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* Add sealed blood iv bag as workaround.jc_gargma2022-11-021-0/+24
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* Rebalance blood and synthetic blood.jc_gargma2022-10-301-8/+7
| | | | | | -Synth is now as filling as blood. -Synth is now unhealthy. -Blood provides slightly more fun. Synth provides slightly less.
* Obsolete thickened blood (aka blood extract)jc_gargma2022-08-222-36/+31
| | | | | | | Reduce mass of blood powder. Reduce blood powder per batch from 4 to 1. -This makes it functionally more like powdered milk. Remove post-apoc prices from blood materials.
* Move obsoletion.json to prevent load errors.jc_gargma2022-06-141-0/+35
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* Obsolete bloodbars.jc_gargma2022-06-141-33/+0
| | | | -Reconstituted blood simply makes more sense.
* Rebalance compacted blood bullet resistance.jc_gargma2022-04-221-1/+1
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* Clean up vampire currency entry.jc_gargma2022-04-091-5/+5
| | | | | Add vampire currency to vampire merchants. Convert wastelander junk merchant to sell items as per tacoma junk shop.
* Port back a number of fixes and cleanups from my attempt to port the mod to DDA.jc_gargma2022-01-241-0/+1
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* Fix calories of reconstituted synthetic blood.jc_gargma2021-10-141-0/+1
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* Add Reconstitued Blood + Synthetic + Recipesjc_gargma2021-10-041-2/+22
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* Set the default container for blood back to IV bag.jc_gargma2021-09-231-1/+1
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* Set the caloric values of blood to be static.jc_gargma2021-09-161-9/+5
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* Set blood bars to taste better when hot.jc_gargma2021-09-081-1/+1
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* Rebalance the blood bar into 2 portions.jc_gargma2021-09-061-2/+2
| | | | Fix the broken second recipe for powdered bloodrune.
* Fix thickened blood spoil durationjc_gargma2021-09-061-1/+1
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* Move all recipes to a single location.jc_gargma2021-09-063-405/+0
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* Add blood bar and recipe.jc_gargma2021-09-064-389/+482
| | | | | | Add synth blood bar and recipe. Clean up materials json. Split recipes json.
* Fix blood to not be unnatually light.jc_gargma2021-09-051-4/+2
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* Replace carnivore and cannibal with source patches utilizing blood drinker traitjc_gargma2021-08-182-11/+36
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* Nicen up the bloodrune descriptionsjc_gargma2021-08-161-1/+1
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* Typojc_gargma2021-07-201-1/+1
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* Remove incomplete item flagjc_gargma2021-06-101-2/+1
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* More typosjc_gargma2021-06-101-5/+6
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* Typojc_gargma2021-06-091-5/+5
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* Reduce blood quench to 0 since vampires don't use thristjc_gargma2021-06-091-5/+5
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* Reduce the time to drain a body of blood.jc_gargma2021-05-161-1/+1
| | | | A full butchering takes a half hour. I don't see how draining blood could be more involved.
* Updating body part names, prices, some flags for BNjc_gargma2021-05-062-17/+17
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* Allow batch time reductions for draining bloodjc_gargma2021-04-301-1/+2
| | | | Add exsanguinated corpse as blood draining by-product
* Increase quench value from blood and synth bloodjc_gargma2021-04-181-2/+2
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* Remove sticky blood as synth blood powder by-productjc_gargma2021-04-181-1/+0
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* Many changes to bring the mod more up to date with 0.E.3jc_gargma2021-04-091-16/+16
| | | | Rebalance blood backpacks
* Added recipe for extracting blood from human corpsesjc_gargma2021-03-281-2/+34
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* Replace the blood extractor with regular tools.jc_gargma2021-03-193-49/+34
| | | | Clean up many item descriptions.
* Rebalance blood again.jc_gargma2021-03-182-9/+44
| | | | Add synthetic blood powder.
* Fix weapon categoriesjc_gargma2021-03-181-6/+6
| | | | Add alises to blood tools
* Allow blood hoods to be used with helmets.jc_gargma2021-03-091-1/+1
| | | | | Fix blood sheaths to use either limb instead of both. Add salt to synthetic blood recipe.
* Many updates to get this mod working properly. See the readme.jc_gargma2021-03-092-7/+45
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* Initial commitjc_gargma2020-09-124-0/+493