From ce86bce8d49fe479fc56aa4c49f06d80ece7413a Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Tue, 17 Sep 2024 16:23:48 -0700 Subject: Rebase against the 2024-08-16 release. --- notes.txt | 27 +++++++++++++++++++++++---- 1 file changed, 23 insertions(+), 4 deletions(-) (limited to 'notes.txt') diff --git a/notes.txt b/notes.txt index f31d0b2..10f29e9 100644 --- a/notes.txt +++ b/notes.txt @@ -35,10 +35,13 @@ Remove the lower front section from the female long hairs. It ends up looking mo normal_items.png: Remove the red aura from the overlay_wielded RMES laser. The non-wielded tile doesn't have this aura, nor does either CMES tile. +Remove the black line under the front of the light, medium, heavy, and winter survivor hood. +-It looked like a big unibrow on its own, and caused very noticable graphical clipping when worn with night-vision goggles. normal_stuff.png: Rotate the landscaping supply store tiles 180 degrees to ensure they display properly with BN's tile rotation change. Changing the config alone was insufficient. Mirror the double-wide house fourth tide vertically. It appears to have been an error. +-It does not exactly match when changing z level up to the roof version, but it is better than having it entirely wrong. @@ -59,15 +62,31 @@ large_stuff.png forces a background for several tiles: -Change background for lighthouse overmap to open sky west facing urban_3_3 tile is abit funky -Add in BN shields -Fix blueberry, strawberry, and cherry plants to have the fruit in spring -New bows -(Not required as BN has moved them to an external tileset.) Add in star fort overmap + Add f_cardboard_door, f_cardboard_door_o, f_cardboard_floor, f_cardboard_roof -tileset lacks for these + s_lightindustry might be broken -bn doesn't have it, so the tiles are untested + + +todo-new-- +chemical_lab, chemical_lab_roof +chemical_lab_ocu, chemical_lab_ocu_roof + +lumbermill_0_0, lumbermill_1_0, lumbermill_0_1, lumbermill_1_1 +lumbermill_0_0_ocu, lumbermill_1_0_ocu, lumbermill_0_1_ocu, lumbermill_1_1_ocu + +orchard_processing, orchard_processing_roof +orchard_stall, orchard_stall_roof + +urban_19_1, urban_19_2 (two-wide-house-basement) +urban_19_3, urban_19_4 (two-wide-house-ground) +urban_19_5, urban_19_6, urban_19_7, urban_19_8, urban_19_9, urban_19_10 (two-wide-house-elevated) +urban_19_11, urban_19_12 (two-wide-house-roof) + + -- cgit v1.2.1