From 42209cb39a6d278e0c3ad9dafd13bba47d3f9adb Mon Sep 17 00:00:00 2001 From: jc_gargma Date: Mon, 18 Jan 2021 05:01:02 -0800 Subject: Revert the npc sleep on tables patch Add patch to prevent non-faction NPCs becoming sleep deprived --- ...ort-vehicle-heater-cooler-intensity-reduced.patch | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 0.F_backport-vehicle-heater-cooler-intensity-reduced.patch (limited to '0.F_backport-vehicle-heater-cooler-intensity-reduced.patch') diff --git a/0.F_backport-vehicle-heater-cooler-intensity-reduced.patch b/0.F_backport-vehicle-heater-cooler-intensity-reduced.patch new file mode 100644 index 0000000..c3d16d5 --- /dev/null +++ b/0.F_backport-vehicle-heater-cooler-intensity-reduced.patch @@ -0,0 +1,20 @@ +--- a/data/json/emit.json ++++ b/data/json/emit.json +@@ -185,7 +185,7 @@ + { + "id": "emit_heater_vehicle", + "type": "emit", +- "field": "fd_hot_air3", ++ "field": "fd_hot_air2", + "intensity": 3, + "qty": 3, + "chance": 100 +@@ -193,7 +193,7 @@ + { + "id": "emit_cooler_vehicle", + "type": "emit", +- "field": "fd_cold_air3", ++ "field": "fd_cold_air2", + "intensity": 3, + "qty": 3, + "chance": 100 -- cgit v1.2.1