From e0b1c6d69883afbf57b46aff7f78a6e0d68db4ca Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Mon, 14 Jul 2025 14:13:38 -0700 Subject: Various note updates. --- notes.txt | 29 +++++++++++++++-------------- 1 file changed, 15 insertions(+), 14 deletions(-) (limited to 'notes.txt') diff --git a/notes.txt b/notes.txt index 10f29e9..961f14d 100644 --- a/notes.txt +++ b/notes.txt @@ -65,28 +65,29 @@ west facing urban_3_3 tile is abit funky Add in star fort overmap - Add f_cardboard_door, f_cardboard_door_o, f_cardboard_floor, f_cardboard_roof -tileset lacks for these -s_lightindustry might be broken --bn doesn't have it, so the tiles are untested - - todo-new-- -chemical_lab, chemical_lab_roof -chemical_lab_ocu, chemical_lab_ocu_roof - -lumbermill_0_0, lumbermill_1_0, lumbermill_0_1, lumbermill_1_1 -lumbermill_0_0_ocu, lumbermill_1_0_ocu, lumbermill_0_1_ocu, lumbermill_1_1_ocu +chemical_lab, chemical_lab_roof (doesn't seem to exist in my fork) +s_lightindustry (doesn't seem to exist in my fork) orchard_processing, orchard_processing_roof orchard_stall, orchard_stall_roof -urban_19_1, urban_19_2 (two-wide-house-basement) -urban_19_3, urban_19_4 (two-wide-house-ground) -urban_19_5, urban_19_6, urban_19_7, urban_19_8, urban_19_9, urban_19_10 (two-wide-house-elevated) -urban_19_11, urban_19_12 (two-wide-house-roof) +municipal_reactor_b2 + + +Notes for editing: +cata_tiles.cpp says all tiles must have a foreground (fg) and background (bg) specified. Most lack the latter. +If a background (bg) is not listed in an entry, it apppears to assume the id for bg is 0. This tile is supposed to be a transparency tile. +For offset tiles, such as those in large_stuff this may cause issues. +For the current image config, 10195 is the id for bg_shadow_item, which is appropriate for items on the ground. But not while carried or worn. +From reading cata_tiles.cpp, every tile entry not flagged with "multitile": true, is set to "rotates": false by default. +Except for items that are C_NONE, C_BULLET, or C_MONSTER. +items in these categories are forced to rotate. +(C_BULLET being bullet firing animations, not bullet items) +(C_NONE includes anything that is overlay_wielded and overlay_worn) -- cgit v1.2.1