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-rw-r--r--Readme.txt10
-rw-r--r--json/recipes/basecamps/recipe_groups.json6
2 files changed, 13 insertions, 3 deletions
diff --git a/Readme.txt b/Readme.txt
index 883f718..19bcf4a 100644
--- a/Readme.txt
+++ b/Readme.txt
@@ -1,9 +1,14 @@
The purpose of this mod is to expand upon the variety of the faction
camp recipes while keeping it in line with the pre-existing recipes.
+And as companions will be able to work on crafting stacks in 0.F, this
+is also now a hack to improve quality of life by delegating the
+production of regularily mass-crafted materials.
+
+
Additions to expect:
Just about anything canned, jarred, fermented, and pickled.
-Just about anything dried. And drying from frozen too.
+Just about anything dried and dehydrated. And from frozen too.
Basic ingredients like tofu, tallow, salt, and sugar.
Pasta noodles.
Powdered foods, with quern and food proccessor.
@@ -19,5 +24,6 @@ Metallic Smoother.
Rebar and Steel Rails.
Concrete.
Cured Hides and Pelts.
+Tanned Hides and Pelts.
-Renamed a bunch to make them more clear.
+Renamed several recipes to make the resulting item more clear.
diff --git a/json/recipes/basecamps/recipe_groups.json b/json/recipes/basecamps/recipe_groups.json
index 59a1079..040bc4c 100644
--- a/json/recipes/basecamps/recipe_groups.json
+++ b/json/recipes/basecamps/recipe_groups.json
@@ -139,7 +139,11 @@
{ "id": "tinder", "description": " Craft: Tinder" },
{ "id": "pointy_stick", "description": " Craft: Pointy Sticks" },
{ "id": "cured_pelt", "description": " Craft: Cured Pelt" },
- { "id": "cured_hide", "description": " Craft: Cured Hide" }
+ { "id": "cured_hide", "description": " Craft: Cured Hide" },
+ { "id": "tanning_pelt", "description": " Craft: Tanning Pelt" },
+ { "id": "tanning_hide", "description": " Craft: Tanning Hide" },
+ { "id": "tanning_pelt_modern", "description": " Craft: Tanning Pelt, w/ Lye" },
+ { "id": "tanning_hide_modern", "description": " Craft: Tanning Hide, w/ Lye" }
]
},
{