 @@ No new sound files have been added. The streaming musicset has been removed. If you want music, see my clone of CO.AG musicpack redux 2019-12-11. Inaudible radio 4 sound disabled. Add sound references for my hk_loadout mod. -I suspect game seems to cache sound files in some way. -After updating any sound files, run the game, then rerun it to have them play corectly. +I suspect the game caches sound files in some way. + After updating any sound files, run the game, then rerun it to have them play corectly. @@ -18,6 +18,7 @@ Need sound files for dog barking Underbarrel shotguns/launchers do not call a reloading sound. Opening/Closing gates do not call a sound. Safes do not call a sound when opened. +Destroying canvas walls do not play a sound. open_door sounds sometimes do not play. Relaunching the game can enable them. :/ Non-Zombie monsters don't seem to make attack sounds against each other. -- cgit v1.2.1