--- a/src/npcmove.cpp +++ b/src/npcmove.cpp @@ -137,6 +137,14 @@ static const trait_id trait_IGNORE_SOUND( "IGNORE_SOUND" ); static const trait_id trait_RETURN_TO_START_POS( "RETURN_TO_START_POS" ); +const vitamin_id vitamin_calcium( "calcium" ); +const vitamin_id vitamin_iron( "iron" ); +const vitamin_id vitamin_vitA( "vitA" ); +const vitamin_id vitamin_vitB( "vitB" ); +const vitamin_id vitamin_vitC( "vitC" ); +const vitamin_id vitamin_mutant_toxin( "mutant_toxin" ); +const vitamin_id vitamin_bad_food( "bad_food" ); + static const zone_type_id zone_type_NO_NPC_PICKUP( "NO_NPC_PICKUP" ); static const zone_type_id zone_type_NPC_RETREAT( "NPC_RETREAT" ); @@ -3837,6 +3845,13 @@ // TODO: Remove this and let player "exploit" hungry NPCs set_hunger( 0 ); set_thirst( 0 ); + vitamin_set( vitamin_calcium, 0 ); + vitamin_set( vitamin_iron, 0 ); + vitamin_set( vitamin_vitA, 0 ); + vitamin_set( vitamin_vitB, 0 ); + vitamin_set( vitamin_vitC, 0 ); + vitamin_set( vitamin_mutant_toxin, 0 ); + vitamin_set( vitamin_bad_food, 0 ); } } else { for( item * const &food_item : inv_food ) {