From 63a23f24ff9660f71b1f31b04cb5341e0d6cfcc3 Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Wed, 21 Jun 2023 20:52:07 -0700 Subject: Apply and fix the May 27th tileset changes. --- huge.png | Bin 19782 -> 19782 bytes large_stuff.png | Bin 717738 -> 717738 bytes large_terrain.png | Bin 1252669 -> 1252669 bytes normal_character.png | Bin 119567 -> 119584 bytes normal_fields.png | Bin 364451 -> 374642 bytes normal_furniture.png | Bin 1219491 -> 1223299 bytes normal_items.png | Bin 2730644 -> 2777447 bytes normal_monsters.png | Bin 929094 -> 929094 bytes normal_offset.png | Bin 10540 -> 10540 bytes normal_stuff.png | Bin 1534840 -> 1534422 bytes normal_terrain.png | Bin 3284457 -> 3375114 bytes normal_vehicle_parts.png | Bin 952414 -> 952414 bytes notes.txt | 6 ++++++ wide.png | Bin 4455 -> 4455 bytes 14 files changed, 6 insertions(+) diff --git a/huge.png b/huge.png index 42d23f4..3b9ae03 100644 Binary files a/huge.png and b/huge.png differ diff --git a/large_stuff.png b/large_stuff.png index 489e30c..361a473 100644 Binary files a/large_stuff.png and b/large_stuff.png differ diff --git a/large_terrain.png b/large_terrain.png index d084df8..4b57ad2 100644 Binary files a/large_terrain.png and b/large_terrain.png differ diff --git a/normal_character.png b/normal_character.png index 9735750..33de4a1 100644 Binary files a/normal_character.png and b/normal_character.png differ diff --git a/normal_fields.png b/normal_fields.png index e909609..47f9b0f 100644 Binary files a/normal_fields.png and b/normal_fields.png differ diff --git a/normal_furniture.png b/normal_furniture.png index 68f6b00..7c6c3f5 100644 Binary files a/normal_furniture.png and b/normal_furniture.png differ diff --git a/normal_items.png b/normal_items.png index 7fc4e87..e94fd33 100644 Binary files a/normal_items.png and b/normal_items.png differ diff --git a/normal_monsters.png b/normal_monsters.png index d811f8c..b4b9b20 100644 Binary files a/normal_monsters.png and b/normal_monsters.png differ diff --git a/normal_offset.png b/normal_offset.png index 12b9eb0..9a48a6f 100644 Binary files a/normal_offset.png and b/normal_offset.png differ diff --git a/normal_stuff.png b/normal_stuff.png index bc8a5f3..1838fca 100644 Binary files a/normal_stuff.png and b/normal_stuff.png differ diff --git a/normal_terrain.png b/normal_terrain.png index d0ec51c..3172694 100644 Binary files a/normal_terrain.png and b/normal_terrain.png differ diff --git a/normal_vehicle_parts.png b/normal_vehicle_parts.png index 4f76545..1c372d6 100644 Binary files a/normal_vehicle_parts.png and b/normal_vehicle_parts.png differ diff --git a/notes.txt b/notes.txt index a438e70..0abf5f5 100644 --- a/notes.txt +++ b/notes.txt @@ -8,6 +8,7 @@ Many many revisions to the tiled overmap. -Many buildings given references so they no longer appear like the mapgen it was templated from. (Farms were particularily troublesome for this.) -Many buildings adjusted to look more accurate, such as by adding parking lots, roads, and open sky tiles in appropriate sections. (The Military Base is probably the best example.) -Some changed entirely. (The Private Resort looked very strange as a cluster of houses.) +Fixed the many incorrect uses of weighted variants instead of rotations. Changes for BN- @@ -44,3 +45,8 @@ Change background for military base tower overmap to open sky Change background for 2storyModern overmap to open sky Change background for loffice_tower overmap to open sky west facing urban_3_3 tile is abit funky + +Add in BN shields +Fix blueberry, strawberry, and cherry plants to have the fruit in spring +New bows +(Not required as BN has moved them to an external tileset.) diff --git a/wide.png b/wide.png index cafcf7b..3f6976b 100644 Binary files a/wide.png and b/wide.png differ -- cgit v1.2.1