General changes-
Add references for female SUNBURN
Fix the second reference of FLOWERS to correctly reference ROSEBUDS.
Remove duplicate reference for bio_adrenaline
Add references for eye colours added by DDA.
Many many revisions to the tiled overmap.
-There should be no more letters used instead of actual tiles.
-Many buildings given references so they no longer appear like the mapgen it was templated from. (Farms were particularily troublesome for this.)
-Many buildings adjusted to look more accurate, such as by adding parking lots, roads, and open sky tiles in appropriate sections. (The Military Base is probably the best example.)
-Some changed entirely. (The Private Resort looked very strange as a cluster of houses.)


Changes for BN-
Add references for overmap_path
Add reference for the auger tool.
Add references for AoE buckshot.
Add references for the standard/large storage battery furniture.
Add references for the improved solar panel furniture.
Add references for the bionics BN absorbed from Aftershock (bn_bio_solar, etc)
Add missing overlay_wielded tiles bot_turret_light, bot_turret_medium, bot_turret_longrange
Add missing overlay_wielded tiles broken_turret_light, broken_turret_medium, broken_turret_longrange
Add references to small/medium quadruped armors


Changes for mods-
Add references for the Packed AT4 mod.
Add references for bio_armor_feet and bio_armor_hands from the CBM Fixes mod.
Add tiled overmap references for the buildings in the vampire stuff redone mod.


Changes to image files-
normal_character.png:
Remove the lower front section from the female long hairs. It ends up looking more like a long chin or beard.

normal_stuff.png:
Rotate the landscaping supply store tiles 180 degrees to ensure they display properly with BN's tile rotation change. Changing the config alone was insufficient.
Mirror the double-wide house fourth tide vertically. It appears to have been an error.



todo-
Add tile or alias for PATCHSKIN1/PATCHSKIN2
Change background for military base tower overmap to open sky
Change background for 2storyModern overmap to open sky
Change background for loffice_tower overmap to open sky
west facing urban_3_3 tile is abit funky