diff options
Diffstat (limited to 'vamp_stuff/readme')
-rw-r--r-- | vamp_stuff/readme | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/vamp_stuff/readme b/vamp_stuff/readme index 02d87b9..3b97195 100644 --- a/vamp_stuff/readme +++ b/vamp_stuff/readme @@ -16,6 +16,8 @@ Buff the vampire immunity in line with what makes sense. -Partial immunity to drugs and alcohol. You won't die, but you'll still get hella buzzed. ala VtM. -Spells +Added spellcraft skill. +Added scrolls for Hemomancer spells. Redo the Hemomancer descriptions to be less broken english. Rename some Hemomancer spells to sound better. Remove the meta decriptions from the Hemomancer spells. @@ -66,21 +68,26 @@ Clean up a lot of broken english. -Source patches Patch the warnings upon entering gas fields vampires are immune to in the source code. Patch underwater breathing in the source code. +Patch mutation layering for vampire skin in the source. -To-Do Add a story to the goals conversation topic for vampires. Expand the vampire towns. +Create a way to become a vampire. +Change vampire replies to notice if you are a vampire. + Fix the vampire immunity to apply properly. Add a way to become a mage. +Add a way to gain spells. +Add a way to level spellcraft. +Rename/redescribe spellcraft skill. Redo the Warlock and Profane Conjurer spells and descriptions. +Add a tile for when using blood ascension. Get the arcana side of the mod working as well. -Create a way to become a vampire. -Change vampire replies to notice if you are a vampire. - Rebalance blood more so it won't make you fat so quickly. Come up with some other way to get human blood without killing. (Via conversation topic? Depends on relationship? By force too?) Make blood an addiction. @@ -90,4 +97,3 @@ Fix or remove the vampire equpiment. (Convert battery powered kits into static t Add a vampire martial art based on the vampire weapon skills. Patch blood to be healthy for vampires in the source. -Patch mutation layering for vampire skin in the source. |