Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add Blood Bomb, new tier 6 Hemomancer spell. | jc_gargma | 2022-02-23 | 1 | -0/+34 |
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* | Move Crimson Coat to Tier 5. | jc_gargma | 2022-02-23 | 2 | -23/+23 |
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* | Remove somatic components from Hemomancy. | jc_gargma | 2022-02-19 | 7 | -18/+18 |
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* | More balancing. | jc_gargma | 2022-02-04 | 7 | -29/+68 |
| | | | | | Add sounds to Hemomancer spells! Redo the hit_you and hit_me random chance spells to use once_in instead of middleman spells. | ||||
* | min_damage of 0 causes max_damage to apply to all levels. | jc_gargma | 2022-02-04 | 3 | -3/+3 |
| | | | | Set min damage to 1. | ||||
* | Damage cannot be a float. Raise Flow Suppression DoT damage to 3. | jc_gargma | 2022-02-04 | 1 | -2/+2 |
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* | Major Hemomancer spell balance pass. | jc_gargma | 2022-02-04 | 7 | -123/+168 |
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* | Rebalance all blood magic HP costs as they were very high. | jc_gargma | 2022-01-08 | 5 | -23/+19 |
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* | Reduce cost of Blood Surge, increase duration. | jc_gargma | 2022-01-08 | 1 | -4/+4 |
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* | Rebalance Blood Sword. | jc_gargma | 2022-01-08 | 1 | -4/+4 |
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* | Rebalance Blood Sting using the Magiclysm Necrotic Gaze spell as a guideline ↵ | jc_gargma | 2022-01-08 | 1 | -6/+5 |
| | | | | for power vs HP cost. | ||||
* | Fix sound effect on blood synthesis spell. | jc_gargma | 2021-10-14 | 1 | -0/+1 |
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* | Add more custom spell sprites. | jc_gargma | 2021-10-11 | 5 | -2/+10 |
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* | Add custom spites to several hemomancer spells. | jc_gargma | 2021-10-11 | 4 | -0/+6 |
| | | | | Also fix the blind aoe on crimson haze. | ||||
* | Convert Blood Transfusion to be less spammy for reals this time. | jc_gargma | 2021-09-23 | 1 | -5/+7 |
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* | Add custom sound descriptions for blood dagger and blood tide. | jc_gargma | 2021-09-21 | 2 | -0/+2 |
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* | Fix Blood Ride AoE | jc_gargma | 2021-09-18 | 1 | -4/+6 |
| | | | | Clean up spell progression for Blood Wave | ||||
* | Reduce casting time of Blood Dagger as level goes up. | jc_gargma | 2021-09-18 | 1 | -0/+2 |
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* | Clean up description for Vampire threshold mutation. | jc_gargma | 2021-09-18 | 1 | -2/+2 |
| | | | | | | Add +2 all stats to vampire threshold. Rename VAMP_SIBLING Clean up Damned description. | ||||
* | Increase the rate at which blood tide/wave scale up blood splatter. | jc_gargma | 2021-09-16 | 1 | -2/+2 |
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* | Increase the blood field chance on blood tide and blood wave. | jc_gargma | 2021-09-16 | 1 | -5/+5 |
| | | | | Reduce HP cost of Blood Wave slightly. | ||||
* | Slightly reduce the HP cost of crimson haze. | jc_gargma | 2021-09-16 | 1 | -3/+3 |
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* | Tweak several Hemomancer spell difficulties. | jc_gargma | 2021-09-12 | 2 | -4/+4 |
| | | | | Increase odds of Crimson Haze leaving blood splatter behind. | ||||
* | Reduce the massive crimson haze radius. | jc_gargma | 2021-09-11 | 1 | -2/+2 |
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* | Allow more spells to target friendlies. | jc_gargma | 2021-09-11 | 3 | -3/+3 |
| | | | | Just in case you wanted to. | ||||
* | Add concentration component to blood eruption. | jc_gargma | 2021-09-11 | 1 | -1/+1 |
| | | | | All the other spells to directly manipulate a foe's blood require this. | ||||
* | Remove conentration component from Crimson Haze. | jc_gargma | 2021-09-11 | 1 | -2/+2 |
| | | | | Increase maximum duration of blood purge to 60s | ||||
* | Switch Blood Puddle from verbal to somatic. It was the only blood magic ↵ | jc_gargma | 2021-09-11 | 1 | -1/+1 |
| | | | | using verbal. | ||||
* | Nerf blood puddle radius by half. | jc_gargma | 2021-09-01 | 1 | -3/+3 |
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* | Clean up some spell descriptions. | jc_gargma | 2021-08-28 | 2 | -3/+3 |
| | | | | | | | Buff blood sword damage to match a broadsword. Buff blood sword drain damage from 2 to 5. Buff piercing retaliation damage from 12 to 15. Change hemomancer items to blood material. | ||||
* | Increase clotting max duration to 60s | jc_gargma | 2021-08-28 | 1 | -1/+1 |
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* | Add Hemomancer blood purge spell | jc_gargma | 2021-08-26 | 1 | -0/+19 |
| | | | | Update vampire immunities | ||||
* | Make hemomancer spells able to cause friendly fire | jc_gargma | 2021-08-16 | 4 | -6/+6 |
| | | | | Fix several spells using the wrong target | ||||
* | Slightly increase healing power of blood synthesis< | jc_gargma | 2021-08-16 | 1 | -2/+2 |
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* | Convert Hemomancer Transfusion spell to require a target | jc_gargma | 2021-08-16 | 1 | -2/+2 |
| | | | | No more heals from nowhere | ||||
* | Add a heal-other spell to blood magic. | jc_gargma | 2021-08-03 | 1 | -0/+23 |
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* | Spells have durations with two decimal places, not three. | jc_gargma | 2021-08-01 | 5 | -21/+21 |
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* | Fix some ints that were set as floats | jc_gargma | 2021-08-01 | 1 | -6/+6 |
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* | Add increments to hemomancy spells so they actually gain from leveling up. | jc_gargma | 2021-08-01 | 7 | -139/+167 |
| | | | | | Fix many of the hemomancy durations to last longer than a fraction of a second. Sort hemomancy spell values. | ||||
* | More migration errors | jc_gargma | 2021-05-07 | 2 | -2/+2 |
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* | Migration error | jc_gargma | 2021-05-07 | 5 | -8/+8 |
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* | Updating body part names, prices, some flags for BN | jc_gargma | 2021-05-06 | 5 | -10/+10 |
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* | Fix spell range min/max being backwards | jc_gargma | 2021-05-05 | 1 | -2/+2 |
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* | color_gray to color_light_gray | jc_gargma | 2021-04-29 | 2 | -5/+5 |
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* | Lots of updates to the Hemomancer | jc_gargma | 2021-04-24 | 7 | -24/+24 |
| | | | | Various design notes | ||||
* | Many changes to bring the mod more up to date with 0.E.3 | jc_gargma | 2021-04-09 | 7 | -16/+16 |
| | | | | Rebalance blood backpacks | ||||
* | Fix folder layout | jc_gargma | 2020-09-21 | 4 | -6/+6 |
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* | Initial commit | jc_gargma | 2020-09-12 | 7 | -0/+381 |