General changes- Add references for female SUNBURN Fix the second reference of FLOWERS to correctly reference ROSEBUDS. Remove duplicate reference for bio_adrenaline Add references for eye colours added by DDA. Many many revisions to the tiled overmap. -There should be no more letters used instead of actual tiles. -Many buildings given references so they no longer appear like the mapgen it was templated from. (Farms were particularily troublesome for this.) -Many buildings adjusted to look more accurate, such as by adding parking lots, roads, and open sky tiles in appropriate sections. (The Military Base is probably the best example.) -Some changed entirely. (The Private Resort looked very strange as a cluster of houses.) Changes for BN- Add references for overmap_path Add reference for the auger tool. Add references for AoE buckshot. Add references for the standard/large storage battery furniture. Add references for the improved solar panel furniture. Add references for the bionics BN absorbed from Aftershock (bn_bio_solar, etc) Add missing overlay_wielded tiles bot_turret_light, bot_turret_medium, bot_turret_longrange Add missing overlay_wielded tiles broken_turret_light, broken_turret_medium, broken_turret_longrange Add refernces to small quadruped armors Changes for mods- Add references for the Packed AT4 mod. Add references for bio_armor_feet and bio_armor_hands from the CBM Fixes mod. Add tiled overmap references for the buildings in the vampire stuff redone mod. Changes to image files- normal_character.png: Remove the lower front section from the female long hairs. It ends up looking more like a long chin or beard. Temporary-maptiles.png: Flip the gardening supply store tiles to ensure they display properly with BN's tile rotation change. Changing the config alone was insufficient. todo- Add tile or alias for PATCHSKIN1/PATCHSKIN2 Change background for military base tower overmap to open sky