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* Remove invalid elemental resist effect.jc_gargma2023-01-142-4/+2
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* Fix stack sizes for powdered blood.jc_gargma2023-01-141-3/+3
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* Revert last.jc_gargma2023-01-141-0/+1
| | | | -Was actually a typo rather than a requirement for intensity values.
* Remove decay_message from blood surge.jc_gargma2023-01-141-1/+0
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* More effect -> effects fixes.jc_gargma2023-01-141-2/+2
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* Fix resist_trait to resist_traitsjc_gargma2023-01-141-2/+2
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* Use byproducts as hack to allow multiple items per batch.jc_gargma2023-01-142-2/+3
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* Remove invalid count fields.jc_gargma2023-01-141-3/+0
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* Typojc_gargma2023-01-141-1/+1
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* Fix several uses of note to //jc_gargma2023-01-144-5/+5
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* Remove more invalid aim_speedjc_gargma2023-01-141-1/+0
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* Remove invalid aim_speedjc_gargma2023-01-141-1/+0
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* Fix typo, barrel_volume -> barrel_lengthjc_gargma2023-01-141-1/+1
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* Remove legacy size field.jc_gargma2023-01-141-5/+0
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* Remove invalid max_hp effect.jc_gargma2023-01-141-1/+0
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* Rebalance blood sword base to hit.jc_gargma2023-01-131-1/+1
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* Replace old FOOT_EITHER/HAND_EITHER with newer versions.jc_gargma2023-01-131-2/+2
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* Fix author to authors.jc_gargma2023-01-131-1/+1
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* Add conflict with no-npc version.jc_gargma2023-01-131-2/+2
| | | | Updated to use BN depends.
* Updated readme.jc_gargma2022-11-021-0/+3
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* Increase the damage of the vampire bite 'spell'.jc_gargma2022-11-021-8/+12
| | | | -Also fix the item spawned to not vanish seconds later.
* Add sealed blood iv bag as workaround.jc_gargma2022-11-021-0/+24
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* Rebalance blood and synthetic blood.jc_gargma2022-10-301-8/+7
| | | | | | -Synth is now as filling as blood. -Synth is now unhealthy. -Blood provides slightly more fun. Synth provides slightly less.
* Clean up blood sheath descriptions.jc_gargma2022-10-041-2/+2
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* Add comments to blood sheaths.jc_gargma2022-10-041-0/+2
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* Rebalance blood wrist sheath.jc_gargma2022-10-042-5/+5
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* Rebalance the blood ankle sheath to be a improved, but not over overpowered, ↵jc_gargma2022-10-042-6/+6
| | | | | | ankle sheath. Also revert the charges vs count change on bloodrune powder again.
* Change blood leather sheathes to armor/storage.jc_gargma2022-10-041-2/+2
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* Bring the crafting times for blood leather equipment in line with regular items.jc_gargma2022-10-041-14/+14
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* Fix a bunch of places I forgot to update the vampirism trait ID.jc_gargma2022-09-1210-48/+48
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* Change mutation IDs so as to no longer conflict with CRT.jc_gargma2022-09-107-58/+61
| | | | Update readme.
* Update pain recovery mutation for latest source changes.jc_gargma2022-09-101-2/+3
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* Fix broken blood ammunition to use new damage syntax.jc_gargma2022-09-071-3/+17
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* Fix blood ammunintion categories.jc_gargma2022-09-071-2/+5
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* Fix powdered blood recipe using both dehydrator and smoker rather than either.jc_gargma2022-08-251-2/+2
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* Typo.jc_gargma2022-08-251-1/+1
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* Obsolete Blood Extactor and Blood Forge. Update impacted recipes acordingly.jc_gargma2022-08-2511-204/+326
| | | | | | | Fix powdered blood recipe to be based on powdered milk recipe. Clean up component listings for recipes. Remove duplicate Blood Forge Recipe. Update readme.
* Obsolete thickened blood (aka blood extract)jc_gargma2022-08-223-44/+37
| | | | | | | Reduce mass of blood powder. Reduce blood powder per batch from 4 to 1. -This makes it functionally more like powdered milk. Remove post-apoc prices from blood materials.
* Remove the ghost towns. (Save game breaking, fair warning.)jc_gargma2022-08-1812-2680/+0
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* Fix blood transfusion spell healing not taking spell level into account.jc_gargma2022-08-171-0/+1
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* Update the readmejc_gargma2022-08-161-4/+8
| | | | Clean up some typos.
* Resort spell sound descriptions to below description.jc_gargma2022-08-052-2/+2
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* Update spellbooks and scrolls to new spellbooks category.jc_gargma2022-07-062-61/+83
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* Clean up the Wasteland Dwellers faction description.jc_gargma2022-06-191-1/+1
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* Remove some excess periods in dialogue.jc_gargma2022-06-152-8/+8
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* Move obsoletion.json to prevent load errors.jc_gargma2022-06-142-33/+35
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* Obsolete bloodbars.jc_gargma2022-06-144-68/+45
| | | | -Reconstituted blood simply makes more sense.
* Revert addition of BREATHE_UNDERWATER flag.jc_gargma2022-06-082-3/+2
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* Remove redundant 0 visibility and 0 ugliness fields. Source assumes 0 when ↵jc_gargma2022-06-081-7/+5
| | | | | | | | | not specified. Remove negative visibility fields. Source treats negative values as 0. Slightly buff Red Iris. Make Deadened Body ugly 1/visible 3, just like Pale Skin. Update Deadened Body with upstreamed BREATHE_UNDERWATER flag to reduce source code burden.
* Fix vampire monster resistances.jc_gargma2022-05-071-10/+15
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