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* Fix encumbrance being listed twice instead of max_encumbrance.jc_gargma2022-02-021-1/+1
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* Rebalance the encumbrance on equipment with storage space.jc_gargma2022-02-023-7/+11
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* Port back a number of fixes and cleanups from my attempt to port the mod to DDA.jc_gargma2022-01-246-46/+47
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* Fix blood sipper and hammerius to require two hands.jc_gargma2022-01-191-4/+4
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* More item group clean up.jc_gargma2022-01-101-5/+20
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* Convert blood weapons to use vanilla martial arts instead of custom techniques.jc_gargma2022-01-042-13/+10
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* Update for removal of armor category.jc_gargma2021-10-224-12/+7
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* Fix calories of reconstituted synthetic blood.jc_gargma2021-10-141-0/+1
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* Add Reconstitued Blood + Synthetic + Recipesjc_gargma2021-10-041-2/+22
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* Set the default container for blood back to IV bag.jc_gargma2021-09-231-1/+1
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* Set the caloric values of blood to be static.jc_gargma2021-09-161-9/+5
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* Set blood bars to taste better when hot.jc_gargma2021-09-081-1/+1
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* Nerf the rediculous fire rates on the blood smgs.jc_gargma2021-09-081-4/+4
| | | | More nerfs to vamp guns to come...
* Rebalance the blood bar into 2 portions.jc_gargma2021-09-061-2/+2
| | | | Fix the broken second recipe for powdered bloodrune.
* Fix thickened blood spoil durationjc_gargma2021-09-061-1/+1
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* Move all recipes to a single location.jc_gargma2021-09-065-675/+0
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* Add blood bar and recipe.jc_gargma2021-09-064-389/+482
| | | | | | Add synth blood bar and recipe. Clean up materials json. Split recipes json.
* Fix blood to not be unnatually light.jc_gargma2021-09-051-4/+2
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* Updated deprecated body part IDsjc_gargma2021-08-251-6/+6
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* Replace carnivore and cannibal with source patches utilizing blood drinker traitjc_gargma2021-08-182-11/+36
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* Nicen up the bloodrune descriptionsjc_gargma2021-08-162-9/+9
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* Typojc_gargma2021-07-311-1/+1
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* Rebase Blood-Infused survivor gear on actual medium survivor gearjc_gargma2021-07-311-46/+54
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* Typojc_gargma2021-07-201-1/+1
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* Clean up FANCIESjc_gargma2021-07-061-5/+5
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* Remove incomplete item flagjc_gargma2021-06-101-2/+1
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* More typosjc_gargma2021-06-101-5/+6
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* Typojc_gargma2021-06-091-5/+5
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* Reduce blood quench to 0 since vampires don't use thristjc_gargma2021-06-091-5/+5
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* Reduce the time to drain a body of blood.jc_gargma2021-05-161-1/+1
| | | | A full butchering takes a half hour. I don't see how draining blood could be more involved.
* Still more migration errorsjc_gargma2021-05-072-4/+4
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* Many more updates for BNjc_gargma2021-05-072-4/+11
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* Updating body part names, prices, some flags for BNjc_gargma2021-05-0610-91/+91
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* Port to Bright Nightsjc_gargma2021-05-062-8/+8
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* Buff infused blood armour to not be crappier than the kevlar armour it upgradesjc_gargma2021-05-021-4/+4
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* Add the exsanguinated corpsejc_gargma2021-04-301-0/+11
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* Allow batch time reductions for draining bloodjc_gargma2021-04-301-1/+2
| | | | Add exsanguinated corpse as blood draining by-product
* Clean up descriptionsjc_gargma2021-04-201-8/+8
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* Increase quench value from blood and synth bloodjc_gargma2021-04-181-2/+2
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* Remove sticky blood as synth blood powder by-productjc_gargma2021-04-181-1/+0
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* Fix Armour pluralizationsjc_gargma2021-04-182-6/+6
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* Another typojc_gargma2021-04-101-1/+1
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* Typojc_gargma2021-04-101-1/+1
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* Optimize blood ammunition into templatesjc_gargma2021-04-092-69/+51
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* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-099-82/+88
| | | | Rebalance blood backpacks
* Added recipe for extracting blood from human corpsesjc_gargma2021-03-281-2/+34
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* Replace the blood extractor with regular tools.jc_gargma2021-03-194-74/+34
| | | | Clean up many item descriptions.
* Rebalance blood again.jc_gargma2021-03-182-9/+44
| | | | Add synthetic blood powder.
* Fix weapon categoriesjc_gargma2021-03-182-6/+10
| | | | Add alises to blood tools
* Allow blood hoods to be used with helmets.jc_gargma2021-03-094-5/+5
| | | | | Fix blood sheaths to use either limb instead of both. Add salt to synthetic blood recipe.