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-rw-r--r--power_armor_heavy.json10
-rw-r--r--power_armor_light.json4
-rw-r--r--power_armor_medium.json10
-rw-r--r--readme.txt5
4 files changed, 28 insertions, 1 deletions
diff --git a/power_armor_heavy.json b/power_armor_heavy.json
index 897913e..2923f71 100644
--- a/power_armor_heavy.json
+++ b/power_armor_heavy.json
@@ -1,14 +1,23 @@
[
{
+ "id": "power_armor_heavy_",
+ "copy-from": "power_armor_heavy",
+ "type": "TOOL_ARMOR",
+ "category": "clothing",
+ "name": { "str": "heavy combat exoskeleton", "str_pl": "heavy combat exoskeletons" }
+ },
+ {
"id": "power_armor_heavy_on",
"copy-from": "power_armor_heavy_on",
"type": "TOOL_ARMOR",
+ "category": "clothing",
"name": { "str": "heavy combat exoskeleton (on)", "str_pl": "heavy combat exoskeletons (on)" }
},
{
"id": "power_armor_helmet_heavy",
"copy-from": "power_armor_helmet_heavy",
"type": "TOOL_ARMOR",
+ "category": "clothing",
"name": { "str": "heavy environmental combat helmet", "str_pl": "heavy environmental combat helmet" },
"flags": [
"USE_UPS",
@@ -24,6 +33,7 @@
"id": "power_armor_helmet_heavy_on",
"copy-from": "power_armor_helmet_heavy_on",
"type": "TOOL_ARMOR",
+ "category": "clothing",
"name": { "str": "heavy environmental combat helmet (on)", "str_pl": "heavy environmental combat helmet (on)" },
"flags": [
"USE_UPS",
diff --git a/power_armor_light.json b/power_armor_light.json
index 7083481..e64eb2b 100644
--- a/power_armor_light.json
+++ b/power_armor_light.json
@@ -3,6 +3,7 @@
"id": "power_armor_light",
"copy-from": "power_armor_light",
"type": "TOOL_ARMOR",
+ "category": "clothing",
"name": { "str": "field combat exoskeleton", "str_pl": "field combat exoskeletons" },
"material": [ "superalloy", "carbide" ]
},
@@ -10,12 +11,14 @@
"id": "power_armor_light_on",
"copy-from": "power_armor_light_on",
"type": "TOOL_ARMOR",
+ "category": "clothing",
"name": { "str": "field combat exoskeleton (on)", "str_pl": "field combat exoskeletons (on)" }
},
{
"id": "power_armor_helmet_light",
"copy-from": "power_armor_helmet_light",
"type": "TOOL_ARMOR",
+ "category": "clothing",
"name": { "str": "light environmental combat helmet", "str_pl": "light environmental combat helmet" },
"flags": [
"USE_UPS",
@@ -31,6 +34,7 @@
"id": "power_armor_helmet_light_on",
"copy-from": "power_armor_helmet_light_on",
"type": "TOOL_ARMOR",
+ "category": "clothing",
"name": { "str": "light environmental combat helmet (on)", "str_pl": "light environmental combat helmet (on)" },
"flags": [
"USE_UPS",
diff --git a/power_armor_medium.json b/power_armor_medium.json
index fb5a55e..59d519e 100644
--- a/power_armor_medium.json
+++ b/power_armor_medium.json
@@ -1,14 +1,23 @@
[
{
+ "id": "power_armor_basic",
+ "copy-from": "power_armor_basic",
+ "type": "TOOL_ARMOR",
+ "category": "clothing",
+ "name": { "str": "combat exoskeleton", "str_pl": "combat exoskeletons" }
+ },
+ {
"id": "power_armor_basic_on",
"copy-from": "power_armor_basic_on",
"type": "TOOL_ARMOR",
+ "category": "clothing",
"name": { "str": "combat exoskeleton (on)", "str_pl": "combat exoskeletons (on)" }
},
{
"id": "power_armor_helmet_basic",
"copy-from": "power_armor_helmet_basic",
"type": "TOOL_ARMOR",
+ "category": "clothing",
"name": { "str": "environmental combat helmet", "str_pl": "environmental combat helmet" },
"flags": [
"USE_UPS",
@@ -24,6 +33,7 @@
"id": "power_armor_helmet_basic_on",
"copy-from": "power_armor_helmet_basic_on",
"type": "TOOL_ARMOR",
+ "category": "clothing",
"name": { "str": "environmental combat helmet (on)", "str_pl": "environmental combat helmet (on)" },
"flags": [
"USE_UPS",
diff --git a/readme.txt b/readme.txt
index 3db70fa..968ca3d 100644
--- a/readme.txt
+++ b/readme.txt
@@ -6,5 +6,8 @@ Rename several items still using the old term power armor to use the newer term
Add Swim Goggles flag to helmets.
Add Partial Deaf flag to helmets while active.
+-This allows the suit to be used by non-cyborgs without going deaf.
-Fix the light exoskeleton suit still being made of plastic when all others were updated to carbide.
+Fix the light exoskeleton suit still being made of plastic when all others were changed to carbide.
+
+Fix light/medium/heavy exoskeletons and helmets being mis-categorized as tools instead of clothing.